var game2;!function(e){var n=function(){function e(){}return e.setBendAngleAndDistance=function(e,n,t){if(e.meshRender){var a;if(e instanceof Laya.Glitter)a=e.glitterRender.sharedMaterial;else if(e instanceof Laya.ShuriKenParticle3D)a=e._render.material;else{if(!(e instanceof Laya.MeshSprite3D))return;a=e.meshRender.material}a&&(a.setBendOffset&&a.setBendOffset(n),a.setBendDistance&&a.setBendDistance(t))}},e.setBendAngleAndDistanceRecursive=function(n,t,a,i){if(e.setBendAngleAndDistance(n,t,a),!(0==i||n.numChildren<=0))for(var r=0;r