var game2,__extends=this&&this.__extends||function(){var e=function(t,n){return(e=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var n in t)Object.prototype.hasOwnProperty.call(t,n)&&(e[n]=t[n])})(t,n)};return function(t,n){function r(){this.constructor=t}if("function"!=typeof n&&null!==n)throw new TypeError("Class extends value "+String(n)+" is not a constructor or null");e(t,n),t.prototype=null===n?Object.create(n):(r.prototype=n.prototype,new r)}}();!function(e){var t=function(t){function n(){return null!==t&&t.apply(this,arguments)||this}return __extends(n,t),n.parepare=function(){var t=new touch.CustomMaterial;t.setDiffuseTexture(e.AssetLoader.instance.get(e.GameConfig2.Assets.WHITE_CUBE_TEX)),t.setTransparent(),t.setHasLight(!1),t.setColor(new Laya.Vector4(193/255,207/255,193/255,1)),t.setFogColor(new Laya.Vector4(193/255,207/255,193/255,1));var r=new n(e.AssetLoader.instance.get(e.GameConfig2.Assets.DEAD_POINT_MESH));r.meshRender.sharedMaterial=t,r.transform.rotate(new Laya.Vector3(90,-120,0),!0,!1),n._template=r,n._material=t;for(var o=0;o