var game2,__extends=this&&this.__extends||function(){var e=function(t,r){return(e=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(e,t){e.__proto__=t}||function(e,t){for(var r in t)Object.prototype.hasOwnProperty.call(t,r)&&(e[r]=t[r])})(t,r)};return function(t,r){function n(){this.constructor=t}if("function"!=typeof r&&null!==r)throw new TypeError("Class extends value "+String(r)+" is not a constructor or null");e(t,r),t.prototype=null===r?Object.create(r):(n.prototype=r.prototype,new n)}}();!function(e){var t=function(t){function r(){return null!==t&&t.apply(this,arguments)||this}return __extends(r,t),r.parepare=function(){var t=new touch.CustomMaterial;t.setDiffuseTexture(e.AssetLoader.instance.get(e.GameConfig2.Assets.WHITE_CUBE_TEX)),t.setColor(new Laya.Vector4(251/255,253/255,73/255,1)),t.setFogColor(new Laya.Vector4(193/255,207/255,193/255,1));var n=new r(e.AssetLoader.instance.get(e.GameConfig2.Assets.BOOST_MESH));n.meshRender.material=t,n.transform.rotate(new Laya.Vector3(90,-120,0),!0,!1),r._template=n,r._material=t;for(var o=0;o