var J1f2 = { 'Y8x': function(E, X) { return E * X; }, 'C1Z': "changeSceneTo", 'B4s': 640, 'D8Y': function(E, X, S) { return E * X % S; }, 'o9Y': function(E, X) { return E < X; }, 'v1': function(E, X) { return E > X; }, 't7G': function(E, X) { return E < X; }, 'l6Z': "BlackBerry", 'S4Y': function(E, X) { return E - X; }, 'y6s': "damageButtonFlash", 'Y8U': function(E, X) { return E != X; }, 'j2x': function(E, X, S) { return E - X - S; }, 'I8G': function(E, X) { return E >= X; }, 'T0Z': "buttonsContainer", 'a8Y': function(E, X) { return E < X; }, 'N4s': "disappearButtonNew", 'J8s': "Tienda_Poo.png", 'b8x': function(E, X) { return E >= X; }, 'Q1x': function(E, X) { return E < X; }, 't8Y': function(E, X) { return E == X; }, 'j2': function(E) { GAME.FloorGrenade.constructor = E["FloorGrenade"]; }, 'w6Z': "circuloRecharge", 'Q2Y': function(E, X) { return E < X; }, 'M6x': function(E, X) { return E * X; }, 'V2G': function(E, X) { return E * X; }, 'l0U': function(E, X) { return E * X; }, 'K5s': "SHOWBARS", 'U83': "gameoverHUD", 'a7Y': function(E, X) { return E * X; }, 'b5Y': function(E, X) { return E - X; }, 'r7': function(E, X) { return E * X; }, 'A8s': "SplashScene", 'l0G': function(E, X) { return E != X; }, 'Z03': "timeElapsedRecharge", 'W3x': function(E, X) { return E * X; }, 'S3x': function(E, X) { return E >= X; }, 'W3Y': function(E, X) { return E - X; }, 'B7s': "enemiesHUD", 'U5Y': function(E, X) { return E < X; }, 'l53': "enemyProperties", 'T13': "sqrt", 'm8s': "timeThreshold", 'i4G': function(E, X) { return E * X; }, 'D7x': function(E, X) { return E - X; }, 'e5Z': "rechargeContainer", 'm2s': "Zombie Poo", 'U23': "velocityHP", 'd0s': "LvlUpHUD", 'm3G': function(E, X) { return E * X; }, 'g5G': function(E, X) { return E > X; }, 'q1G': function(E, X) { return E * X; }, 'N8Y': function(E, X) { return E > X; }, 'P4Y': function(E, X) { return E == X; }, 'Y73': "Tienda_GenkyGama.png", 'l1Z': "leftWall", 'a43': "visible", 'T8G': function(E, X) { return E <= X; }, 'X0U': function(E, X) { return E >= X; }, 'e8': function(E, X) { return E == X; }, 'f6Y': function(E, X) { return E / X; }, 'y6G': function(E, X) { return E * X; }, 'Q6Y': function(E, X) { return E - X; }, 'Q9s': "lvlUp", 'h4': function(E, X) { return E * X; }, 't9Z': "FloorGrenade", 'q2Z': "gameHUD", 'w2U': function(E, X, S, Q) { return E * X * S * Q; }, 'q9': function(E, X) { return E * X; }, 'O83': "GameScene_BotonSoundOff.png", 'F1Z': "tutorial", 'R3G': function(E, X) { return E * X; }, 'Y1Y': function(E, X) { return E * X; }, 'z3s': "rechargeAction", 'o3Z': "totalTime", 'Z53': 3355443, 'I7': function(E, X) { return E * X; }, 's0x': function(E, X) { return E * X; }, 'r5Z': "setSkinByName", 'i4Y': function(E, X) { return E / X; }, 'T9Z': "fromFrame", 'G9Y': function(E, X) { return E == X; }, 'h4G': function(E, X) { return E * X; }, 'A9Y': function(E, X) { return E < X; }, 'u73': " / ", 'B3': function(E, X) { return E < X; }, 'M1Z': "LVLUP", 'z0G': function(E, X) { return E == X; }, 'k4G': function(E, X) { return E < X; }, 'T7Y': function(E, X) { return E < X; }, 'O7G': function(E, X) { return E * X; }, 'F9': function(E, X) { return E == X; }, 'Y2s': "container", 'Q4Y': function(E, X) { return E == X; }, 'i83': "F2", 'G6Y': function(E, X) { return E == X; }, 'J1s': "isSoundsMute", 'u7': function(E, X) { return E < X; }, 'r4Y': function(E, X) { return E == X; }, 'g6Z': "stop", 'f6x': function(E, X) { return E * X; }, 'V2x': function(E, X) { return E - X; }, 'B9U': function(E, X) { return E * X; }, 'T3G': function(E, X) { return E * X; }, 'w9U': function(E, X) { return E == X; }, 'H9Z': "rotation", 'i0Z': "Genki Gama", 'n9': function(E) { GAME.SplashScene.constructor = E["SplashScene"]; }, 'r93': "collisionManager", 'o33': "resize", 'f0G': function(E, X) { return E == X; }, 'P0x': function(E, X) { return E * X; }, 'N7U': function(E, X) { return E * X; }, 'K4x': function(E, X) { return E < X; }, 'n23': "PLAYING", 'I73': "Tienda_Wokia.png", 'N1Z': "k2", 'X2x': function(E, X) { return E < X; }, 'v7Z': "GameScene_Granada.png", 'p2s': "PI", 'y3Y': function(E, X, S, Q) { return E * X * S * Q; }, 'E5U': function(E, X) { return E * X; }, 'b2': function(E) { GAME.Player.constructor = E["Player"]; }, 'j03': "SPLASH", 'G8U': function(E, X) { return E >= X; }, 'a6s': "touchend", 'q73': "grenadesTypes", 'p6s': "infoContainer", 'd0Z': "Texture", 'V1Y': function(E, X) { return E * X; }, 'U33': "reachSurvivalMode", 'S4G': function(E, X) { return E * X; }, 'J4s': "floor", 'u1s': "enemiesProperties", 'L03': "Level ", 'B8': function(E, X) { return E == X; }, 'm0Y': function(E, X, S) { return E - X + S; }, 'E8s': "IdleNo", 'F4s': "enemiesAppear", 'i3x': function(E, X) { return E >= X; }, 'P73': 0.52, 'r4': function(E, X) { return E == X; }, 'z8Z': 1.4, 's5': function(E, X) { return E == X; }, 'Y0U': function(E, X) { return E * X; }, 'A4x': function(E, X) { return E * X; }, 'b6x': function(E, X) { return E * X; }, 'p8Z': "setIdle", 'U9U': function(E, X) { return E * X; }, 'l5G': function(E, X, S, Q) { return E * X * S * Q; }, 'J43': "EnemiesHUD", 'I9Z': "PauseHUD", 'u4Y': function(E, X) { return E - X; }, 'D33': "closeTutorial", 's6x': function(E, X) { return E == X; }, 'V33': "exp", 'I2Z': "backButton", 'N1G': function(E, X) { return E == X; }, 'o5': function(E, X) { return E == X; }, 'r2Y': function(E, X) { return E < X; }, 'q8': function(E, X) { return E * X; }, 'k13': "n9", 'Y9G': function(E, X) { return E * X; }, 'v9G': function(E, X) { return E != X; }, 'u5x': function(E, X) { return E * X; }, 'L4': function(E, X) { return E >= X; }, 'A6G': function(E, X) { return E < X; }, 'C13': "infoMessage", 'd63': "atan2", 'P2': function(E) { GAME.PauseHUD.constructor = E["PauseHUD"]; }, 'K83': "barraSpeed", 's9Y': function(E, X) { return E < X; }, 'K9s': "disablePause", 'O8': function(E, X) { return E * X; }, 'I4Y': function(E, X) { return E * X; }, 'p0Y': function(E, X) { return E * X; }, 't5s': "getTotalTime", 'Q0Z': "scenes", 'x8Y': function(E, X) { return E != X; }, 'z7s': "tilingSpriteBottom", 'V8G': function(E, X) { return E * X; }, 'm9Z': "actualGrenadeIndex", 'K3': function(E, X) { return E / X; }, 'g3G': function(E, X) { return E * X; }, 'T0': function(E, X) { return E * X; }, 'I23': "distanceShootingY", 'W1Z': "bestText", 'b3s': "I9", 'l4x': function(E, X) { return E * X; }, 'Q1Y': function(E, X) { return E * X; }, 'x0x': function(E, X, S, Q) { return E * X * S * Q; }, 'u1Z': "tilingRed", 'p5G': function(E, X) { return E < X; }, 'k63': "velocitySpeed", 'I4': function(E, X) { return E == X; }, 'Q5x': function(E, X) { return E - X; }, 'P5Z': "Tienda_ZombieBird.png", 'p5Z': "Tienda_Select.png", 'F3s': null, 'P3S': "damageLevel", 'I6G': function(E, X, S, Q) { return E * X * S * Q; }, 'a7G': function(E, X) { return E > X; }, 'y4G': function(E, X) { return E * X; }, 'e5s': "Tienda_Gallina.png", 'i2G': function(E, X) { return E <= X; }, 'x2Z': "animationSpeed", 'E4s': "show", 'l0x': function(E, X) { return E < X; }, 'd1G': function(E, X) { return E * X; }, 'N93': "min", 'U6U': function(E, X) { return E - X; }, 'S2G': function(E, X) { return E * X; }, 'e1G': function(E, X) { return E - X; }, 'x8': function(E, X) { return E * X; }, 'U2': function(E) { GAME.GameHUD.constructor = E["GameHUD"]; }, 'v83': "finalScore", 'Q3x': function(E, X) { return E * X; }, 'b8U': function(E, X) { return E == X; }, 'y0Y': function(E, X, S) { return E - X + S; }, 'y43': "leftWallContainer", 's8x': function(E, X) { return E / X; }, 'K7x': function(E, X) { return E * X; }, 'A9G': function(E, X) { return E <= X; }, 'x9Z': 10, 'i3G': function(E, X) { return E * X; }, 'J7Z': "Molotov Cola", 'L4S': "shopContainer", 'e7Y': function(E, X) { return E * X; }, 'u13': "SHOOTING", 'X8Z': "grenadesInGame", 'g2': function(E) { GAME.LvlUpHUD.constructor = E["LvlUpHUD"]; }, 'X9s': "homeContainer", 'p3x': function(E, X) { return E * X; }, 'r9Y': function(E, X, S) { return E * X * S; }, 'V1x': function(E, X, S, Q) { return E * X * S * Q; }, 'w83': "scoreContainer", 'l4s': "bottomHUDContainer", 'D3s': "INGAME", 'q9s': "criticalText", 'n03': "LevelManager", 'z6s': "tutorialMessage", 'b2U': function(E, X) { return E == X; }, 'C3': function(E, X) { return E - X; }, 'x93': "Spine", 'F73': "addAnimationByName", 'v2U': function(E, X) { return E == X; }, 'U2s': "fromImage", 'S3G': function(E, X, S) { return E * X * S; }, 'Z2x': function(E, X) { return E * X; }, 'W33': "Art/Logo/LogoData", 'Q93': "tweenGoHome2", 'A93': "Tienda_KawaiBanana.png", 'Z8': function(E, X) { return E == X; }, 'H9G': function(E, X) { return E * X; }, 'S43': "alphaVelocity", 'z43': "current", 's33': "e2", 'b2s': "originalEvent", 'k3s': true, 'n3s': "criticalButton", 'D3G': function(E, X) { return E * X; }, 'a73': "GameScene", 'Y7x': function(E, X, S, Q) { return E * X * S * Q; }, 'N2U': function(E, X) { return E < X; }, 'i5U': function(E, X) { return E * X; }, 'j6Y': function(E, X) { return E / X; }, 'n9x': function(E, X) { return E * X; }, 'j9s': "MenuScene_BotonTienda.png", 'N2Z': "updateTransform", 'R4s': "abs", 'g8s': "unmuteSounds", 'J1': function(E, X) { return E > X; }, 'n9Y': function(E, X) { return E < X; }, 'i8Z': "barraRecharge", 'T73': "update", 'c6Z': "destello", 'W2Y': function(E, X) { return E * X; }, 'o7x': function(E, X) { return E * X; }, 'e8s': "match", 'n9Z': "showConditions", 'G5U': function(E, X) { return E < X; }, 'F6U': function(E, X) { return E < X; }, 'd0U': function(E, X) { return E < X; }, 'C8': function(E, X) { return E * X; }, 's6U': function(E, X, S, Q) { return E * X * S * Q; }, 'K5G': function(E, X) { return E == X; }, 't4S': 3, 'Q4S': 4, 'J5G': function(E, X) { return E < X; }, 'o9x': function(E, X) { return E * X; }, 'm53': "level", 'u5G': function(E, X) { return E * X; }, 'b9Y': function(E, X) { return E - X; }, 'Y9Y': function(E, X) { return E * X; }, 'R4Y': function(E, X) { return E < X; }, 'D7Y': function(E, X) { return E - X; }, 'W9s': "isMusicMute", 'I3G': function(E, X) { return E <= X; }, 'B7G': function(E, X) { return E * X; }, 'S7': function(E, X) { return E < X; }, 'B8Y': function(E, X) { return E <= X; }, 'z9': function(E) { GAME.LevelManager.constructor = E["LevelManager"]; }, 'K6Y': function(E, X) { return E * X; }, 'x7x': function(E, X) { return E - X; }, 'k1x': function(E, X) { return E * X; }, 's8Z': "CollisionManager", 'D7G': function(E, X) { return E * X; }, 'm4S': 6, 'K8s': "Android", 'L3x': function(E, X) { return E - X; }, 'N0Z': "grenadeBackground", 'J6Z': "enemyManager", 'W4G': function(E, X) { return E * X; }, 'V5U': function(E, X) { return E < X; }, 'v93': 0.25, 'l8Z': "GameOverHUD", 'u9': function(E) { GAME.MenuScene.constructor = E["MenuScene"]; }, 'U6x': function(E, X) { return E - X; }, 'G23': "Turtle Shell", 'z9Z': "Max", 't1G': function(E, X) { return E <= X; }, 'M8x': function(E, X) { return E - X; }, 'z2s': "j2", 'k7x': function(E, X, S) { return E - X - S; }, 'w0U': function(E, X) { return E < X; }, 'J9Z': "Crazy Chicken", 'v6Y': function(E, X, S) { return E * X * S; }, 'Y63': "tint", 'y0': function(E, X) { return E * X; }, 'u4': function(E, X) { return E == X; }, 'l5s': "Art/GameScene/Piso", 'W8G': function(E, X) { return E * X; }, 'U93': "tweenGoHome1", 'X1s': "Justin Biebear", 'Y9x': function(E, X) { return E * X; }, 'I93': "EXPLODE", 'm9': function(E, X) { return E == X; }, 'g8Z': "GET", 'i5Y': function(E, X) { return E * X; }, 'a9s': "levelManager", 'P5x': function(E, X) { return E - X; }, 'T1Z': "false", 'a1s': "gameContainer", 'b8Z': "requiredZombiesText", 'E93': "position", 'c8U': function(E, X) { return E == X; }, 'T2s': "hp", 'E4G': function(E, X) { return E * X; }, 'b5': function(E, X) { return E == X; }, 't6Z': "fade", 'W7Y': function(E, X) { return E - X; }, 'c93': "tweenDestello", 'd9U': function(E, X) { return E == X; }, 'V3x': function(E, X) { return E >= X; }, 'O1G': function(E, X) { return E < X; }, 'v6x': function(E, X) { return E == X; }, 'Z3': function(E, X) { return E < X; }, 'R7U': function(E, X, S, Q) { return E * X * S * Q; }, 'x3G': function(E, X) { return E * X; }, 'L43': "Kawaii Banana", 'g5Z': "unmuteMusic", 'k2Y': function(E, X) { return E * X; }, 'f8s': "unlockedMessage", 'q63': "LOSE", 'f0x': function(E, X) { return E * X; }, 'M1': function(E, X) { return E != X; }, 'f5s': "logo", 'k7': function(E, X) { return E == X; }, 'Z93': "cuadroPause", 'X9Z': "stage", 'Y2Z': "titleReady", 'T03': "beginFill", 'k4Y': function(E, X) { return E == X; }, 's7x': function(E, X) { return E < X; }, 'k5x': function(E, X) { return E * X; }, 'E3x': function(E, X) { return E * X; }, 'y1x': function(E, X) { return E - X; }, 'D5G': function(E, X) { return E == X; }, 'W2G': function(E, X) { return E * X; }, 'q0U': function(E, X, S) { return E * X * S; }, 'T2Y': function(E, X) { return E * X; }, 'z1': function(E, X) { return E * X; }, 'r7s': "scoreUpdated", 'V6Z': "textHeight", 'n1': function(E, X) { return E * X; }, 'y4Y': function(E, X) { return E - X; }, 'k8Z': "children", 'P2s': "shakeIntensity", 'A43': "velocityY", 'R2Y': function(E, X) { return E * X; }, 'u1Y': function(E, X) { return E != X; }, 'O1x': function(E, X, S, Q) { return E * X * S * Q; }, 'W5x': function(E, X) { return E * X; }, 'G2Z': "setMixByName", 'R0': function(E, X) { return E == X; }, 'u5s': "GameHUD", 'Y2U': function(E, X) { return E - X; }, 'z9Y': function(E, X) { return E < X; }, 'u3G': function(E, X) { return E <= X; }, 'z03': "scaleVelocityUp", 'V0Z': "timeElapsedDead", 'i2x': function(E, X, S, Q) { return E * X * S * Q; }, 'f1Z': "grenadeManager", 'U4G': function(E, X) { return E < X; }, 'Y1': function(E, X) { return E == X; }, 'd03': "tilingSpriteRight", 'f5': function(E, X) { return E * X; }, 'S4': function(E, X) { return E == X; }, 'L0': function(E, X) { return E * X; }, 'M9Z': "Graphics", 'H8x': function(E, X) { return E < X; }, 'Z7G': function(E, X) { return E == X; }, 'b1s': "GrayFilter", 'v1Z': "Enemy", 'y73': "setTexture", 'q3': function(E, X) { return E == X; }, 'F7Z': "bottom", 'P7': function(E, X) { return E * X; }, 'H4x': function(E, X) { return E * X; }, 'Y6s': "userAgent", 'o23': "GameScene_BotonHomeHold.png", 'g4x': function(E, X) { return E > X; }, 'C7U': function(E, X) { return E - X; }, 'I5G': function(E, X) { return E * X; }, 'r3S': "grenadesContainer", 'A5Z': "disableButtons", 'V4Y': function(E, X) { return E == X; }, 'N1Y': function(E, X) { return E < X; }, 'n6Y': function(E, X) { return E * X; }, 'H23': 0.16, 'q33': "tilingSpriteTop", 'J73': 0.47, 'b4S': 5, 'k4': function(E, X) { return E == X; }, 'f9G': function(E, X) { return E > X; }, 'g63': "finalHP", 'R4G': function(E, X) { return E * X; }, 'F3': function(E, X) { return E == X; }, 'w3': function(E, X) { return E == X; }, 'v7U': function(E, X, S, Q) { return E * X * S * Q; }, 'e5G': function(E, X) { return E * X; }, 'Q0': function(E, X) { return E * X; }, 'y1s': "random", 'L6U': function(E, X, S, Q) { return E * X * S * Q; }, 'R0Y': function(E, X) { return E * X; }, 'f4x': function(E, X) { return E * X; }, 'c1x': function(E, X) { return E < X; }, 'D7U': function(E, X, S, Q) { return E * X * S * Q; }, 'G9G': function(E, X) { return E * X; }, 'l8U': function(E, X) { return E < X; }, 'P9x': function(E, X) { return E * X; }, 'I33': "g2", 'S7x': function(E, X) { return E - X; }, 'e5Y': function(E, X, S) { return E * X / S; }, 'M8U': function(E, X) { return E < X; }, 'p7': function(E, X) { return E == X; }, 'g1G': function(E, X) { return E >= X; }, 'm9s': "pointsShooting", 'a7Z': "floorGrenades", 'A0Z': "push", 'b0s': "b2", 'E4': function(E, X) { return E == X; }, 'u3x': function(E, X) { return E * X; }, 's6Y': function(E, X) { return E * X; }, 'Z5U': function(E, X, S, Q) { return E * X * S * Q; }, 'D1s': "rotationGravity", 'P1Y': function(E, X, S, Q) { return E * X * S * Q; }, 'd23': "velocityExp", 'M5Z': "stateData", 'c8s': "Tienda_ZombieBall.png", 'R2s': "hpContainer", 'A2Z': "damageRadiusMax", 'T3x': function(E, X) { return E * X; }, 'M0Y': function(E, X) { return E * X; }, 'Q6U': function(E, X, S, Q) { return E * X * S * Q; }, 'p4Y': function(E, X) { return E < X; }, 'P7s': "ammoText", 'Q1s': "GameScene_Ready.png", 'X9U': function(E, X) { return E == X; }, 'J7U': function(E, X) { return E - X; }, 'P6s': "max", 'w5s': "mouseover", 'X03': "conditionsSurvivalMode", 'Q6Z': "x2", 't43': "hpPosition", 'U9G': function(E, X) { return E > X; }, 'E3G': function(E, X) { return E - X; }, 'f0Z': "anchor", 'p0': function(E, X) { return E - X; }, 'v3Y': function(E, X) { return E < X; }, 'Z7Z': "enemiesInGame", 'c6U': function(E, X) { return E - X; }, 'a5s': "buttonNew", 'C8Z': "pauseButton", 'E3Y': function(E, X) { return E < X; }, 'r5U': function(E, X) { return E == X; }, 'l63': "explosion", 'z1x': function(E, X) { return E * X; }, 'G1x': function(E, X) { return E - X; }, 'k0': function(E, X) { return E * X; }, 'o9G': function(E, X) { return E == X; }, 'L1Y': function(E, X) { return E < X; }, 'R3Y': function(E, X) { return E * X; }, 'i3Y': function(E, X) { return E * X; }, 'P2G': function(E, X) { return E <= X; }, 'c8Y': function(E, X) { return E != X; }, 'z8U': function(E, X) { return E < X; }, 'V4S': 8, 'Q7': function(E, X) { return E == X; }, 'N2s': 0.8, 'L8s': ".json", 'o0G': function(E, X) { return E == X; }, 'h5Y': function(E, X) { return E * X; }, 'T33': "Tienda_Selected.png", 'H5': function(E, X) { return E == X; }, 'h0s': "READY", 'w73': "cuadroBlanco", 'L5G': function(E, X) { return E * X; }, 'T6U': function(E, X) { return E * X; }, 'J1Y': function(E, X, S, Q) { return E * X * S * Q; }, 'R53': "ammoLevel", 'J8U': function(E, X) { return E != X; }, 'R5x': function(E, X) { return E == X; }, 'R8s': "sprite", 'H7x': function(E, X) { return E - X; }, 'y2': function(E) { GAME.EnemyManager.constructor = E["EnemyManager"]; }, 'g3Y': function(E, X) { return E * X; }, 'R5U': function(E, X) { return E * X; }, 'o53': "LOCATION", 'd4S': "MenuScene", 'A6x': function(E, X) { return E * X; }, 'S6G': function(E, X) { return E < X; }, 'x3': function(E, X) { return E == X; }, 'a9': function(E, X) { return E * X; }, 'Q4s': "imageZombie", 'u4G': function(E, X) { return E * X; }, 'J8x': function(E, X) { return E - X; }, 'N53': "TilingSprite", 'a9U': function(E, X, S, Q) { return E * X * S * Q; }, 'u2U': function(E, X) { return E < X; }, 'H9s': "livesText", 'q1s': "getLocalPosition", 'P8G': function(E, X) { return E < X; }, 'C1G': function(E, X) { return E * X; }, 'k2': function(E) { GAME.GrenadeManager.constructor = E["GrenadeManager"]; }, 'b3Y': function(E, X, S, Q) { return E * X * S * Q; }, 'D1G': function(E, X) { return E < X; }, 'S83': "LevelUp", 'I5Y': function(E, X) { return E * X; }, 'M53': "Enemies_NewZombie.png", 'p33': "title", 'q8Y': function(E, X) { return E >= X; }, 'n5': function(E, X) { return E == X; }, 'N13': "expUpdated", 'N4S': "tilingSpriteLeft", 'p7Z': "SKATE", 'T7': function(E, X) { return E * X; }, 'Q8G': function(E, X) { return E == X; }, 'J0U': function(E, X) { return E * X; }, 'e7G': function(E, X) { return E >= X; }, 'Q4G': function(E, X, S, Q) { return E * X * S * Q; }, 'm6s': 0.5, 'U2U': function(E, X) { return E == X; }, 'D8': function(E, X) { return E * X; }, 'j4s': "to", 'u5Y': function(E, X) { return E - X; }, 'p2G': function(E, X) { return E == X; }, 'p8G': function(E, X) { return E == X; }, 'w7s': "tweenGoShop2", 'H8U': function(E, X) { return E != X; }, 'H53': "timeElapsedButtonNew", 'f9Y': function(E, X) { return E * X; }, 'S8G': function(E, X) { return E * X; }, 'y9Z': "rightWall", 'i5x': function(E, X) { return E * X; }, 'p5Y': function(E, X) { return E * X; }, 'e8Z': "all", 't3': function(E, X) { return E == X; }, 'q53': "invisible", 'm1G': function(E, X) { return E * X; }, 'J13': "tweenLvlUp", 'f53': "removeChild", 'U0G': function(E, X) { return E * X; }, 'f0s': "Sprite", 'Y7s': "blackContainer", 'l6Y': function(E, X) { return E * X; }, 'R4': function(E, X) { return E == X; }, 'Q9U': function(E, X, S, Q) { return E * X * S * Q; }, 'K9Y': function(E, X) { return E * X; }, 'E6G': function(E, X) { return E * X; }, 'h2G': function(E, X) { return E <= X; }, 'l83': "Opera", 'Q2G': function(E, X) { return E < X; }, 'I2Y': function(E, X) { return E * X; }, 'Y6x': function(E, X) { return E < X; }, 'c2U': function(E, X) { return E == X; }, 'H6G': function(E, X, S, Q) { return E * X * S * Q; }, 'Z1G': function(E, X) { return E * X; }, 'f8U': function(E, X) { return E < X; }, 'X3': function(E, X) { return E < X; }, 'X8': function(E, X) { return E * X; }, 'A0Y': function(E, X) { return E > X; }, 'O0s': "graphicsDEBUG", 'S13': "TUTORIAL", 'U5s': "lineHP", 'z7x': function(E, X) { return E == X; }, 'z9x': function(E, X) { return E - X; }, 'm7Y': function(E, X) { return E - X; }, 'p4': function(E, X) { return E == X; }, 'g1s': "character", 'j3s': "mouseupoutside", 'h5s': "", 'T5s': "Tienda_MolotovCola.png", 'd7U': function(E, X) { return E * X; }, 'P0': function(E, X) { return E == X; }, 'r9x': function(E, X) { return E * X; }, 'L9s': "startLevel", 'w1Z': "Zombie Bird", 'V2': function(E) { GAME.EnemiesHUD.constructor = E["EnemiesHUD"]; }, 'w8Y': function(E, X) { return E < X; }, 'L4Y': function(E, X) { return E - X; }, 'h7': function(E, X) { return E * X; }, 'j9Y': function(E, X) { return E * X; }, 'j8x': function(E, X) { return E > X; }, 'v8Z': "Art/Animacion/Bear_Zombie/BearZombieData", 'J0G': function(E, X) { return E == X; }, 'E5x': function(E, X) { return E * X; }, 'Y23': "enablePause", 'x4S': "lvlUpHUD", 'Q5s': "ammoButtonFlash", 'D3Y': function(E, X) { return E * X; }, 'q7G': function(E, X) { return E == X; }, 'V9s': "shakeDecay", 'A6Z': "scoreText", 'P4': function(E, X) { return E == X; }, 's2U': function(E, X) { return E * X; }, 't7Y': function(E, X) { return E * X; }, 'K3Y': function(E, X) { return E - X; }, 'b5s': "IDLE", 'R8G': function(E, X) { return E == X; }, 'e4s': "levels", 'i7': function(E, X) { return E * X; }, 'w8': function(E, X) { return E * X; }, 'B7Y': function(E, X) { return E * X; }, 'O9': function(E, X) { return E * X; }, 'x1s': "open", 'P43': "Pimped Grenade", 'U73': 0.55, 'b0G': function(E, X) { return E == X; }, 'f1': function(E, X) { return E * X; }, 'P0Z': "goMessage", 'L2U': function(E, X, S, Q) { return E * X * S * Q; }, 'a83': "expBar", 'z9G': function(E, X) { return E * X; }, 'j4x': function(E, X) { return E * X; }, 'W4s': "mute", 'K03': "Enemies_NombreZombie.png", 'C7G': function(E, X) { return E == X; }, 'N3x': function(E, X, S, Q) { return E * X * S * Q; }, 'j23': 0.05, 'd5s': "conditionsText", 'C6s': "unpause", 't9U': function(E, X) { return E * X; }, 'm3': function(E, X) { return E < X; }, 'V0': function(E, X) { return E == X; }, 'p4s': "score", 'J0x': function(E, X) { return E * X; }, 'h4Y': function(E, X) { return E < X; }, 'A8Z': "leftContainer", 'S93': "preventDefault", 'Z5s': "easeInOut", 'M3s': "MENU", 'z5': function(E, X) { return E > X; }, 'W8Z': "velocityRotation", 'e9x': function(E, X) { return E < X; }, 'c3S': "Tienda_Caparazon.png", 'P23': "secondsToGoal", 'X7G': function(E, X) { return E == X; }, 'E0Z': "infoButton", 'Z0s': "damageRadiusMin", 'g7Y': function(E, X) { return E * X; }, 'p5U': function(E, X) { return E * X; }, 'o4x': function(E, X) { return E * X; }, 'x2': function(E) { GAME.GameOverHUD.constructor = E["GameOverHUD"]; }, 'l9x': function(E, X, S, Q) { return E * X * S * Q; }, 'w1G': function(E, X) { return E * X; }, 'O3': function(E, X) { return E == X; }, 'H93': "finalExp", 'e8Y': function(E, X) { return E * X; }, 's7Z': "EnemyManager", 'h7Y': function(E, X) { return E < X; }, 'r2x': function(E, X) { return E - X; }, 'r0': function(E, X) { return E / X; }, 'y2G': function(E, X) { return E <= X; }, 'M0s': "hpBar", 'd3Y': function(E, X, S, Q) { return E * X * S * Q; }, 'N6s': "Windows", 'Z3s': "grenadesText", 'E0': function(E, X) { return E == X; }, 'k73': "ammoMax", 'b1': function(E, X) { return E * X; }, 'D8Z': "finalScaleSpeed", 'y8G': function(E, X) { return E == X; }, 'z23': "buttonMode", 'I6U': function(E, X) { return E * X; }, 'Y5s': "zombiesKilled", 'j6x': function(E, X) { return E == X; }, 'm8Y': function(E, X) { return E * X; }, 'K1Z': "expNeedLow", 'F7G': function(E, X) { return E < X; }, 'l2U': function(E, X) { return E * X; }, 'h3x': function(E, X) { return E >= X; }, 'V3S': "nextButton", 'k6G': function(E, X, S, Q) { return E * X * S * Q; }, 'K1G': function(E, X) { return E > X; }, 'v8U': function(E, X) { return E == X; }, 'X7U': function(E, X, S, Q) { return E * X * S * Q; }, 'u7Y': function(E, X) { return E * X; }, 'E6Z': "setLimitsExp", 'D3': function(E, X) { return E * X; }, 'A4S': "pos", 'L23': "LOADING", 'z5s': "ammoButton", 'z6x': function(E, X) { return E / X; }, 'P33': "filters", 'Q7s': "Art/GameScene/Fondo_Sombra", 'U63': "soundsButton", 'J03': "containerParent", 'B4S': "velocityAlpha", 'E2G': function(E, X) { return E == X; }, 'T5x': function(E, X) { return E * X; }, 'o1': function(E, X) { return E <= X; }, 'G0s': "cuadro", 'o8U': function(E, X) { return E == X; }, 'S5Z': "startingLevel", 'C8Y': function(E, X) { return E <= X; }, 'K1s': "topHUDContainer", 'f0U': function(E, X) { return E * X; }, 'X2s': "hide", 'M5Y': function(E, X) { return E - X; }, 's4x': function(E, X) { return E * X; }, 'X53': "HIDE", 'h5G': function(E, X) { return E * X; }, 'Q53': "GrenadeManager", 'C2x': function(E, X) { return E - X; }, 'W2s': "NORMAL", 'q9U': function(E, X) { return E - X; }, 'W5s': "Enemies_Cerrar.png", 'h5U': function(E, X) { return E * X; }, 'I4G': function(E, X) { return E / X; }, 'J33': "Zombies Killed", 'b33': "z9", 'V6s': 0.3, 'M4x': function(E, X, S, Q) { return E * X * S * Q; }, 'y4S': 0, 'T5G': function(E, X) { return E * X; }, 'E4Y': function(E, X) { return E * X; }, 'y63': "conditionsZombiesKill", 'l9Y': function(E, X) { return E * X; }, 'a8': function(E, X) { return E * X; }, 'L2G': function(E, X) { return E * X; }, 'j0x': function(E, X, S, Q) { return E * X * S * Q; }, 'Z9Z': 15, 'j9G': function(E, X) { return E * X; }, 'N3': function(E, X) { return E == X; }, 'G4x': function(E, X) { return E >= X; }, 'E1x': function(E, X) { return E * X; }, 'K5Z': false, 'C7Z': "slice", 'V5x': function(E, X) { return E < X; }, 'J6Y': function(E, X) { return E * X; }, 'M23': 0.42, 'j83': "jsonString", 'n3Z': "enemyType", 'p9Z': "setInvisible", 'E8Z': "critical", 'Z0U': function(E, X) { return E * X; }, 'A8U': function(E, X) { return E == X; }, 'm0Z': "any", 'w3Y': function(E, X) { return E < X; }, 'C4S': "Baseball", 'q43': "maxSpeed", 'W0': function(E, X) { return E * X; }, 'O9U': function(E, X) { return E == X; }, 'F9U': function(E, X) { return E < X; }, 'x9s': "setSlotsToSetupPose", 'R3x': function(E, X) { return E * X; }, 'S5s': "touchstart", 'q4S': "dodgeChance", 'j0G': function(E, X) { return E != X; }, 'R03': "velocityShootingY", 'G53': "startMoving", 'I63': "lvlUpActionsIn", 'i2Y': function(E, X) { return E * X; }, 'G6s': "player", 'H1': function(E, X) { return E / X; }, 's0G': function(E, X) { return E == X; }, 'a3': function(E, X) { return E < X; }, 'c6x': function(E, X) { return E - X; }, 'N8': function(E, X) { return E == X; }, 'c0G': function(E, X) { return E > X; }, 'P5U': function(E, X) { return E == X; }, 'n6x': function(E, X) { return E / X; }, 'm8': function(E, X) { return E * X; }, 'm1Z': "conditionsContainer", 'l1': function(E, X) { return E == X; }, 'u8G': function(E, X) { return E <= X; }, 'J5Z': "pauseHUD", 'U6s': "conditionsBestScores", 'J2Z': "V2", 'm7G': function(E, X) { return E < X; }, 'z0x': function(E, X) { return E >= X; }, 'f1Y': function(E, X) { return E < X; }, 'y5U': function(E, X) { return E * X; }, 'D0Z': "y", 'f5k': (function(u5k) { return (function(F5k, e5k) { return (function(T5k) { return { n5k: T5k }; } )(function(m5k) { var r5k, l5k = 0; for (var Y5k = F5k; l5k < m5k["length"]; l5k++) { var B5k = e5k(m5k, l5k); r5k = l5k === 0 ? B5k : r5k ^ B5k; } return r5k ? Y5k : !Y5k; }); } )((function(C5k, j5k, P5k, W5k) { var p5k = 33; return C5k(u5k, p5k) - W5k(j5k, P5k) > p5k; } )(parseInt, Date, (function(j5k) { return ('' + j5k)["substring"](1, (j5k + '')["length"] - 1); } )('_getTime2'), function(j5k, P5k) { return new j5k()[P5k](); }), function(m5k, l5k) { var y5k = parseInt(m5k["charAt"](l5k), 16)["toString"](2); return y5k["charAt"](y5k["length"] - 1); }); } )('54ikrlsgl'), 'c9U': function(E, X) { return E * X; }, 't8': function(E, X) { return E * X; }, 'U8U': function(E, X) { return E == X; }, 'y13': "mouseout", 'E0Y': function(E, X) { return E * X; }, 'Z43': "damageRadiusMid", 'E8G': function(E, X) { return E == X; }, 'g03': "velocityShootingX", 'c5Z': 1.5, 'q23': 0.14, 'M5': function(E, X) { return E == X; }, 'p3Y': function(E, X) { return E * X; }, 'W1Y': function(E, X, S, Q) { return E * X * S * Q; }, 'Q1Z': "floorContainer", 'M6G': function(E, X) { return E < X; }, 'a0Z': "grenadeSelectedIndex", 'c23': "velocityScore", 'K7Y': function(E, X) { return E * X; }, 'W4Y': function(E, X) { return E - X; }, 't9': function(E, X) { return E * X; }, 'q2x': function(E, X, S, Q) { return E * X * S * Q; }, 'L3Y': function(E, X) { return E > X; }, 'N9U': function(E, X) { return E == X; }, 'F7x': function(E, X, S, Q) { return E * X * S * Q; }, 'd9': function(E) { GAME.LoadingScene.constructor = E["LoadingScene"]; }, 'r6s': 0.1, 'i43': "velocityX", 'v8x': function(E, X) { return E * X; }, 'K7s': "METAL", 'I6Z': "CRITICAL", 'd7s': "actualZombiesText", 'l7s': "aimShoot", 't0Z': "collisionBox", 'a2s': "damageText", 'H6x': function(E, X) { return E / X; }, 'L8G': function(E, X) { return E >= X; }, 'K7G': function(E, X) { return E * X; }, 'C5U': function(E, X) { return E < X; }, 'k2G': function(E, X) { return E * X; }, 'W6s': "selectButton", 'd2x': function(E, X) { return E - X; }, 'r8G': function(E, X) { return E * X; }, 'h7Z': "y2", 'P8s': "criticalButtonFlash", 'O5Z': "interactive", 'z5U': function(E, X, S, Q) { return E * X * S * Q; }, 'm9x': function(E, X, S, Q) { return E * X * S * Q; }, 'E2s': "LoadingScene", 'o0Y': function(E, X) { return E < X; }, 'i8G': function(E, X) { return E * X; }, 'c0Y': function(E, X) { return E * X; }, 'E2Y': function(E, X) { return E * X; }, 'x7G': function(E, X) { return E * X; }, 'D9': function(E, X) { return E * X; }, 'n43': "mousedown", 'i9Z': "init", 'j1': function(E, X) { return E >= X; }, 'Y13': "barraHP", 'W7': function(E, X) { return E * X; }, 'D6Z': "scaleGravity", 'R5G': function(E, X, S, Q) { return E * X * S * Q; }, 'O9Z': "TANK", 'r1Y': function(E, X) { return E < X; }, 'p0Z': "grenadesHUD", 'p5x': function(E, X) { return E == X; }, 'F1s': "criticalLevel", 'I4S': "timeElapsedDestello", 'l9G': function(E, X) { return E != X; }, 'c7Z': "goingToShop", 'j0Z': "alpha", 'u2G': function(E, X) { return E == X; }, 'F1G': function(E, X) { return E == X; }, 'Z9': function(E, X) { return E > X; }, 'b93': "rightContainer", 'U1s': "timeElapsed", 'L4G': function(E, X) { return E * X; }, 'h0': function(E, X) { return E * X; }, 'P2Y': function(E, X) { return E == X; }, 'z8x': function(E, X) { return E * X; }, 'Z7U': function(E, X) { return E < X; }, 'N9': function(E) { GAME.CollisionManager.constructor = E["CollisionManager"]; }, 'u6U': function(E, X) { return E < X; }, 'J2': function(E) { GAME.UserStorage.constructor = E["UserStorage"]; }, 'R2G': function(E, X) { return E <= X; }, 'i8s': "shouldBeShaking", 'L7Y': function(E, X) { return E * X; }, 'o3s': "state", 'r03': 16777215, 'n63': "homeButton", 'W63': "readyMessageShow", 'c1': function(E, X) { return E * X; }, 'o6Y': function(E, X) { return E - X; }, 'Y6Y': function(E, X) { return E * X; }, 'V9x': function(E, X) { return E * X; }, 'e7Z': "BASEBALL", 'c5Y': function(E, X) { return E == X; }, 'X1Z': "previousTargetShootX", 'k7s': "hitsContainer", 'K9': function(E, X) { return E - X; }, 'D1Z': ".png", 'n83': "movingInSkate", 'B1s': "MOVING", 'h4S': "easeOut", 'X23': 0.15, 'M9Y': function(E, X, S) { return E * X * S; }, 'm5G': function(E, X) { return E * X; }, 'E23': "pauseContainer", 'm13': "restart", 'G0G': function(E, X) { return E == X; }, 'V9Z': "clear", 'o6x': function(E, X) { return E * X; }, 'A1': function(E, X) { return E * X; }, 'G5': function(E, X) { return E * X; }, 'N0U': function(E, X) { return E < X; }, 'x13': "muteMusic", 'c9Z': "Walk", 'i2': function(E) { GAME.Engine.constructor = E["Engine"]; }, 'N0Y': function(E, X, S) { return E * X % S; }, 'F2': function(E) { GAME.Enemy.constructor = E["Enemy"]; }, 'f9x': function(E, X) { return E - X; }, 'f6s': "innerContainer", 'U43': "expNeedHigh", 'Y8Z': "cuadroNegro", 'E7s': "tweenGoShop1", 'k5U': function(E, X) { return E == X; }, 'h2Y': function(E, X) { return E * X; }, 'i4': function(E, X) { return E == X; }, 'e03': "expBarBackground", 'G0x': function(E, X) { return E * X; }, 'f3s': "teddyBears", 'b8s': "targetShoot", 'W4': function(E, X) { return E > X; }, 'B03': "almanaqueContainer", 'L5x': function(E, X) { return E - X; }, 'A7x': function(E, X) { return E * X; }, 'h3Y': function(E, X) { return E - X; }, 'y3G': function(E, X) { return E * X; }, 'P1Z': "sceneContainer", 's93': "GameScene_MarcaPiso", 'H2U': function(E, X) { return E < X; }, 'S7s': "setAnimationByName", 'i0': function(E, X) { return E < X; }, 'H6U': function(E, X) { return E < X; }, 'e2': function(E) { GAME.Grenade.constructor = E["Grenade"]; }, 'J4S': 2, 'j2U': function(E, X) { return E == X; }, 'B6G': function(E, X, S, Q) { return E * X * S * Q; }, 'Q5U': function(E, X) { return E < X; }, 'T4Y': function(E, X) { return E * X; }, 'w2x': function(E, X) { return E * X; }, 'Q2x': function(E, X) { return E - X; }, 'g7G': function(E, X) { return E * X; }, 'y4': function(E, X) { return E == X; }, 'F7Y': function(E, X) { return E * X; }, 'o7Z': "floorType", 'z73': "easeIn", 'w7U': function(E, X) { return E * X; }, 'J9Y': function(E, X) { return E == X; }, 'A9x': function(E, X) { return E - X; }, 'R7': function(E, X) { return E * X; }, 'L7': function(E, X) { return E == X; }, 'W7s': "livesUpdated", 'k2x': function(E, X) { return E - X; }, 'q1x': function(E, X) { return E < X; }, 'G6x': function(E, X) { return E == X; }, 'r3x': function(E, X) { return E * X; }, 'g3': function(E, X) { return E == X; }, 'u2Y': function(E, X) { return E == X; }, 'O6G': function(E, X) { return E < X; }, 'r6Y': function(E, X, S) { return E * X * S; }, 'n6G': function(E, X) { return E * X; }, 'z4x': function(E, X) { return E * X; }, 'r0x': function(E, X) { return E * X; }, 'n8x': function(E, X) { return E - X; }, 'A0x': function(E, X) { return E * X; }, 'b9G': function(E, X) { return E < X; }, 'U6G': function(E, X, S, Q) { return E * X * S * Q; }, 'Y0G': function(E, X) { return E * X; }, 'h83': "Charge", 'M2U': function(E, X) { return E == X; }, 'P4S': "logoGrenades", 'h13': "U2", 'i5Z': "userStorage", 'W0Z': "box", 'H0Y': function(E, X, S) { return E * X * S; }, 'Z9U': function(E, X) { return E == X; }, 'u0': function(E, X) { return E == X; }, 'V4': function(E, X) { return E == X; }, 'y5Y': function(E, X, S) { return E * X / S; }, 'v9Y': function(E, X) { return E - X; }, 't6U': function(E, X) { return E * X; }, 'A5': function(E, X) { return E != X; }, 'z6Y': function(E, X) { return E - X; }, 'j8U': function(E, X) { return E > X; }, 'I5x': function(E, X) { return E - X; }, 'F8Y': function(E, X) { return E * X; }, 'D4S': "undefined", 'E5Z': "touchendoutside", 'A83': "maxHP", 'r2G': function(E, X) { return E * X; }, 'X13': "Art/Animacion/Bear_Skate/BearSkateInData", 'J4x': function(E, X) { return E * X; }, 'c4G': function(E, X, S, Q) { return E * X * S * Q; }, 'O93': "center", 'o8x': function(E, X) { return E - X; }, 'd73': "SPEEDY", 'V6Y': function(E, X) { return E > X; }, 'c9s': "hitsText", 'd7G': function(E, X) { return E < X; }, 'L3G': function(E, X) { return E * X; }, 't63': "grenadesReady", 's9G': function(E, X) { return E * X; }, 'c9G': function(E, X) { return E < X; }, 'r73': 0.56, 'G9x': function(E, X) { return E * X; }, 'P2x': function(E, X) { return E - X; }, 'J9x': function(E, X) { return E < X; }, 'H8Z': "damage", 'n1x': function(E, X) { return E < X; }, 'n8U': function(E, X) { return E - X; }, 'k3x': function(E, X) { return E * X; }, 'S9Z': "leftEdge", 'J5': function(E, X) { return E * X; }, 'I2s': 0.7, 'C0U': function(E, X) { return E < X; }, 'd3': function(E, X) { return E > X; }, 'm83': "J2", 'n7x': function(E, X) { return E * X; }, 'H0G': function(E, X) { return E == X; }, 'L2Y': function(E, X) { return E >= X; }, 'D63': "sin", 'g8': function(E, X) { return E == X; }, 'S1x': function(E, X) { return E * X; }, 'U5': function(E, X) { return E == X; }, 'd8Y': function(E, X) { return E > X; }, 'p4G': function(E, X) { return E * X; }, 'T4G': function(E, X) { return E / X; }, 'w43': "shakeLength", 'h8G': function(E, X) { return E * X; }, 'i0Y': function(E, X) { return E * X; }, 'H9x': function(E, X) { return E * X; }, 'G1': function(E, X) { return E / X; }, 'V7': function(E, X) { return E == X; }, 'i5s': "responseText", 'p2Y': function(E, X) { return E * X; }, 'Y5': function(E, X) { return E * X; }, 'T5Y': function(E, X) { return E - X; }, 'X1G': function(E, X) { return E < X; }, 'd8': function(E, X) { return E * X; }, 'S5U': function(E, X) { return E * X; }, 'L5Y': function(E, X) { return E * X; }, 'x2s': "cos", 'M0G': function(E, X) { return E == X; }, 'X8Y': function(E, X) { return E <= X; }, 'Y4x': function(E, X) { return E * X; }, 'o0x': function(E, X) { return E * X; }, 'k6U': function(E, X) { return E < X; }, 'x5G': function(E, X) { return E == X; }, 'i0s': "d9", 'C43': "u9", 'j5': function(E, X) { return E * X; }, 's9x': function(E, X) { return E * X; }, 'G7s': "Engine", 'B1G': function(E, X) { return E * X; }, 'n0Y': function(E, X) { return E == X; }, 'v5': function(E, X) { return E * X; }, 'h3G': function(E, X) { return E * X; }, 'v13': "N9", 'e1Y': function(E, X, S, Q) { return E * X * S * Q; }, 'g0s': "MOVINGFINISH", 'x1G': function(E, X) { return E > X; }, 'p1Z': "x", 'N23': "addChild", 'Y0Z': "Idle", 'U8x': function(E, X, S) { return E - X - S; }, 'd3s': "GameScene_BotonSoundOn.png", 'l2Z': "GameScene_BotonHome.png", 'W5Y': function(E, X) { return E * X; }, 'V2Y': function(E, X) { return E == X; }, 'r7Z': "MenuScene_DestelloTienda.png", 'p3G': function(E, X) { return E * X; }, 'x7U': function(E, X) { return E < X; }, 'T4': function(E, X) { return E * X; }, 'c5': function(E, X) { return E / X; }, 'Q6s': 0.4, 'R2x': function(E, X) { return E < X; }, 'U0Y': function(E, X) { return E * X; }, 'O8Y': function(E, X) { return E >= X; }, 'G33': "tweenGhost", 'n9s': "grenadesArray", 'C53': "textWidth", 'n9G': function(E, X) { return E != X; }, 'H1Z': "skeleton", 'A0G': function(E, X) { return E == X; }, 'Y0x': function(E, X) { return E * X; }, 's63': "Art/MenuScene/CuadroNegro", 'K8': function(E, X) { return E * X; }, 'R7s': "HOME", 'Z1Z': "i2", 'K3G': function(E, X) { return E < X; }, 'A3Z': "rightWallContainer", 'g7x': function(E, X) { return E * X; }, 'H0x': function(E, X) { return E * X; }, 'i1x': function(E, X) { return E * X; }, 'K73': "steps", 'U13': "wallContainer", 'b4x': function(E, X) { return E < X; }, 'I0': function(E, X) { return E * X; }, 'k8G': function(E, X) { return E * X; }, 'R5Z': "mouseup", 'B6U': function(E, X) { return E - X; }, 'm0x': function(E, X) { return E < X; }, 'k9U': function(E, X) { return E < X; }, 'A53': "Grenade", 'N2x': function(E, X) { return E * X; }, 'C9U': function(E, X) { return E == X; }, 'j7U': function(E, X) { return E < X; }, 'f03': "damageButton", 'a1Y': function(E, X) { return E < X; }, 'S1Z': "livesBackground", 'l2x': function(E, X) { return E - X; }, 'w7G': function(E, X) { return E == X; }, 'A8x': function(E, X) { return E / X; }, 'p13': "index", 'W5G': function(E, X) { return E * X; }, 'r5x': function(E, X) { return E - X; }, 'J9G': function(E, X) { return E == X; }, 'l1s': "circuloRechargeGhost", 'l5': function(E, X) { return E * X; }, 'G3s': "P2", 'W73': 0.65, 'G43': "unmute", 'w2s': 0.6, 'V53': "Player", 'B6s': "Enemies_Zombie.png", 'I9': function(E) { GAME.GameScene.constructor = E["GameScene"]; }, 'o6G': function(E, X) { return E * X; }, 'F8': function(E, X) { return E * X; }, 'L2Z': "loadingCircle", 'H9Y': function(E, X) { return E < X; }, 's1Y': function(E, X) { return E * X; }, 'P3x': function(E, X) { return E * X; }, 'S3s': "SHOW", 'S0': function(E, X) { return E / X; }, 'R4S': "parse", 'A1x': function(E, X, S, Q) { return E * X * S * Q; }, 'e33': "expText", 's1': function(E, X) { return E == X; }, 'Q4': function(E, X) { return E == X; }, 'E7': function(E, X) { return E - X; }, 'R5Y': function(E, X) { return E * X; }, 'M9G': function(E, X) { return E == X; }, 'n0G': function(E, X) { return E == X; }, 'n4x': function(E, X) { return E >= X; }, 'Q2s': "UserStorage", 'o0Z': "iOS", 'n0x': function(E, X) { return E >= X; }, 'A33': "Wokia Phone", 'z0Y': function(E, X) { return E < X; }, 'w1Y': function(E, X, S, Q) { return E * X * S * Q; }, 'O7s': "orientationContainer", 'I7Z': "grenadesButton", 'Z8Y': function(E, X) { return E < X; }, 'n7Z': "loadingBar", 'a1G': function(E, X) { return E == X; }, 'o1x': function(E, X) { return E * X; }, 'O8s': "addChildAt", 'U0s': "inTransition", 'x7Y': function(E, X) { return E * X; }, 'g53': "distanceShootingX", 'I03': "finalScaleHP", 'O33': "rightEdge", 'p83': "deathParts", 'e9': function(E, X) { return E * X; }, 'y3x': function(E, X) { return E * X; }, 'I2G': function(E, X) { return E == X; }, 'a6U': function(E, X, S, Q) { return E * X * S * Q; }, 'Q33': "setText", 'g9': function(E, X) { return E - X; }, 'y2Y': function(E, X) { return E < X; }, 'j43': "DEBUG", 'L3s': "send", 'F7s': "Zombie Ball", 'S5x': function(E, X) { return E * X; }, 'l6x': function(E, X) { return E * X; }, 'I0s': "textureEdgeLeft", 'K6G': function(E, X) { return E < X; }, 'I7Y': function(E, X) { return E * X; }, 'y7': function(E, X) { return E - X; }, 'h5x': function(E, X) { return E >= X; }, 'p7U': function(E, X) { return E < X; }, 'P13': "DisplayObjectContainer", 'P8x': function(E, X) { return E > X; }, 'v0G': function(E, X) { return E == X; }, 'f2U': function(E, X) { return E - X; }, 'p3s': "tutorialIsShow", 'T3s': "quantityDeathParts", 'N7G': function(E, X) { return E == X; }, 'G7x': function(E, X) { return E * X; }, 'd7Z': "column", 'f8x': function(E, X) { return E * X; }, 'G03': "DEAD", 'P7U': function(E, X) { return E * X; }, 'X0s': "hit", 'f4S': "presionado", 'l7U': function(E, X) { return E - X; }, 'F4S': 1, 'X9': function(E, X) { return E * X; }, 'U1': function(E, X) { return E >= X; }, 'q6Z': "setLevelInit", 'h5Z': "ENEMIES", 'l8x': function(E, X) { return E == X; }, 'W3G': function(E, X) { return E * X; }, 'J2U': function(E, X) { return E * X; }, 'Z83': "BitmapText", 'H6Y': function(E, X) { return E * X; }, 's8U': function(E, X) { return E < X; }, 'i6Z': "indexOf", 'G1s': "muteSounds", 'T2G': function(E, X) { return E < X; }, 'S2Y': function(E, X) { return E < X; }, 'K0Z': "gameScene", 'G8x': function(E, X) { return E - X; }, 'p7Y': function(E, X, S) { return E * X * S; }, 't7x': function(E, X) { return E < X; }, 'e0Y': function(E, X) { return E - X; }, 'B9': function(E, X) { return E * X; }, 'D6s': 0.2, 'y0s': "cuadros", 'e3': function(E, X) { return E < X; }, 'w8Z': "grenadeSelected", 'S9s': "Attack", 'E5Y': function(E, X) { return E * X; }, 'v4x': function(E, X) { return E * X; }, 'J6x': function(E, X) { return E < X; }, 'r8Z': "goShop", 'y5x': function(E, X) { return E - X; }, 'A6Y': function(E, X) { return E * X; }, 'j5s': "Tienda_PimpedGrenade.png", 'x9': function(E, X) { return E * X; } }; var GAME_MODE = J1f2.f5k.n5k("64") ? "auto" : { LOADING: J1f2.y4S, SPLASH: J1f2.F4S, MENU: J1f2.J4S, INGAME: J1f2.t4S } , GAME = J1f2.f5k.n5k("d2b4") ? "GameScene_LogoPausa.png" : GAME || { }; GAME[J1f2.G7s] = J1f2.f5k.n5k("d7ff") ? "_on" : function(E, X) { var S = J1f2.f5k.n5k("13") ? "shaders" : "rootContainer" , Q = J1f2.f5k.n5k("ddc") ? "min" : "Stage" , X5 = J1f2.f5k.n5k("fb") ? "illegal plugin definition." : J1f2.k3s; this[J1f2.j43] = J1f2.f5k.n5k("77") ? "Tienda_Cuadro.png" : J1f2.K5Z; this.width = J1f2.f5k.n5k("266") ? "imageUrl" : E; this.height = X; this[J1f2.i5Z] = J1f2.f5k.n5k("f1f7") ? "none" : new GAME[J1f2.Q2s](); this[J1f2.X9Z] = new PIXI[Q](J1f2.y4S,X5); this[S] = new PIXI[J1f2.P13](); this[J1f2.P1Z] = new PIXI[J1f2.P13](); this[J1f2.U13] = new PIXI[J1f2.P13](); this[J1f2.O7s] = J1f2.f5k.n5k("2888") ? "Bounce" : new PIXI[J1f2.P13](); this[J1f2.Y7s] = new PIXI[J1f2.P13](); this[J1f2.X9Z][J1f2.N23](this[S]); this[S][J1f2.N23](this[J1f2.P1Z]); this[S][J1f2.N23](this[J1f2.U13]); this[S][J1f2.N23](this[J1f2.O7s]); this[S][J1f2.N23](this[J1f2.Y7s]); this[J1f2.Q0Z] = J1f2.f5k.n5k("cb68") ? [ ] : "expText"; this[J1f2.U0s] = J1f2.K5Z; } ; J1f2[J1f2.Z1Z](GAME); GAME.Engine.prototype.resize = J1f2.f5k.n5k("31") ? "UpgradeScene_Critical.png" : function(E, X) { var S = "innerWidth" , Q = J1f2.f5k.n5k("f756") ? "innerHeight" : "gain" , X5 = "u7" , V = J1f2.f5k.n5k("f3") ? " gl_FragColor.b = texture2D(uSampler, vTextureCoord + blue/dimensions.xy).b;" : "T7" , u5 = "I7" , m = J1f2.f5k.n5k("77d") ? "K9" : "uniform float scale;" , l = "g9" , P = "D9" , Q3 = J1f2.f5k.n5k("22") ? "Enemies_Tank.png" : "x9" , r3 = "m9" , j = "e9" , B = "a9" , Y = "F9" , F = "t9" , J3 = "B9" , D = "O9" , W1 = "q9" , N = "X9" , i = "Z9"; if (J1f2[i](this[J1f2.Q0Z].length, 0)) { var U = { Android: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Android/i); }, BlackBerry: function() { return navigator[J1f2.Y6s][J1f2.e8s](/BlackBerry/i); }, iOS: function() { return navigator[J1f2.Y6s][J1f2.e8s](/iPhone|iPad|iPod/i); }, Opera: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Opera Mini/i); }, Windows: function() { return navigator[J1f2.Y6s][J1f2.e8s](/IEMobile/i); }, any: function() { return (U[J1f2.K8s]() || U[J1f2.l6Z]() || U[J1f2.o0Z]() || U[J1f2.l83]() || U[J1f2.N6s]()); } }; this.width = E; this.height = X; this[J1f2.Q0Z][this[J1f2.o3s]][J1f2.o33](E, X); if (this[J1f2.y43]) { this[J1f2.l1Z].width = J1f2[N](defaultWidth, 0.5); this[J1f2.l1Z].height = defaultHeight; this[J1f2.y9Z].width = J1f2[W1](defaultWidth, 0.5); this[J1f2.y9Z].height = defaultHeight; this[J1f2.S9Z].height = defaultHeight; this[J1f2.O33].height = defaultHeight; this[J1f2.l1Z][J1f2.E93][J1f2.p1Z] = -defaultWidth * 0.5; this[J1f2.S9Z][J1f2.E93][J1f2.p1Z] = -this[J1f2.I0s].width; this[J1f2.f5s][J1f2.E93][J1f2.D0Z] = J1f2[D](defaultHeight, 0.5); this[J1f2.U13][J1f2.E93][J1f2.p1Z] = J1f2[J3](this.width, 0.5); this[J1f2.U13][J1f2.E93][J1f2.D0Z] = J1f2[F]((this.height - defaultHeight), 0.5); } if (this[J1f2.N4S]) { if (J1f2[Y]((this.width - defaultWidth) * 0.5, 0)) { this[J1f2.N4S].width = 2; this[J1f2.N4S].height = this.height; this[J1f2.d03].width = 2; this[J1f2.d03].height = this.height; this[J1f2.N4S][J1f2.a43] = this[J1f2.d03][J1f2.a43] = false; } else { this[J1f2.N4S].width = J1f2[B]((this.width - defaultWidth), 0.5); this[J1f2.N4S].height = this.height; this[J1f2.d03].width = J1f2[j]((this.width - defaultWidth), 0.5); this[J1f2.d03].height = this.height; this[J1f2.N4S][J1f2.a43] = this[J1f2.d03][J1f2.a43] = true; } if (J1f2[r3]((this.height - defaultHeight) * 0.5, 0)) { this[J1f2.z7s].width = this.width; this[J1f2.z7s].height = 2; this[J1f2.q33].width = this.width; this[J1f2.q33].height = 2; this[J1f2.q33][J1f2.a43] = this[J1f2.z7s][J1f2.a43] = false; } else { this[J1f2.z7s].width = this.width; this[J1f2.z7s].height = J1f2[Q3]((this.height - defaultHeight), 0.5); this[J1f2.q33].width = this.width; this[J1f2.q33].height = J1f2[P]((this.height - defaultHeight), 0.5); this[J1f2.q33][J1f2.a43] = this[J1f2.z7s][J1f2.a43] = true; } this[J1f2.N4S][J1f2.E93][J1f2.p1Z] = 0; this[J1f2.N4S][J1f2.E93][J1f2.D0Z] = 0; this[J1f2.d03][J1f2.E93][J1f2.p1Z] = J1f2[l](this.width, ((this.width - defaultWidth) * 0.5)); this[J1f2.d03][J1f2.E93][J1f2.D0Z] = 0; this[J1f2.z7s][J1f2.E93][J1f2.p1Z] = 0; this[J1f2.z7s][J1f2.E93][J1f2.D0Z] = J1f2[m](this.height, ((this.height - defaultHeight) * 0.5)); this[J1f2.q33][J1f2.E93][J1f2.p1Z] = 0; this[J1f2.q33][J1f2.E93][J1f2.D0Z] = 0; } this[J1f2.O7s][J1f2.E93][J1f2.p1Z] = J1f2[u5](this.width, 0.5); this[J1f2.O7s][J1f2.E93][J1f2.D0Z] = J1f2[V](this.height, 0.5); if (U[J1f2.m0Z]() && J1f2[X5](window[Q], window[S])) { this[J1f2.P1Z][J1f2.a43] = false; this[J1f2.O7s][J1f2.a43] = true; if (this[J1f2.Q0Z][this[J1f2.o3s]].pause) { this[J1f2.Q0Z][this[J1f2.o3s]].pause(); } } else { this[J1f2.P1Z][J1f2.a43] = true; this[J1f2.O7s][J1f2.a43] = false; } } } ; GAME.Engine.prototype.preload = function() { var S = "y7" , Q = "E7" , X5 = "i7" , V = "R7" , u5 = "p7" , m = "h7" , l = "W7" , P = "L7" , Q3 = "touchmove" , r3 = "mousemove" , j = new PIXI[J1f2.P13](); this[J1f2.P1Z][J1f2.N23](j); this[J1f2.Q0Z][J1f2.A0Z](new GAME[J1f2.E2s](j,this.width,this.height)); this[J1f2.o3s] = GAME_MODE[J1f2.L23]; this[J1f2.X9Z][J1f2.n43] = this[J1f2.X9Z][J1f2.S5s] = function(E) { var X = "mouseDown"; E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.Q0Z][gameEngine[J1f2.o3s]][X](E); } ; this[J1f2.X9Z][r3] = this[J1f2.X9Z][Q3] = function(E) { var X = "mouseMove"; E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.Q0Z][gameEngine[J1f2.o3s]][X](E); } ; this[J1f2.X9Z][J1f2.R5Z] = this[J1f2.X9Z][J1f2.a6s] = this[J1f2.X9Z][J1f2.j3s] = this[J1f2.X9Z][J1f2.E5Z] = function(E) { var X = "mouseUp"; E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.Q0Z][gameEngine[J1f2.o3s]][X](E); } ; var B = PIXI[J1f2.d0Z][J1f2.U2s]("Art/MenuScene/CuadroNegro" + artSuffix + ".png") , Y = new PIXI[J1f2.N53](B,defaultWidth,defaultHeight); Y[J1f2.E93][J1f2.p1Z] = Y[J1f2.E93][J1f2.D0Z] = 0; this[J1f2.O7s][J1f2.N23](Y); var F = PIXI[J1f2.f0s][J1f2.U2s]("Art/LoadingScene/RotacionMovil" + artSuffix + ".png"); F[J1f2.f0Z][J1f2.p1Z] = F[J1f2.f0Z][J1f2.D0Z] = 0.5; F[J1f2.E93][J1f2.p1Z] = F[J1f2.E93][J1f2.D0Z] = 0; this[J1f2.O7s][J1f2.N23](F); var J3 = PIXI[J1f2.d0Z][J1f2.U2s]("Art/MenuScene/CuadroNegro" + artSuffix + ".png"); if (J1f2[P]((this.width - defaultWidth) * 0.5, 0)) { this[J1f2.N4S] = new PIXI[J1f2.N53](J3,2,this.height); this[J1f2.d03] = new PIXI[J1f2.N53](J3,2,this.height); this[J1f2.N4S][J1f2.a43] = this[J1f2.d03][J1f2.a43] = false; } else { this[J1f2.N4S] = new PIXI[J1f2.N53](J3,J1f2[l]((this.width - defaultWidth), 0.5),this.height); this[J1f2.d03] = new PIXI[J1f2.N53](J3,J1f2[m]((this.width - defaultWidth), 0.5),this.height); this[J1f2.N4S][J1f2.a43] = this[J1f2.d03][J1f2.a43] = true; } if (J1f2[u5]((this.height - defaultHeight) * 0.5, 0)) { this[J1f2.z7s] = new PIXI[J1f2.N53](J3,this.width,2); this[J1f2.q33] = new PIXI[J1f2.N53](J3,this.width,2); this[J1f2.z7s][J1f2.a43] = this[J1f2.q33][J1f2.a43] = false; } else { this[J1f2.z7s] = new PIXI[J1f2.N53](J3,this.width,J1f2[V]((this.height - defaultHeight), 0.5)); this[J1f2.q33] = new PIXI[J1f2.N53](J3,this.width,J1f2[X5]((this.height - defaultHeight), 0.5)); this[J1f2.z7s][J1f2.a43] = this[J1f2.q33][J1f2.a43] = true; } this[J1f2.N4S][J1f2.E93][J1f2.p1Z] = 0; this[J1f2.N4S][J1f2.E93][J1f2.D0Z] = 0; this[J1f2.d03][J1f2.E93][J1f2.p1Z] = J1f2[Q](this.width, ((this.width - defaultWidth) * 0.5)); this[J1f2.d03][J1f2.E93][J1f2.D0Z] = 0; this[J1f2.z7s][J1f2.E93][J1f2.p1Z] = 0; this[J1f2.z7s][J1f2.E93][J1f2.D0Z] = J1f2[S](this.height, ((this.height - defaultHeight) * 0.5)); this[J1f2.q33][J1f2.E93][J1f2.p1Z] = 0; this[J1f2.q33][J1f2.E93][J1f2.D0Z] = 0; this[J1f2.Y7s][J1f2.N23](this[J1f2.N4S]); this[J1f2.Y7s][J1f2.N23](this[J1f2.d03]); this[J1f2.Y7s][J1f2.N23](this[J1f2.z7s]); this[J1f2.Y7s][J1f2.N23](this[J1f2.q33]); } ; GAME.Engine.prototype.startLoading = function() { var E = "startLoading"; this[J1f2.Q0Z][GAME_MODE[J1f2.L23]][E](); } ; GAME.Engine.prototype.readyToPlay = function() { var E = "readyToPlay", X = "G5", S = "LogoCortina.png", Q = "Art/LoadingScene/BordeDer", X5 = "textureEdgeRight", V = "P7", u5 = "Art/LoadingScene/BordeIzq", m = "r7", l = "Art/LoadingScene/Metal", P = "textureWall", Q3 = "V7", r3 = "Q7", j = "k7", B = "S7", Y, F; for (Y = J1f2.F4S; J1f2[B](Y, J1f2.Q4S); Y++) { F = new PIXI[J1f2.P13](); F[J1f2.a43] = J1f2.K5Z; this[J1f2.P1Z][J1f2.N23](F); if (J1f2[j](Y, GAME_MODE[J1f2.j03])) { this[J1f2.Q0Z][J1f2.A0Z](new GAME[J1f2.A8s](F,this.width,this.height)); } else { if (J1f2[r3](Y, GAME_MODE[J1f2.M3s])) { this[J1f2.Q0Z][J1f2.A0Z](new GAME[J1f2.d4S](F,this.width,this.height)); } else { if (J1f2[Q3](Y, GAME_MODE[J1f2.D3s])) { this[J1f2.Q0Z][J1f2.A0Z](new GAME[J1f2.a73](F,this.width,this.height)); } } } } if (!this[J1f2.i5Z][J1f2.J1s]) { this[J1f2.g8s](); this[J1f2.g5Z](); } else { this[J1f2.G1s](); this[J1f2.x13](); } this[J1f2.U13][J1f2.a43] = J1f2.K5Z; this[J1f2.y43] = new PIXI[J1f2.P13](); this[J1f2.A3Z] = new PIXI[J1f2.P13](); this[J1f2.U13][J1f2.N23](this[J1f2.y43]); this[J1f2.U13][J1f2.N23](this[J1f2.A3Z]); this[P] = PIXI[J1f2.d0Z][J1f2.U2s](l + artSuffix + J1f2.D1Z); this[J1f2.l1Z] = new PIXI[J1f2.N53](this[P],J1f2[m](this.width, 0.5),this.height); this[J1f2.l1Z][J1f2.E93][J1f2.p1Z] = -this.width * 0.5; this[J1f2.y43][J1f2.N23](this[J1f2.l1Z]); this[J1f2.I0s] = PIXI[J1f2.d0Z][J1f2.U2s](u5 + artSuffix + J1f2.D1Z); this[J1f2.S9Z] = new PIXI[J1f2.N53](this[J1f2.I0s],this[J1f2.I0s].width,this.height); this[J1f2.S9Z][J1f2.E93][J1f2.p1Z] = -this[J1f2.I0s].width; this[J1f2.y43][J1f2.N23](this[J1f2.S9Z]); this[J1f2.y9Z] = new PIXI[J1f2.N53](this[P],J1f2[V](this.width, 0.5),this.height); this[J1f2.A3Z][J1f2.N23](this[J1f2.y9Z]); this[X5] = PIXI[J1f2.d0Z][J1f2.U2s](Q + artSuffix + J1f2.D1Z); this[J1f2.O33] = new PIXI[J1f2.N53](this[X5],this[X5].width,this.height); this[J1f2.A3Z][J1f2.N23](this[J1f2.O33]); this[J1f2.f5s] = PIXI[J1f2.f0s][J1f2.T9Z](S); this[J1f2.f5s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.f5s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.f5s][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.f5s][J1f2.E93][J1f2.D0Z] = J1f2[X](this.height, 0.5); this[J1f2.A3Z][J1f2.N23](this[J1f2.f5s]); this[J1f2.Q0Z][this[J1f2.o3s]][E](); } ; GAME.Engine.prototype.pause = function() { var E = "z5"; if (J1f2[E](this[J1f2.Q0Z].length, 0)) { if (this[J1f2.Q0Z][this[J1f2.o3s]].pause) { this[J1f2.Q0Z][this[J1f2.o3s]].pause(); } } } ; GAME.Engine.prototype.unpause = function() { } ; GAME.Engine.prototype.muteSounds = function() { Howler[J1f2.W4s](); } ; GAME.Engine.prototype.unmuteSounds = function() { Howler[J1f2.G43](); } ; GAME.Engine.prototype.muteMusic = function() { Howler[J1f2.W4s](); } ; GAME.Engine.prototype.unmuteMusic = function() { Howler[J1f2.G43](); } ; GAME.Engine.prototype.endTranstition = function() { this[J1f2.U13][J1f2.a43] = J1f2.K5Z; this[J1f2.U0s] = J1f2.K5Z; } ; GAME.Engine.prototype.startTransitionScene = function(E) { var X = "s5" , S = "H5" , Q = "A5" , X5 = "n5" , V = "o5" , u5 = "onEnter"; if (this[J1f2.Q0Z][E][u5]) { if (this[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][J1f2.c7Z] && J1f2[V](this[J1f2.o3s], GAME_MODE[J1f2.M3s]) && J1f2[X5](E, GAME_MODE[J1f2.D3s])) { this[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][J1f2.c7Z] = J1f2.K5Z; } else { this[J1f2.Q0Z][E][u5](); } } this[J1f2.Q0Z][E][J1f2.o33](this.width, this.height); this[J1f2.Q0Z][E][J1f2.Y2s][J1f2.a43] = J1f2.k3s; if (J1f2[Q](this[J1f2.o3s], E)) { this[J1f2.Q0Z][this[J1f2.o3s]][J1f2.Y2s][J1f2.a43] = J1f2.K5Z; if (J1f2[S](this[J1f2.o3s], GAME_MODE[J1f2.D3s]) && J1f2[X](E, GAME_MODE[J1f2.M3s]) && this[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][J1f2.c7Z]) { this[J1f2.Q0Z][GAME_MODE[J1f2.D3s]].pause(); } this[J1f2.o3s] = E; } } ; GAME.Engine.prototype.transitionScene = function(E) { var X = "endTranstition" , S = "J5" , Q = "startTransitionScene" , X5 = "f5" , V = "Y5"; TweenLite[J1f2.j4s](this[J1f2.A3Z][J1f2.E93], 0.3, { x: J1f2[V](defaultWidth, 0.5) + J1f2[X5](this[J1f2.f5s].width, 0.5), ease: Circ[J1f2.z73], delay: 0.3, onStartScope: this, onStart: this[Q], onStartParams: [E], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.y43][J1f2.E93], 0.3, { x: -defaultWidth * 0.5 - J1f2[S](this[J1f2.f5s].width, 0.5), ease: Circ[J1f2.z73], onCompleteScope: this, onComplete: this[X], delay: 0.3, overwrite: "all" }); } ; GAME.Engine.prototype.changeSceneTo = function(E) { var X = "b5" , S = "transitionScene" , Q = "v5" , X5 = "j5" , V = "l5"; if (!this[J1f2.U0s]) { this[J1f2.U0s] = J1f2.k3s; this[J1f2.A3Z][J1f2.E93][J1f2.p1Z] = J1f2[V](defaultWidth, 0.5) + J1f2[X5](this[J1f2.f5s].width, 0.5); this[J1f2.y43][J1f2.E93][J1f2.p1Z] = -defaultWidth * 0.5 - J1f2[Q](this[J1f2.f5s].width, 0.5); this[J1f2.U13][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.A3Z][J1f2.E93], J1f2.V6s, { x: J1f2.y4S, ease: Circ[J1f2.h4S], onCompleteScope: this, onCompleteParams: [E], onComplete: this[S], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.y43][J1f2.E93], J1f2.V6s, { x: J1f2.y4S, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); if (J1f2[X](E, GAME_MODE[J1f2.D3s])) { sounds.play("door_open_begin"); } else { sounds.play("door_open"); } } } ; GAME.Engine.prototype.update = function(E) { if (this[J1f2.Q0Z][this[J1f2.o3s]][J1f2.T73]) { this[J1f2.Q0Z][this[J1f2.o3s]][J1f2.T73](E); } } ; var GAME = GAME || { }; GAME[J1f2.Q2s] = function() { var E = "U5" , X = "M5"; if (typeof (Storage) !== J1f2.D4S) { if (!localStorage[J1f2.J1s]) { localStorage[J1f2.J1s] = J1f2.T1Z; } if (J1f2[X](localStorage[J1f2.J1s], J1f2.T1Z)) { this[J1f2.J1s] = J1f2.K5Z; } else { this[J1f2.J1s] = J1f2.k3s; } if (!localStorage[J1f2.W9s]) { localStorage[J1f2.W9s] = J1f2.T1Z; } if (J1f2[E](localStorage[J1f2.W9s], J1f2.T1Z)) { this[J1f2.W9s] = J1f2.K5Z; } else { this[J1f2.W9s] = J1f2.k3s; } if (localStorage[J1f2.p4s]) { this[J1f2.p4s] = Number(localStorage[J1f2.p4s]); } else { this[J1f2.p4s] = J1f2.y4S; } if (localStorage[J1f2.Y5s]) { this[J1f2.Y5s] = Number(localStorage[J1f2.Y5s]); } else { this[J1f2.Y5s] = J1f2.y4S; } if (localStorage[J1f2.w8Z]) { this[J1f2.w8Z] = localStorage[J1f2.w8Z]; } else { this[J1f2.w8Z] = J1f2.A53; } if (localStorage[J1f2.U33]) { this[J1f2.U33] = Number(localStorage[J1f2.U33]); } else { this[J1f2.U33] = J1f2.y4S; } } else { this[J1f2.J1s] = J1f2.K5Z; this[J1f2.W9s] = J1f2.K5Z; this[J1f2.p4s] = J1f2.y4S; this[J1f2.Y5s] = J1f2.y4S; this[J1f2.w8Z] = J1f2.A53; this[J1f2.U33] = J1f2.y4S; } } ; J1f2[J1f2.m83](GAME); GAME.UserStorage.prototype.reset = function() { if (typeof (Storage) !== J1f2.D4S) { this[J1f2.p4s] = J1f2.y4S; this[J1f2.Y5s] = J1f2.y4S; this[J1f2.J1s] = J1f2.K5Z; this[J1f2.W9s] = J1f2.K5Z; this[J1f2.w8Z] = J1f2.A53; this[J1f2.U33] = J1f2.y4S; this.save(); } } ; GAME.UserStorage.prototype.save = function() { if (typeof (Storage) !== "undefined") { if (this[J1f2.J1s]) { localStorage[J1f2.J1s] = "true"; } else { localStorage[J1f2.J1s] = "false"; } if (this[J1f2.W9s]) { localStorage[J1f2.W9s] = "true"; } else { localStorage[J1f2.W9s] = "false"; } localStorage[J1f2.p4s] = this[J1f2.p4s]; localStorage[J1f2.Y5s] = this[J1f2.Y5s]; localStorage[J1f2.w8Z] = this[J1f2.w8Z]; localStorage[J1f2.U33] = this[J1f2.U33]; } } ; var ENEMY_STATE = { IDLE: J1f2.y4S, GOING_IN: J1f2.F4S, MOVING: J1f2.J4S, MOVINGFINISH: J1f2.t4S, DEAD: J1f2.Q4S } , ENEMY_TYPE = { NORMAL: J1f2.W2s, SPEEDY: J1f2.d73, TANK: J1f2.O9Z, BASEBALL: J1f2.e7Z, SKATE: J1f2.p7Z, METAL: J1f2.K7s } , GAME = GAME || { }; GAME[J1f2.v1Z] = function(E, X) { var S = "GameScene_BarraHpEnemigo.png" , Q = "GameScene_CuadroHpEnemigo.png" , X5 = "p0" , V = "StealBear_" , u5 = "h0" , m = "W0" , l = "L0" , P = "Art/Animacion/Bear_Metal/BearMetalData" , Q3 = "u0" , r3 = "BearSkate_" , j = "T0" , B = "I0" , Y = "K8" , F = "g8" , J3 = "BearBaseball_" , D = "D8" , W1 = "x8" , N = "m8" , i = "Art/Animacion/Bear_Baseball/BearBaseballData" , U = "e8" , J = "BearTank_" , O = "a8" , d1 = "F8" , M3 = "t8" , d = "Art/Animacion/Bear_Tank/BearTankData" , R = "B8" , k = "BearFast_" , A = "O8" , S5 = "q8" , h8 = "X8" , h5 = "Art/Animacion/Bear_FastZombie/BearFastData" , I5 = "Z8" , t5 = "OrejaIzq.png" , D0 = "OrejaDer.png" , M = "PieIzq.png" , L5 = "PieDer.png" , E5 = "PiernaIzq.png" , Q5 = "PiernaDer.png" , q5 = "BrazoIzq.png" , V5 = "BrazoDer.png" , p5 = "Cuerpo.png" , m5 = "Cabeza.png" , W5 = "createDeath" , y5 = "BearZombie_" , r5 = "Point" , k5 = "C8" , T5 = "d8" , x5 = 0.09 , K5 = "w8" , B5 = "N8" , N5 = "c5"; this[J1f2.J03] = E; this[J1f2.Y2s] = new PIXI[J1f2.P13](); this[J1f2.J03][J1f2.O8s](this[J1f2.Y2s], J1f2.y4S); this[J1f2.n3Z] = X; this[J1f2.l53] = gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.J6Z][J1f2.u1s][this[J1f2.n3Z]]; this.speed = J1f2[N5](defaultHeight, this[J1f2.l53][J1f2.P23]); this[J1f2.V33] = this[J1f2.l53][J1f2.V33]; this[J1f2.p4s] = this[J1f2.l53][J1f2.p4s]; this[J1f2.H8Z] = this[J1f2.l53][J1f2.H8Z]; if (J1f2[B5](this[J1f2.n3Z], ENEMY_TYPE[J1f2.W2s])) { this[J1f2.R8s] = new PIXI[J1f2.x93](J1f2.v8Z + artSuffix + J1f2.L8s); this[J1f2.Z0s] = J1f2[K5](defaultWidth, x5); this[J1f2.Z43] = J1f2[T5](defaultWidth, J1f2.H23); this[J1f2.A2Z] = J1f2[k5](defaultWidth, J1f2.v93); this[J1f2.t43] = new PIXI[r5](J1f2.y4S,-defaultHeight * J1f2.H23); var Z5 = y5; this[W5](Z5 + m5, Z5 + p5, Z5 + V5, Z5 + q5, Z5 + Q5, Z5 + E5, Z5 + L5, Z5 + M, Z5 + D0, Z5 + t5); } else { if (J1f2[I5](this[J1f2.n3Z], ENEMY_TYPE[J1f2.d73])) { this[J1f2.R8s] = new PIXI[J1f2.x93](h5 + artSuffix + J1f2.L8s); this[J1f2.Z0s] = J1f2[h8](defaultWidth, x5); this[J1f2.Z43] = J1f2[S5](defaultWidth, J1f2.H23); this[J1f2.A2Z] = J1f2[A](defaultWidth, J1f2.v93); this[J1f2.t43] = new PIXI[r5](J1f2.y4S,-defaultHeight * J1f2.H23); var Z5 = k; this[W5](Z5 + m5, Z5 + p5, Z5 + V5, Z5 + q5, Z5 + Q5, Z5 + E5, Z5 + L5, Z5 + M, Z5 + D0, Z5 + t5); } else { if (J1f2[R](this[J1f2.n3Z], ENEMY_TYPE[J1f2.O9Z])) { this[J1f2.R8s] = new PIXI[J1f2.x93](d + artSuffix + J1f2.L8s); this[J1f2.Z0s] = J1f2[M3](defaultWidth, x5); this[J1f2.Z43] = J1f2[d1](defaultWidth, J1f2.H23); this[J1f2.A2Z] = J1f2[O](defaultWidth, J1f2.v93); this[J1f2.t43] = new PIXI[r5](J1f2.y4S,-defaultHeight * J1f2.H23); var Z5 = J; this[W5](Z5 + m5, Z5 + p5, Z5 + V5, Z5 + q5, Z5 + Q5, Z5 + E5, Z5 + L5, Z5 + M, Z5 + D0, Z5 + t5); } else { if (J1f2[U](this[J1f2.n3Z], ENEMY_TYPE[J1f2.e7Z])) { this[J1f2.R8s] = new PIXI[J1f2.x93](i + artSuffix + J1f2.L8s); this[J1f2.Z0s] = J1f2[N](defaultWidth, x5); this[J1f2.Z43] = J1f2[W1](defaultWidth, J1f2.H23); this[J1f2.A2Z] = J1f2[D](defaultWidth, J1f2.v93); this[J1f2.t43] = new PIXI[r5](J1f2.y4S,-defaultHeight * J1f2.H23); var Z5 = J3; this[W5](Z5 + m5, Z5 + p5, Z5 + V5, Z5 + q5, Z5 + Q5, Z5 + E5, Z5 + L5, Z5 + M, Z5 + D0, Z5 + t5); this[J1f2.R8s][J1f2.M5Z][J1f2.G2Z](J1f2.c9Z, J1f2.C4S, J1f2.r6s); this[J1f2.R8s][J1f2.M5Z][J1f2.G2Z](J1f2.C4S, J1f2.c9Z, J1f2.r6s); this[J1f2.q4S] = this[J1f2.l53][J1f2.q4S]; } else { if (J1f2[F](this[J1f2.n3Z], ENEMY_TYPE[J1f2.p7Z])) { this[J1f2.R8s] = new PIXI[J1f2.x93](J1f2.X13 + artSuffix + J1f2.L8s); this[J1f2.Z0s] = J1f2[Y](defaultWidth, x5); this[J1f2.Z43] = J1f2[B](defaultWidth, J1f2.H23); this[J1f2.A2Z] = J1f2[j](defaultWidth, J1f2.v93); this[J1f2.t43] = new PIXI[r5](J1f2.y4S,-defaultHeight * J1f2.H23); this[J1f2.n83] = J1f2.k3s; var Z5 = r3; this[W5](Z5 + m5, Z5 + p5, Z5 + V5, Z5 + q5, Z5 + Q5, Z5 + E5, Z5 + L5, Z5 + M, Z5 + D0, Z5 + t5); } else { if (J1f2[Q3](this[J1f2.n3Z], ENEMY_TYPE[J1f2.K7s])) { this[J1f2.R8s] = new PIXI[J1f2.x93](P + artSuffix + J1f2.L8s); this[J1f2.Z0s] = J1f2[l](defaultWidth, x5); this[J1f2.Z43] = J1f2[m](defaultWidth, J1f2.H23); this[J1f2.A2Z] = J1f2[u5](defaultWidth, J1f2.v93); this[J1f2.t43] = new PIXI[r5](J1f2.y4S,-defaultHeight * J1f2.H23); var Z5 = V; this[W5](Z5 + m5, Z5 + p5, Z5 + V5, Z5 + q5, Z5 + Q5, Z5 + E5, Z5 + L5, Z5 + M); } } } } } } this[J1f2.O93] = new PIXI[r5](this[J1f2.R8s][J1f2.E93][J1f2.p1Z],J1f2[X5](this[J1f2.R8s][J1f2.E93][J1f2.D0Z], this[J1f2.R8s].height * 0.45)); this[J1f2.Y2s][J1f2.N23](this[J1f2.R8s]); this[J1f2.R2s] = new PIXI[J1f2.P13](); this[J1f2.R2s][J1f2.E93][J1f2.p1Z] = this[J1f2.R8s][J1f2.E93][J1f2.p1Z] + this[J1f2.t43][J1f2.p1Z]; this[J1f2.R2s][J1f2.E93][J1f2.D0Z] = this[J1f2.R8s][J1f2.E93][J1f2.D0Z] + this[J1f2.t43][J1f2.D0Z]; this[J1f2.Y2s][J1f2.N23](this[J1f2.R2s]); this[J1f2.R2s][J1f2.a43] = J1f2.K5Z; var i5 = PIXI[J1f2.f0s][J1f2.T9Z](Q); i5[J1f2.f0Z][J1f2.p1Z] = i5[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; i5[J1f2.E93][J1f2.p1Z] = i5[J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.R2s][J1f2.N23](i5); this[J1f2.M0s] = PIXI[J1f2.f0s][J1f2.T9Z](S); this[J1f2.M0s][J1f2.f0Z][J1f2.p1Z] = J1f2.y4S; this[J1f2.M0s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.M0s][J1f2.E93][J1f2.p1Z] = -this[J1f2.M0s].width * 0.5; this[J1f2.M0s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.R2s][J1f2.N23](this[J1f2.M0s]); if (gameEngine[J1f2.j43]) { this[J1f2.O0s] = new PIXI[J1f2.M9Z](); this[J1f2.Y2s][J1f2.N23](this[J1f2.O0s]); } this[J1f2.i9Z](); } ; J1f2[J1f2.i83](GAME); GAME.Enemy.prototype.init = function() { var E = "i0" , X = "R0"; if (J1f2[X](this[J1f2.n3Z], ENEMY_TYPE[J1f2.p7Z])) { this[J1f2.Y2s][J1f2.f53](this[J1f2.R8s]); this[J1f2.R8s] = new PIXI[J1f2.x93](J1f2.X13 + artSuffix + J1f2.L8s); this[J1f2.Y2s][J1f2.O8s](this[J1f2.R8s], J1f2.y4S); } this[J1f2.R8s][J1f2.a43] = J1f2.K5Z; this[J1f2.R8s][J1f2.j0Z] = J1f2.F4S; this[J1f2.R2s][J1f2.a43] = J1f2.K5Z; var S; for (S = J1f2.y4S; J1f2[E](S, this[J1f2.T3s]); S++) { this[J1f2.p83][S][J1f2.a43] = J1f2.K5Z; this[J1f2.p83][S][J1f2.j0Z] = J1f2.F4S; } this[J1f2.U23] = J1f2.y4S; this[J1f2.o3s] = ENEMY_STATE[J1f2.b5s]; } ; GAME.Enemy.prototype.createDeath = function(E, X, S, Q, X5, V, u5, m) { var l = "E0"; this[J1f2.p83] = [ ]; var P = PIXI[J1f2.f0s][J1f2.T9Z](E) , Q3 = PIXI[J1f2.f0s][J1f2.T9Z](X) , r3 = PIXI[J1f2.f0s][J1f2.T9Z](S) , j = PIXI[J1f2.f0s][J1f2.T9Z](Q) , B = PIXI[J1f2.f0s][J1f2.T9Z](X5) , Y = PIXI[J1f2.f0s][J1f2.T9Z](V) , F = PIXI[J1f2.f0s][J1f2.T9Z](u5) , J3 = PIXI[J1f2.f0s][J1f2.T9Z](m); P[J1f2.f0Z][J1f2.p1Z] = P[J1f2.f0Z][J1f2.D0Z] = Q3[J1f2.f0Z][J1f2.p1Z] = Q3[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; r3[J1f2.f0Z][J1f2.p1Z] = r3[J1f2.f0Z][J1f2.D0Z] = j[J1f2.f0Z][J1f2.p1Z] = j[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; B[J1f2.f0Z][J1f2.p1Z] = Y[J1f2.f0Z][J1f2.D0Z] = B[J1f2.f0Z][J1f2.p1Z] = B[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; F[J1f2.f0Z][J1f2.p1Z] = J3[J1f2.f0Z][J1f2.D0Z] = F[J1f2.f0Z][J1f2.p1Z] = F[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; if (J1f2[l](defaultWidth, J1f2.B4s * J1f2.m6s)) { P.scale[J1f2.p1Z] = P.scale[J1f2.D0Z] = Q3.scale[J1f2.p1Z] = Q3.scale[J1f2.D0Z] = 0.5; r3.scale[J1f2.p1Z] = r3.scale[J1f2.D0Z] = j.scale[J1f2.p1Z] = j.scale[J1f2.D0Z] = 0.5; B.scale[J1f2.p1Z] = Y.scale[J1f2.D0Z] = B.scale[J1f2.p1Z] = B.scale[J1f2.D0Z] = 0.5; F.scale[J1f2.p1Z] = J3.scale[J1f2.D0Z] = F.scale[J1f2.p1Z] = F.scale[J1f2.D0Z] = 0.5; } P[J1f2.a43] = Q3[J1f2.a43] = r3[J1f2.a43] = j[J1f2.a43] = J1f2.K5Z; B[J1f2.a43] = Y[J1f2.a43] = F[J1f2.a43] = J3[J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](P); this[J1f2.Y2s][J1f2.N23](Q3); this[J1f2.Y2s][J1f2.N23](r3); this[J1f2.Y2s][J1f2.N23](j); this[J1f2.Y2s][J1f2.N23](B); this[J1f2.Y2s][J1f2.N23](Y); this[J1f2.Y2s][J1f2.N23](F); this[J1f2.Y2s][J1f2.N23](J3); this[J1f2.p83][J1f2.A0Z](P); this[J1f2.p83][J1f2.A0Z](Q3); this[J1f2.p83][J1f2.A0Z](r3); this[J1f2.p83][J1f2.A0Z](j); this[J1f2.p83][J1f2.A0Z](B); this[J1f2.p83][J1f2.A0Z](Y); this[J1f2.p83][J1f2.A0Z](F); this[J1f2.p83][J1f2.A0Z](J3); this[J1f2.T3s] = J1f2.V4S; } ; GAME.Enemy.prototype.startMoving = function(E) { var X = "r0" , S = "V0" , Q = "Q0" , X5 = "k0" , V = "S0" , u5 = "y0"; this[J1f2.J03][J1f2.f53](this[J1f2.Y2s]); this[J1f2.J03][J1f2.O8s](this[J1f2.Y2s], 0); this[J1f2.R8s][J1f2.o3s][J1f2.S7s]("Walk", true); this[J1f2.R8s][J1f2.o3s].currentTime = J1f2[u5](Math[J1f2.y1s](), this[J1f2.R8s][J1f2.o3s][J1f2.z43].duration); var m = J1f2[V]((defaultWidth - this[J1f2.R8s].width * 5), 6); this[J1f2.R8s][J1f2.E93][J1f2.p1Z] = m + J1f2[X5](this[J1f2.R8s].width, 0.5) + J1f2[Q](E, (this[J1f2.R8s].width + m)); this[J1f2.R8s][J1f2.E93][J1f2.D0Z] = -this[J1f2.R8s].height * 0.5; this[J1f2.R8s][J1f2.a43] = true; this[J1f2.T2s] = this[J1f2.l53][J1f2.T2s]; if (J1f2[S](this[J1f2.n3Z], ENEMY_TYPE[J1f2.p7Z])) { this.speed = J1f2[X](defaultHeight, this[J1f2.l53][J1f2.P23]); this[J1f2.n83] = true; } this[J1f2.M0s].scale[J1f2.p1Z] = 1; this[J1f2.A83] = this[J1f2.T2s]; this[J1f2.d7Z] = E; this[J1f2.o3s] = ENEMY_STATE[J1f2.B1s]; } ; GAME.Enemy.prototype.hit = function(E) { var X = "H1" , S = "A1" , Q = "n1" , X5 = "o1" , V = "z1" , u5 = "clearAnimation" , m = "Art/Animacion/Bear_Skate/BearSkateData" , l = "secondsToGoalWalking" , P = "G1" , Q3 = "P0"; if (J1f2[Q3](this[J1f2.n3Z], ENEMY_TYPE[J1f2.p7Z]) && this[J1f2.n83]) { this.speed = J1f2[P](defaultHeight, this[J1f2.l53][l]); var r3 = this[J1f2.R8s][J1f2.E93][J1f2.p1Z] , j = this[J1f2.R8s][J1f2.E93][J1f2.D0Z]; this[J1f2.Y2s][J1f2.f53](this[J1f2.R8s]); this[J1f2.R8s] = new PIXI[J1f2.x93](m + artSuffix + J1f2.L8s); this[J1f2.R8s][J1f2.E93][J1f2.p1Z] = r3; this[J1f2.R8s][J1f2.E93][J1f2.D0Z] = j; this[J1f2.R8s][J1f2.o3s][u5](); this[J1f2.R8s][J1f2.o3s][J1f2.S7s](J1f2.c9Z, J1f2.k3s); this[J1f2.R8s][J1f2.o3s].currentTime = J1f2[V](Math[J1f2.y1s](), this[J1f2.R8s][J1f2.o3s][J1f2.z43].duration); this[J1f2.Y2s][J1f2.O8s](this[J1f2.R8s], J1f2.y4S); this[J1f2.n83] = J1f2.K5Z; return; } this[J1f2.T2s] -= E; if (J1f2[X5](this[J1f2.T2s], J1f2.y4S)) { this[J1f2.T2s] = J1f2.y4S; this[J1f2.V0Z] = J1f2.y4S; this[J1f2.o3s] = ENEMY_STATE[J1f2.G03]; var B = Math[J1f2.J4s](J1f2[Q](Math[J1f2.y1s](), J1f2.Q4S)) + J1f2.F4S; sounds.play("zombie_death" + B); this[J1f2.R8s][J1f2.B4S] = -J1f2.c5Z; gameEngine[J1f2.i5Z][J1f2.Y5s] += J1f2.F4S; gameEngine[J1f2.i5Z].save(); } var Y = J1f2.y4S , F = J1f2.y4S , J3 = this[J1f2.A83] , D = J1f2.F4S; this[J1f2.g63] = Math[J1f2.N93](D, Math[J1f2.P6s](F, J1f2[S](((D - F) / (J3 - Y)), (this[J1f2.T2s] - Y)) + F)); this[J1f2.U23] = J1f2[X]((this[J1f2.g63] - this[J1f2.M0s].scale[J1f2.p1Z]), 0.2); this[J1f2.R2s][J1f2.a43] = J1f2.k3s; } ; GAME.Enemy.prototype.setIsArrived = function() { this[J1f2.o3s] = ENEMY_STATE[J1f2.g0s]; } ; GAME.Enemy.prototype.hitBall = function() { sounds.play("homerun"); this[J1f2.R8s][J1f2.o3s][J1f2.S7s](J1f2.C4S, J1f2.K5Z); this[J1f2.R8s][J1f2.o3s][J1f2.F73](J1f2.c9Z, J1f2.k3s); } ; GAME.Enemy.prototype.pause = function() { this[J1f2.R8s][J1f2.o3s][J1f2.x2Z] = 0; } ; GAME.Enemy.prototype.unpause = function() { this[J1f2.R8s][J1f2.o3s][J1f2.x2Z] = J1f2.F4S; } ; GAME.Enemy.prototype.update = function(E) { var X = "C3" , S = "d3" , Q = "w3" , X5 = "timeElapsedHit" , V = "N3" , u5 = "c1" , m = "U1" , l = "M1" , P = "b1" , Q3 = "v1" , r3 = "j1" , j = "l1" , B = "drawCircle" , Y = "J1" , F = "f1" , J3 = "Y1" , D = "s1"; if (J1f2[D](this[J1f2.o3s], ENEMY_STATE[J1f2.B1s]) || J1f2[J3](this[J1f2.o3s], ENEMY_STATE[J1f2.g0s])) { this[J1f2.R8s][J1f2.E93][J1f2.D0Z] += J1f2[F](this.speed, E); if (J1f2[Y](this[J1f2.R8s][J1f2.E93][J1f2.D0Z] - this[J1f2.R8s].height, defaultHeight)) { this[J1f2.i9Z](); } if (gameEngine[J1f2.j43]) { this[J1f2.O0s][J1f2.V9Z](); this[J1f2.O0s][J1f2.j0Z] = 0.3; this[J1f2.O0s][J1f2.T03](255, 1); this[J1f2.O0s][B](this[J1f2.O93][J1f2.p1Z], this[J1f2.O93][J1f2.D0Z], this[J1f2.A2Z]); this[J1f2.O0s][J1f2.T03](65280, 1); this[J1f2.O0s][B](this[J1f2.O93][J1f2.p1Z], this[J1f2.O93][J1f2.D0Z], this[J1f2.Z43]); this[J1f2.O0s][J1f2.T03](16711680, 1); this[J1f2.O0s][B](this[J1f2.O93][J1f2.p1Z], this[J1f2.O93][J1f2.D0Z], this[J1f2.Z0s]); } } else { if (J1f2[j](this[J1f2.o3s], ENEMY_STATE[J1f2.G03])) { if (gameEngine[J1f2.j43]) { this[J1f2.O0s][J1f2.V9Z](); } if (J1f2[r3](this[J1f2.V0Z], 1)) { this[J1f2.i9Z](); } else { if (J1f2[Q3](this[J1f2.R8s][J1f2.j0Z] + this[J1f2.R8s][J1f2.B4S] * E, 0)) { this[J1f2.R8s][J1f2.j0Z] += J1f2[P](this[J1f2.R8s][J1f2.B4S], E); } else { this[J1f2.R8s][J1f2.j0Z] = 0; } this[J1f2.V0Z] += E; } } } if (J1f2[l](this[J1f2.U23], 0)) { if (J1f2[m](this[J1f2.M0s].scale[J1f2.p1Z] + this[J1f2.U23] * E, this[J1f2.g63])) { this[J1f2.M0s].scale[J1f2.p1Z] += J1f2[u5](this[J1f2.U23], E); } else { this[J1f2.M0s].scale[J1f2.p1Z] = this[J1f2.g63]; } if (J1f2[V](this[J1f2.M0s].scale[J1f2.p1Z], this[J1f2.g63])) { this[X5] = 0; this[J1f2.U23] = 0; if (J1f2[Q](this[J1f2.g63], 0)) { this[J1f2.R2s][J1f2.a43] = false; } } } else { if (this[J1f2.R2s][J1f2.a43]) { this[X5] += E; if (J1f2[S](this[X5], 1.5)) { this[J1f2.R2s][J1f2.a43] = false; } } } this[J1f2.O93][J1f2.p1Z] = this[J1f2.R8s][J1f2.E93][J1f2.p1Z]; this[J1f2.O93][J1f2.D0Z] = J1f2[X](this[J1f2.R8s][J1f2.E93][J1f2.D0Z], this[J1f2.R8s].height * 0.45); this[J1f2.R2s][J1f2.E93][J1f2.p1Z] = this[J1f2.R8s][J1f2.E93][J1f2.p1Z] + this[J1f2.t43][J1f2.p1Z]; this[J1f2.R2s][J1f2.E93][J1f2.D0Z] = this[J1f2.R8s][J1f2.E93][J1f2.D0Z] + this[J1f2.t43][J1f2.D0Z]; } ; var GAME = GAME || { }; GAME[J1f2.s7Z] = function(E) { var X = "json/properties.json"; this[J1f2.Y2s] = E; this[J1f2.Z7Z] = [ ]; if(window.HideLoading){ console.log("初次登陆"); window['uptap'].HideLoading(); window['uptap'].Login(function(t) { console.log("uptap_login_end && data = ", t) console.log("登录成功"); }); window.HideLoading = false; } var S = new XMLHttpRequest(); S[J1f2.x1s](J1f2.g8Z, X, J1f2.K5Z); S[J1f2.L3s](J1f2.F3s); this[J1f2.u1s] = JSON[J1f2.R4S](S[J1f2.i5s]); } ; J1f2[J1f2.h7Z](GAME); GAME.EnemyManager.prototype.init = function() { var E = "Z3", X; for (X = 0; J1f2[E](X, this[J1f2.Z7Z].length); X++) { this[J1f2.Z7Z][X][J1f2.i9Z](); } } ; GAME.EnemyManager.prototype.startMoving = function(E, X) { var S = "O3", Q = "q3", X5 = "X3", V, u5; for (u5 = 0; J1f2[X5](u5, this[J1f2.Z7Z].length); u5++) { V = this[J1f2.Z7Z][u5]; if (J1f2[Q](V[J1f2.o3s], ENEMY_STATE[J1f2.b5s]) && J1f2[S](V[J1f2.n3Z], E)) { V[J1f2.G53](X); return V; } } V = new GAME[J1f2.v1Z](this[J1f2.Y2s],E); this[J1f2.Z7Z][J1f2.A0Z](V); V[J1f2.G53](X); return V; } ; GAME.EnemyManager.prototype.lvlUp = function() { var E = "F3", X = "t3", S = "B3", Q = 0, X5, V; for (V = 0; J1f2[S](V, this[J1f2.Z7Z].length); V++) { X5 = this[J1f2.Z7Z][V]; if (J1f2[X](X5[J1f2.n3Z], ENEMY_TYPE[J1f2.p7Z]) && X5[J1f2.n83]) { X5[J1f2.n83] = false; } if (J1f2[E](X5[J1f2.o3s], ENEMY_STATE[J1f2.B1s])) { X5[J1f2.X0s](X5[J1f2.T2s]); Q += X5[J1f2.p4s]; } } gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.G6s][J1f2.p4s] += Q; gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.r7s](); } ; GAME.EnemyManager.prototype.pause = function() { var E = "a3", X; for (X = 0; J1f2[E](X, this[J1f2.Z7Z].length); X++) { this[J1f2.Z7Z][X].pause(); } } ; GAME.EnemyManager.prototype.unpause = function() { var E = "e3", X; for (X = 0; J1f2[E](X, this[J1f2.Z7Z].length); X++) { this[J1f2.Z7Z][X][J1f2.C6s](); } } ; GAME.EnemyManager.prototype.update = function(E) { var X = "m3", S; for (S = 0; J1f2[X](S, this[J1f2.Z7Z].length); S++) { this[J1f2.Z7Z][S][J1f2.T73](E); } } ; var FLOOR_TYPE = { NORMAL: J1f2.y4S, CRITICAL: J1f2.F4S } , FLOOR_STATE = { IDLE: J1f2.y4S, LOCATION: J1f2.F4S } , GAME = GAME || { }; GAME[J1f2.t9Z] = function(E, X) { var S = "GameScene_MarcaPisoCritical.png" , Q = "g3" , X5 = "D3" , V = "x3"; this[J1f2.Y2s] = E; this[J1f2.o7Z] = X; if (J1f2[V](this[J1f2.o7Z], FLOOR_TYPE[J1f2.W2s])) { var u5 = Math[J1f2.J4s](J1f2[X5](Math[J1f2.y1s](), J1f2.t4S)) + J1f2.F4S; this[J1f2.R8s] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.s93 + u5 + J1f2.D1Z); } else { if (J1f2[Q](this[J1f2.o7Z], FLOOR_TYPE[J1f2.I6Z])) { this[J1f2.R8s] = PIXI[J1f2.f0s][J1f2.T9Z](S); } } this[J1f2.R8s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.R8s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.Y2s][J1f2.N23](this[J1f2.R8s]); this[J1f2.i9Z](); } ; J1f2[J1f2.z2s](GAME); GAME.FloorGrenade.prototype.init = function() { this[J1f2.R8s][J1f2.a43] = J1f2.K5Z; this[J1f2.U1s] = J1f2.y4S; this[J1f2.o3s] = FLOOR_STATE[J1f2.b5s]; } ; GAME.FloorGrenade.prototype.setLocation = function(E) { var X = "T4" , S = "I4" , Q = "K3"; this[J1f2.R8s][J1f2.E93][J1f2.p1Z] = E[J1f2.p1Z]; this[J1f2.R8s][J1f2.E93][J1f2.D0Z] = E[J1f2.D0Z]; this[J1f2.R8s][J1f2.j0Z] = J1f2.F4S; this[J1f2.R8s][J1f2.a43] = J1f2.k3s; this[J1f2.S43] = J1f2[Q]((J1f2.y4S - J1f2.F4S), J1f2.w2s); this[J1f2.U1s] = J1f2.y4S; if (J1f2[S](this[J1f2.o7Z], FLOOR_TYPE[J1f2.W2s])) { var X5 = Math[J1f2.J4s](J1f2[X](Math[J1f2.y1s](), J1f2.t4S)) + J1f2.F4S; this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.s93 + X5 + J1f2.D1Z)); } this[J1f2.o3s] = FLOOR_STATE[J1f2.o53]; } ; GAME.FloorGrenade.prototype.update = function(E) { var X = "h4" , S = "W4" , Q = "L4" , X5 = "u4"; if (J1f2[X5](this[J1f2.o3s], FLOOR_STATE[J1f2.o53])) { this[J1f2.U1s] += E; if (J1f2[Q](this[J1f2.U1s], J1f2.m4S)) { if (J1f2[S](this[J1f2.R8s][J1f2.j0Z] + this[J1f2.S43] * E, J1f2.y4S)) { this[J1f2.R8s][J1f2.j0Z] += J1f2[X](this[J1f2.S43], E); } else { this[J1f2.R8s][J1f2.j0Z] = J1f2.y4S; this[J1f2.R8s][J1f2.a43] = J1f2.K5Z; this[J1f2.o3s] = FLOOR_STATE[J1f2.b5s]; } } } } ; var GRENADE_STATE = { IDLE: J1f2.y4S, MOVING: J1f2.F4S, EXPLODE: J1f2.J4S, EXPLODING: J1f2.t4S, HOMERUN: J1f2.Q4S } , GAME = GAME || { }; GAME[J1f2.A53] = function(E) { var X = "GameScene_Critical.png" , S = "GameScene_Explosion.png"; this[J1f2.Y2s] = E; this[J1f2.R8s] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.v7Z); this[J1f2.R8s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.R8s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.l63] = PIXI[J1f2.f0s][J1f2.T9Z](S); this[J1f2.l63][J1f2.f0Z][J1f2.p1Z] = this[J1f2.l63][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.l63][J1f2.a43] = J1f2.K5Z; this[J1f2.E8Z] = PIXI[J1f2.f0s][J1f2.T9Z](X); this[J1f2.E8Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.E8Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.E8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.k7s] = new PIXI[J1f2.P13](); this[J1f2.k7s][J1f2.a43] = J1f2.K5Z; this[J1f2.c9s] = new PIXI[J1f2.Z83]("3 Hits",{ font: "GameScene_Hits", align: "left" }); this[J1f2.c9s][J1f2.E93][J1f2.p1Z] = -this[J1f2.c9s][J1f2.C53] * J1f2.m6s; this[J1f2.c9s][J1f2.E93][J1f2.D0Z] = -this[J1f2.c9s][J1f2.V6Z] * J1f2.m6s; this[J1f2.k7s][J1f2.N23](this[J1f2.c9s]); this[J1f2.Y2s][J1f2.N23](this[J1f2.R8s]); this[J1f2.Y2s][J1f2.N23](this[J1f2.l63]); this[J1f2.Y2s][J1f2.N23](this[J1f2.E8Z]); this[J1f2.Y2s][J1f2.N23](this[J1f2.k7s]); this[J1f2.i9Z](); } ; J1f2[J1f2.s33](GAME); GAME.Grenade.prototype.init = function() { this[J1f2.R8s][J1f2.a43] = J1f2.K5Z; this[J1f2.l63][J1f2.a43] = J1f2.K5Z; this[J1f2.E8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.k7s][J1f2.a43] = J1f2.K5Z; this[J1f2.o3s] = GRENADE_STATE[J1f2.b5s]; } ; GAME.Grenade.prototype.shootGrenade = function(E, X) { var S = "j6Y" , Q = "l6Y" , X5 = "J6Y" , V = "f6Y" , u5 = "Y6Y" , m = "s6Y" , l = "H6Y" , P = "A6Y" , Q3 = "n6Y" , r3 = "o6Y" , j = "z6Y" , B = "finalLocation" , Y = "initialLocation" , F = "Tienda_JustinBiebear.png" , J3 = "G6Y" , D = "P4" , W1 = "r4" , N = "V4" , i = "Q4" , U = "k4" , J = "S4" , O = "y4" , d1 = "E4" , M3 = "i4" , d = "R4" , R = "p4" , k = gameEngine[J1f2.i5Z][J1f2.w8Z]; if (J1f2[R](k, J1f2.A53)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.v7Z)); } else { if (J1f2[d](k, J1f2.J7Z)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.T5s)); } else { if (J1f2[M3](k, J1f2.L43)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.A93)); } else { if (J1f2[d1](k, J1f2.G23)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.c3S)); } else { if (J1f2[O](k, J1f2.F7s)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.c8s)); } else { if (J1f2[J](k, J1f2.J9Z)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.e5s)); } else { if (J1f2[U](k, J1f2.A33)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.I73)); } else { if (J1f2[i](k, J1f2.w1Z)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.P5Z)); } else { if (J1f2[N](k, J1f2.i0Z)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.Y73)); } else { if (J1f2[W1](k, J1f2.m2s)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.J8s)); } else { if (J1f2[D](k, J1f2.P43)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.j5s)); } else { if (J1f2[J3](k, J1f2.X1s)) { this[J1f2.R8s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](F)); } } } } } } } } } } } } this[Y] = E; this[B] = X; this[J1f2.U1s] = J1f2.y4S; var A = J1f2[j](X[J1f2.p1Z], E[J1f2.p1Z]) , S5 = J1f2[r3](X[J1f2.D0Z], E[J1f2.D0Z]) , h8 = Math[J1f2.d63](S5, A) , h5 = J1f2[Q3](defaultWidth, J1f2.Q6s); this[J1f2.i43] = J1f2[P](h5, Math[J1f2.x2s](h8)); this[J1f2.A43] = J1f2[l](h5, Math[J1f2.D63](h8)); var I5 = Math[J1f2.T13](J1f2[m]((X[J1f2.p1Z] - E[J1f2.p1Z]), (X[J1f2.p1Z] - E[J1f2.p1Z])) + J1f2[u5]((X[J1f2.D0Z] - E[J1f2.D0Z]), (X[J1f2.D0Z] - E[J1f2.D0Z]))); this[J1f2.m8s] = J1f2[V](I5, h5); this[J1f2.R8s][J1f2.E93][J1f2.p1Z] = E[J1f2.p1Z]; this[J1f2.R8s][J1f2.E93][J1f2.D0Z] = E[J1f2.D0Z]; this[J1f2.R8s].scale[J1f2.p1Z] = this[J1f2.R8s].scale[J1f2.D0Z] = 0.8; this[J1f2.R8s][J1f2.j0Z] = J1f2.F4S; this[J1f2.R8s][J1f2.a43] = J1f2.k3s; this[J1f2.D6Z] = -J1f2.F4S; var t5 = J1f2.Q6s; this[J1f2.z03] = -(t5 + J1f2[X5](J1f2.m6s, (this[J1f2.D6Z] * this[J1f2.m8s] * this[J1f2.m8s]))) / this[J1f2.m8s]; this[J1f2.R8s][J1f2.H9Z] = J1f2.y4S; this[J1f2.D1s] = -J1f2.F4S * Math[J1f2.p2s]; var D0 = J1f2[Q](Math[J1f2.p2s], J1f2.m6s); this[J1f2.W8Z] = J1f2[S]((D0 + J1f2.m6s * (this[J1f2.D1s] * this[J1f2.m8s] * this[J1f2.m8s])), this[J1f2.m8s]); this[J1f2.o3s] = GRENADE_STATE[J1f2.B1s]; } ; GAME.Grenade.prototype.explode = function(E, X) { var S = "EXPLODING" , Q = " Hits" , X5 = "V6Y" , V = "Q6Y" , u5 = "v6Y"; this[J1f2.R8s][J1f2.a43] = J1f2.K5Z; this[J1f2.l63][J1f2.E93][J1f2.p1Z] = this[J1f2.R8s][J1f2.E93][J1f2.p1Z]; this[J1f2.l63][J1f2.E93][J1f2.D0Z] = this[J1f2.R8s][J1f2.E93][J1f2.D0Z]; this[J1f2.l63][J1f2.H9Z] = J1f2[u5](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.D6s); this[J1f2.l63].scale[J1f2.p1Z] = this[J1f2.l63].scale[J1f2.D0Z] = 0.5; this[J1f2.l63][J1f2.a43] = J1f2.k3s; if (E) { this[J1f2.E8Z][J1f2.E93][J1f2.p1Z] = this[J1f2.R8s][J1f2.E93][J1f2.p1Z]; this[J1f2.E8Z][J1f2.E93][J1f2.D0Z] = J1f2[V](this[J1f2.R8s][J1f2.E93][J1f2.D0Z], this[J1f2.l63].height * 0.5); this[J1f2.E8Z].scale[J1f2.p1Z] = 0.4; this[J1f2.E8Z].scale[J1f2.D0Z] = 1.8; this[J1f2.E8Z][J1f2.j0Z] = J1f2.F4S; this[J1f2.E8Z][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.E8Z].scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.E8Z], J1f2.D6s, { alpha: J1f2.y4S, delay: J1f2.N2s, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); sounds.play("critical_explosion"); } else { sounds.play("explosion"); } if (J1f2[X5](X, J1f2.F4S)) { this[J1f2.c9s][J1f2.Q33](X + Q); this[J1f2.c9s][J1f2.N2Z](); this[J1f2.c9s][J1f2.E93][J1f2.p1Z] = -this[J1f2.c9s][J1f2.C53] * J1f2.m6s; this[J1f2.c9s][J1f2.E93][J1f2.D0Z] = -this[J1f2.c9s][J1f2.V6Z] * J1f2.m6s; this[J1f2.k7s][J1f2.E93][J1f2.p1Z] = this[J1f2.R8s][J1f2.E93][J1f2.p1Z]; this[J1f2.k7s][J1f2.E93][J1f2.D0Z] = this[J1f2.R8s][J1f2.E93][J1f2.D0Z]; this[J1f2.k7s].scale[J1f2.p1Z] = 0.4; this[J1f2.k7s].scale[J1f2.D0Z] = 1.8; this[J1f2.k7s][J1f2.j0Z] = J1f2.F4S; this[J1f2.k7s][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.k7s].scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.k7s], J1f2.D6s, { alpha: J1f2.y4S, delay: J1f2.N2s, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); } TweenLite[J1f2.j4s](this[J1f2.l63], J1f2.F4S, { alpha: J1f2.y4S, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.l63].scale, 1, { x: 2, y: 2, ease: Circ[J1f2.h4S], overwrite: "all", onComplete: this[J1f2.p8Z], onCompleteScope: this }); this[J1f2.o3s] = GRENADE_STATE[S]; } ; GAME.Grenade.prototype.homeRun = function() { var E = "HOMERUN" , X = "T2Y" , S = "I2Y" , Q = "K6Y" , X5 = "r6Y" , V = J1f2[X5](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.J4S) , u5 = J1f2[Q](defaultWidth, J1f2.m6s); TweenLite[J1f2.j4s](this[J1f2.R8s].scale, 1, { x: 3, y: 3, ease: Circ[J1f2.h4S], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.R8s][J1f2.E93], J1f2.F4S, { x: this[J1f2.R8s][J1f2.E93][J1f2.p1Z] + J1f2[S](u5, Math[J1f2.x2s](V)), y: this[J1f2.R8s][J1f2.E93][J1f2.D0Z] + J1f2[X](u5, Math[J1f2.D63](V)), ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.R8s], J1f2.F4S, { alpha: J1f2.y4S, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z, onComplete: this[J1f2.p8Z], onCompleteScope: this }); this[J1f2.o3s] = GRENADE_STATE[E]; } ; GAME.Grenade.prototype.setIdle = function() { this[J1f2.R8s][J1f2.a43] = J1f2.K5Z; this[J1f2.l63][J1f2.j0Z] = J1f2.F4S; this[J1f2.l63][J1f2.a43] = J1f2.K5Z; this[J1f2.o3s] = GRENADE_STATE[J1f2.b5s]; } ; GAME.Grenade.prototype.update = function(E) { var X = "E2Y" , S = "i2Y" , Q = "R2Y" , X5 = "p2Y" , V = "h2Y" , u5 = "W2Y" , m = "L2Y" , l = "u2Y"; if (J1f2[l](this[J1f2.o3s], GRENADE_STATE[J1f2.B1s])) { if (J1f2[m](this[J1f2.U1s], this[J1f2.m8s])) { this[J1f2.o3s] = GRENADE_STATE[J1f2.I93]; } else { this[J1f2.R8s][J1f2.E93][J1f2.p1Z] += J1f2[u5](this[J1f2.i43], E); this[J1f2.R8s][J1f2.E93][J1f2.D0Z] += J1f2[V](this[J1f2.A43], E); var P = this[J1f2.R8s].scale[J1f2.p1Z] + J1f2[X5](this[J1f2.z03], E); this[J1f2.z03] += J1f2[Q](this[J1f2.D6Z], E); this[J1f2.R8s].scale[J1f2.p1Z] = this[J1f2.R8s].scale[J1f2.D0Z] = P; var Q3 = this[J1f2.R8s][J1f2.H9Z] + J1f2[S](this[J1f2.W8Z], E); this[J1f2.W8Z] += J1f2[X](this[J1f2.D1s], E); this[J1f2.R8s][J1f2.H9Z] = Q3; this[J1f2.U1s] += E; } } } ; var GAME = GAME || { }; GAME[J1f2.Q53] = function(E, X) { this[J1f2.Y2s] = E; this[J1f2.Q1Z] = X; this[J1f2.X8Z] = [ ]; this[J1f2.a7Z] = [ ]; } ; J1f2[J1f2.N1Z](GAME); GAME.GrenadeManager.prototype.init = function() { var E = "S2Y", X = "y2Y", S; for (S = 0; J1f2[X](S, this[J1f2.X8Z].length); S++) { this[J1f2.X8Z][S][J1f2.i9Z](); } for (S = 0; J1f2[E](S, this[J1f2.a7Z].length); S++) { this[J1f2.a7Z][S][J1f2.i9Z](); } } ; GAME.GrenadeManager.prototype.shootGranade = function(E, X) { var S = "shootGrenade" , Q = "V2Y" , X5 = "Q2Y" , V = "k2Y" , u5 = Math[J1f2.J4s](J1f2[V](Math[J1f2.y1s](), 2)) + 1; sounds.play("grenade" + u5); var m, l; for (l = 0; J1f2[X5](l, this[J1f2.X8Z].length); l++) { m = this[J1f2.X8Z][l]; if (J1f2[Q](m[J1f2.o3s], GRENADE_STATE[J1f2.b5s])) { m[S](E, X); return m; } } m = new GAME[J1f2.A53](this[J1f2.Y2s]); this[J1f2.X8Z][J1f2.A0Z](m); m[S](E, X); return m; } ; GAME.GrenadeManager.prototype.grenadeFloorExplode = function(E, X) { var S = "setLocation", Q = "G9Y", X5 = "P2Y", V = "r2Y", u5, m; for (m = 0; J1f2[V](m, this[J1f2.a7Z].length); m++) { u5 = this[J1f2.a7Z][m]; if (J1f2[X5](u5[J1f2.o3s], FLOOR_STATE[J1f2.b5s]) && J1f2[Q](u5[J1f2.o7Z], X)) { u5[S](E); return u5; } } u5 = new GAME[J1f2.t9Z](this[J1f2.Q1Z],X); this[J1f2.a7Z][J1f2.A0Z](u5); u5[S](E); return u5; } ; GAME.GrenadeManager.prototype.pause = function() { var E = "o9Y", X = "z9Y", S; for (S = 0; J1f2[X](S, this[J1f2.X8Z].length); S++) { this[J1f2.X8Z][S][J1f2.R8s][J1f2.g6Z](); } for (S = 0; J1f2[E](S, this[J1f2.a7Z].length); S++) { this[J1f2.a7Z][S][J1f2.R8s][J1f2.g6Z](); } } ; GAME.GrenadeManager.prototype.play = function() { var E = "A9Y", X = "n9Y", S; for (S = 0; J1f2[X](S, this[J1f2.X8Z].length); S++) { this[J1f2.X8Z][S][J1f2.R8s].play(); } for (S = 0; J1f2[E](S, this[J1f2.a7Z].length); S++) { this[J1f2.a7Z][S][J1f2.R8s].play(); } } ; GAME.GrenadeManager.prototype.update = function(E) { var X = "s9Y", S = "H9Y", Q; for (Q = 0; J1f2[S](Q, this[J1f2.X8Z].length); Q++) { this[J1f2.X8Z][Q][J1f2.T73](E); } for (Q = 0; J1f2[X](Q, this[J1f2.a7Z].length); Q++) { this[J1f2.a7Z][Q][J1f2.T73](E); } } ; var PLAYER_STATE = { IDLE: J1f2.y4S, SHOOTING: J1f2.F4S, DEAD: J1f2.J4S } , GAME = GAME || { }; GAME[J1f2.V53] = function(E, X) { var S = "W7Y" , Q = "L7Y" , X5 = "u7Y" , V = "GameScene_PuntoMira.png" , u5 = "T7Y" , m = "I7Y" , l = "K9Y" , P = "GameScene_Mira.png" , Q3 = "r9Y" , r3 = "M9Y" , j = "b9Y" , B = "v9Y" , Y = 0.83 , F = "j9Y" , J3 = "l9Y" , D = "J9Y" , W1 = "Art/Animacion/Pj_Bear/BearData" , N = 0.87 , i = "f9Y" , U = "Y9Y" , J = "GameScene_PuestoAvanzado.png" , O = "postBackground" , d1 = "containerFloor"; this[J1f2.Y2s] = E; this[d1] = X; this[O] = PIXI[J1f2.f0s][J1f2.T9Z](J); this[O][J1f2.f0Z][J1f2.p1Z] = this[O][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[O][J1f2.E93][J1f2.p1Z] = J1f2[U](defaultWidth, J1f2.m6s); this[O][J1f2.E93][J1f2.D0Z] = J1f2[i](defaultHeight, N); this[d1][J1f2.N23](this[O]); this[J1f2.R8s] = new PIXI[J1f2.x93](W1 + artSuffix + J1f2.L8s); var M3 = J1f2[D](defaultWidth, J1f2.B4s) ? J1f2.F4S : J1f2.m6s; this[J1f2.R8s][J1f2.E93][J1f2.p1Z] = J1f2[J3](defaultWidth, J1f2.m6s); this[J1f2.R8s][J1f2.E93][J1f2.D0Z] = J1f2[F](defaultHeight, Y); this[J1f2.t0Z] = { x: J1f2[B](this[J1f2.R8s][J1f2.E93][J1f2.p1Z], this[J1f2.R8s].width * 0.6 * M3), y: J1f2[j](this[J1f2.R8s][J1f2.E93][J1f2.D0Z], this[J1f2.R8s].height * 1.4 * M3), width: J1f2[r3](this[J1f2.R8s].width, 1.2, M3), height: J1f2[Q3](this[J1f2.R8s].height, 1.4, M3) }; this[J1f2.R8s][J1f2.M5Z][J1f2.G2Z](J1f2.Y0Z, J1f2.E8s, J1f2.r6s); this[J1f2.R8s][J1f2.M5Z][J1f2.G2Z](J1f2.E8s, J1f2.Y0Z, J1f2.r6s); this[J1f2.R8s][J1f2.M5Z][J1f2.G2Z](J1f2.Y0Z, J1f2.h83, J1f2.r6s); this[J1f2.R8s][J1f2.M5Z][J1f2.G2Z](J1f2.h83, J1f2.S9s, J1f2.r6s); this[J1f2.R8s][J1f2.M5Z][J1f2.G2Z](J1f2.S9s, J1f2.Y0Z, J1f2.r6s); this[J1f2.R8s][J1f2.M5Z][J1f2.G2Z](J1f2.S9s, J1f2.E8s, J1f2.r6s); this[J1f2.b8s] = PIXI[J1f2.f0s][J1f2.T9Z](P); this[J1f2.b8s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.b8s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.b8s][J1f2.E93][J1f2.p1Z] = J1f2[l](defaultWidth, J1f2.m6s); this[J1f2.b8s][J1f2.E93][J1f2.D0Z] = J1f2[m](defaultHeight, J1f2.m6s); this[J1f2.b8s][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.b8s]); this[J1f2.X1Z] = this[J1f2.b8s][J1f2.E93][J1f2.p1Z]; this[J1f2.X1Z] = this[J1f2.b8s][J1f2.E93][J1f2.D0Z]; this[J1f2.m9s] = [ ]; var d; for (d = J1f2.y4S; J1f2[u5](d, J1f2.x9Z); d++) { var R = PIXI[J1f2.f0s][J1f2.T9Z](V); R[J1f2.f0Z][J1f2.p1Z] = R[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; R[J1f2.E93][J1f2.p1Z] = J1f2[X5](defaultWidth, J1f2.m6s); R[J1f2.E93][J1f2.D0Z] = J1f2[Q](defaultHeight, J1f2.m6s); R[J1f2.a43] = J1f2.K5Z; this[J1f2.m9s][J1f2.A0Z](R); this[J1f2.Y2s][J1f2.N23](R); } this[J1f2.Y2s][J1f2.N23](this[J1f2.R8s]); this[J1f2.c6Z] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.r7Z); this[J1f2.c6Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.c6Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.c6Z][J1f2.E93][J1f2.p1Z] = this[J1f2.R8s][J1f2.E93][J1f2.p1Z]; this[J1f2.c6Z][J1f2.E93][J1f2.D0Z] = J1f2[S](this[J1f2.R8s][J1f2.E93][J1f2.D0Z], this[J1f2.R8s].height * 0.62 * M3); this[J1f2.c6Z][J1f2.j0Z] = J1f2.Q6s; this[J1f2.Y2s][J1f2.N23](this[J1f2.c6Z]); this[J1f2.I4S] = J1f2.y4S; if (gameEngine[J1f2.j43]) { this[J1f2.O0s] = new PIXI[J1f2.M9Z](); this[J1f2.Y2s][J1f2.N23](this[J1f2.O0s]); } this[J1f2.i9Z](); } ; J1f2[J1f2.b0s](GAME); GAME.Player.prototype.init = function() { var E = "h7Y"; this[J1f2.T2s] = 20; this[J1f2.V33] = 0; this[J1f2.p4s] = 0; this[J1f2.m53] = 1; this[J1f2.P3S] = 1; this[J1f2.F1s] = 1; this[J1f2.R53] = 1; this[J1f2.R8s][J1f2.H1Z][J1f2.r5Z](gameEngine[J1f2.i5Z][J1f2.w8Z]); this[J1f2.R8s][J1f2.H1Z][J1f2.x9s](); var X; for (X = 0; J1f2[E](X, this[J1f2.m9s].length); X++) { this[J1f2.m9s][X][J1f2.a43] = false; } this[J1f2.b8s][J1f2.a43] = false; this[J1f2.c6Z][J1f2.a43] = false; this[J1f2.U1s] = 0; this[J1f2.o3s] = PLAYER_STATE[J1f2.b5s]; } ; GAME.Player.prototype.startAnimation = function() { this[J1f2.R8s][J1f2.o3s][J1f2.S7s](J1f2.Y0Z, J1f2.k3s); this[J1f2.I4S] = J1f2.y4S; } ; GAME.Player.prototype.chargeGrenade = function() { this[J1f2.R8s][J1f2.o3s][J1f2.S7s](J1f2.h83, J1f2.k3s); if (this[J1f2.c93]) { this[J1f2.c93].pause(); TweenLite[J1f2.j4s](this[J1f2.c6Z], J1f2.V6s, { alpha: J1f2.y4S, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z, onComplete: this[J1f2.p9Z], onCompleteScope: this }); } } ; GAME.Player.prototype.setInvisible = function() { this[J1f2.c6Z][J1f2.a43] = J1f2.K5Z; } ; GAME.Player.prototype.expNeed = function(E) { var X = 30 , S = "p7Y"; return J1f2[S](E, E, X); } ; GAME.Player.prototype.damagePower = function() { var E = "B7Y" , X = 14 , S = J1f2.F4S , Q = J1f2.b4S , X5 = J1f2.x9Z , V = X; return Math[J1f2.N93](V, Math[J1f2.P6s](Q, J1f2[E](((V - Q) / (X5 - S)), (this[J1f2.P3S] - S)) + Q)); } ; GAME.Player.prototype.criticalChance = function() { var E = "t7Y" , X = J1f2.F4S , S = J1f2.r6s , Q = J1f2.x9Z , X5 = J1f2.U73; return Math[J1f2.N93](X5, Math[J1f2.P6s](S, J1f2[E](((X5 - S) / (Q - X)), (this[J1f2.F1s] - X)) + S)); } ; GAME.Player.prototype.ammoMax = function() { return this[J1f2.R53] + J1f2.J4S; } ; GAME.Player.prototype.aimShoot = function(E) { var X = "M5Y" , S = "b5Y" , Q = "e5Y" , X5 = "y5Y" , V = "E5Y" , u5 = "i5Y" , m = "R5Y" , l = "velocityModule" , P = "p5Y" , Q3 = "h5Y" , r3 = "W5Y" , j = "L5Y" , B = "u5Y" , Y = "T5Y" , F = "I5Y" , J3 = "K7Y" , D = "g7Y" , W1 = "D7Y" , N = "x7Y" , i = "m7Y" , U = "e7Y" , J = "a7Y" , O = "F7Y" , d1 = (this[J1f2.t0Z][J1f2.p1Z] + J1f2[O](this[J1f2.t0Z].width, 0.5)) , M3 = (this[J1f2.t0Z][J1f2.D0Z] + J1f2[J](this[J1f2.t0Z].height, 0.5)) , d = J1f2[U](this[J1f2.R8s].width, 0.7) , R = (J1f2[i](defaultHeight, M3)) , k = J1f2[N](defaultWidth, 0.2) , A = J1f2[W1](M3, defaultHeight * 0.1) , S5 = Math[J1f2.N93](R, Math[J1f2.P6s](d, Math[J1f2.T13](J1f2[D]((E[J1f2.p1Z] - d1), (E[J1f2.p1Z] - d1)) + J1f2[J3]((E[J1f2.D0Z] - M3), (E[J1f2.D0Z] - M3))))) , h8 = d , h5 = k , I5 = R , t5 = A , D0 = Math[J1f2.N93](A, Math[J1f2.P6s](k, J1f2[F](((t5 - h5) / (I5 - h8)), (S5 - h8)) + h5)) , M = J1f2[Y](E[J1f2.p1Z], d1) , L5 = J1f2[B](E[J1f2.D0Z], M3) , E5 = Math[J1f2.d63](L5, M) + Math[J1f2.p2s] , Q5 = d1 + J1f2[j](Math[J1f2.x2s](E5), D0) , q5 = M3 + J1f2[r3](Math[J1f2.D63](E5), D0); h8 = d; h5 = J1f2[Q3](defaultWidth, 0.08); I5 = R; t5 = J1f2[P](defaultWidth, 0.2); this[l] = Math[J1f2.N93](t5, Math[J1f2.P6s](h5, J1f2[m](((t5 - h5) / (I5 - h8)), (S5 - h8)) + h5)); var V5 = Math[J1f2.T13](J1f2[u5]((Q5 - d1), (Q5 - d1)) + J1f2[V]((q5 - M3), (q5 - M3))); this[J1f2.g03] = J1f2[X5](this[l], (Q5 - d1), V5); this[J1f2.R03] = J1f2[Q](this[l], (q5 - M3), V5); this[J1f2.g53] = Math[J1f2.R4s](J1f2[S](Q5, d1)); this[J1f2.I23] = Math[J1f2.R4s](J1f2[X](q5, M3)); this[J1f2.b8s][J1f2.E93][J1f2.p1Z] = Q5; this[J1f2.b8s][J1f2.E93][J1f2.D0Z] = q5; this[J1f2.o3s] = PLAYER_STATE[J1f2.u13]; } ; GAME.Player.prototype.cleanTarget = function(E) { var X = "N8Y", S = "c5Y", Q = "U5Y", X5; for (X5 = 0; J1f2[Q](X5, this[J1f2.m9s].length); X5++) { this[J1f2.m9s][X5][J1f2.a43] = false; } this[J1f2.b8s][J1f2.a43] = false; if (J1f2[S](this[J1f2.o3s], PLAYER_STATE[J1f2.u13])) { if (J1f2[X](E, 0)) { this[J1f2.R8s][J1f2.o3s][J1f2.F73]("Idle", true); } else { this[J1f2.R8s][J1f2.o3s][J1f2.F73]("IdleNo", true); } this[J1f2.o3s] = PLAYER_STATE[J1f2.b5s]; } } ; GAME.Player.prototype.stopShooting = function(E) { var X = "d8Y", S = "w8Y", Q; for (Q = 0; J1f2[S](Q, this[J1f2.m9s].length); Q++) { this[J1f2.m9s][Q][J1f2.a43] = false; } this[J1f2.b8s][J1f2.a43] = false; this[J1f2.R8s][J1f2.o3s][J1f2.S7s]("Attack", false); if (J1f2[X](E, 0)) { this[J1f2.R8s][J1f2.o3s][J1f2.F73]("Idle", true); } else { this[J1f2.R8s][J1f2.o3s][J1f2.F73]("IdleNo", true); } this[J1f2.I4S] = 0; this[J1f2.o3s] = PLAYER_STATE[J1f2.b5s]; } ; GAME.Player.prototype.recharge = function() { this[J1f2.R8s][J1f2.o3s][J1f2.S7s](J1f2.Y0Z, J1f2.k3s); } ; GAME.Player.prototype.hit = function(E) { var X = "Z8Y" , S = "lose" , Q = "C8Y"; this[J1f2.T2s] -= E; if (J1f2[Q](this[J1f2.T2s], 0)) { this[J1f2.T2s] = 0; this[J1f2.o3s] = PLAYER_STATE[J1f2.G03]; gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][S](); if (this[J1f2.c93]) { this[J1f2.c93].pause(); TweenLite[J1f2.j4s](this[J1f2.c6Z], 0.3, { alpha: 0, ease: Circ[J1f2.h4S], overwrite: "all", onComplete: this[J1f2.p9Z], onCompleteScope: this }); } var X5; for (X5 = 0; J1f2[X](X5, this[J1f2.m9s].length); X5++) { this[J1f2.m9s][X5][J1f2.a43] = false; } this[J1f2.b8s][J1f2.a43] = false; } } ; GAME.Player.prototype.pause = function() { this[J1f2.R8s][J1f2.o3s][J1f2.x2Z] = 0; } ; GAME.Player.prototype.unpause = function() { this[J1f2.R8s][J1f2.o3s][J1f2.x2Z] = J1f2.F4S; } ; GAME.Player.prototype.isTouching = function(E) { var X = "B8Y" , S = "O8Y" , Q = "q8Y" , X5 = "X8Y"; if (J1f2[X5](E[J1f2.p1Z], this[J1f2.t0Z][J1f2.p1Z] + this[J1f2.t0Z].width) && J1f2[Q](E[J1f2.p1Z], this[J1f2.t0Z][J1f2.p1Z]) && J1f2[S](E[J1f2.D0Z], this[J1f2.t0Z][J1f2.D0Z]) && J1f2[X](E[J1f2.D0Z], this[J1f2.t0Z][J1f2.D0Z] + this[J1f2.t0Z].height)) { return true; } return false; } ; GAME.Player.prototype.update = function(E) { var X = "drawRect" , S = "H0Y" , Q = "A0Y" , X5 = "n0Y" , V = "previousTargetShootY" , u5 = "o0Y" , m = "z0Y" , l = "N0Y" , P = "c8Y" , Q3 = "D8Y" , r3 = "x8Y" , j = "m8Y" , B = "e8Y" , Y = "a8Y" , F = "F8Y" , J3 = "t8Y"; if (J1f2[ J3](this[J1f2.o3s], PLAYER_STATE[J1f2.u13])) { var D; this[J1f2.b8s][J1f2.a43] = true; this[J1f2.b8s][J1f2.j0Z] = 0.5; this[J1f2.b8s][J1f2.H9Z] += J1f2[F]((Math[J1f2.p2s] / 2), E); for (D = 0; J1f2[Y](D, this[J1f2.m9s].length); D++) { var W1 = (this[J1f2.t0Z][J1f2.p1Z] + J1f2[B](this[J1f2.t0Z].width, 0.5)) , N = (this[J1f2.t0Z][J1f2.D0Z] + J1f2[j](this[J1f2.t0Z].height, 0.5)); this[J1f2.m9s][D][J1f2.a43] = true; this[J1f2.m9s][D][J1f2.j0Z] = 0.7; var i = J1f2[r3](this[J1f2.g53], 0) ? J1f2[Q3](this[J1f2.g03], (this[J1f2.U1s] + D * (this[J1f2.g53] / Math[J1f2.R4s](this[J1f2.g03])) / this[J1f2.m9s].length), this[J1f2.g53]) : 0 , U = J1f2[P](this[J1f2.I23], 0) ? J1f2[l](this[J1f2.R03], (this[J1f2.U1s] + D * (this[J1f2.I23] / Math[J1f2.R4s](this[J1f2.R03])) / this[J1f2.m9s].length), this[J1f2.I23]) : 0; this[J1f2.m9s][D][J1f2.E93][J1f2.p1Z] = (W1 + i); this[J1f2.m9s][D][J1f2.E93][J1f2.D0Z] = (N + U); } if (J1f2[m](Math[J1f2.R4s](this[J1f2.X1Z] - this[J1f2.b8s][J1f2.E93][J1f2.p1Z]), 0.01 * defaultWidth) && J1f2[u5](Math[J1f2.R4s](this[V] - this[J1f2.b8s][J1f2.E93][J1f2.D0Z]), 0.01 * defaultWidth)) { this[J1f2.U1s] += E; } } else { if (J1f2[X5](this[J1f2.o3s], PLAYER_STATE[J1f2.b5s])) { this[J1f2.I4S] += E; if (J1f2[Q](this[J1f2.I4S], 3.5) && !this[J1f2.c6Z][J1f2.a43]) { this[J1f2.c6Z][J1f2.j0Z] = 0; this[J1f2.c6Z][J1f2.a43] = true; this[J1f2.c93] = TweenLite[J1f2.j4s](this[J1f2.c6Z], 1, { alpha: 1, ease: Sine[J1f2.Z5s], overwrite: "all" }); } } } this[J1f2.c6Z][J1f2.H9Z] += J1f2[S](Math[J1f2.p2s], 3, E); this[J1f2.X1Z] = this[J1f2.b8s][J1f2.E93][J1f2.p1Z]; this[V] = this[J1f2.b8s][J1f2.E93][J1f2.D0Z]; if (gameEngine[J1f2.j43]) { this[J1f2.O0s][J1f2.V9Z](); this[J1f2.O0s][J1f2.j0Z] = 0.3; this[J1f2.O0s][J1f2.T03](255, 1); this[J1f2.O0s][X](this[J1f2.t0Z][J1f2.p1Z], this[J1f2.t0Z][J1f2.D0Z], this[J1f2.t0Z].width, this[J1f2.t0Z].height); } } ; var GAMEOVER_STATE = { HIDE: J1f2.y4S, SHOW: J1f2.F4S } , GAME = GAME || { }; GAME[J1f2.l8Z] = function(X5) { var V = "GameScene_RestartHold.png" , u5 = "V1Y" , m = "Q1Y" , l = "GameScene_Restart.png" , P = "Y1Y" , Q3 = "s1Y" , r3 = "c0Y" , j = "U0Y" , B = "M0Y" , Y = "m0Y" , F = "e0Y" , J3 = "y0Y" , D = "E0Y" , W1 = "i0Y" , N = "GameScene_CuadroPuntajes.png" , i = "R0Y" , U = "p0Y" , J = "GameScene_GameOverTexto.png"; this[J1f2.Y2s] = X5; var O = PIXI[J1f2.d0Z][J1f2.U2s](J1f2.s63 + artSuffix + J1f2.D1Z); this[J1f2.Y8Z] = new PIXI[J1f2.N53](O,defaultWidth,defaultHeight); this[J1f2.Y8Z][J1f2.j0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.Y8Z]); this[J1f2.T0Z] = new PIXI[J1f2.P13](); this[J1f2.T0Z][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.T0Z]); var d1 = PIXI[J1f2.f0s][J1f2.T9Z](J); d1[J1f2.f0Z][J1f2.p1Z] = d1[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; d1[J1f2.E93][J1f2.p1Z] = J1f2[U](defaultWidth, J1f2.m6s); d1[J1f2.E93][J1f2.D0Z] = J1f2[i](defaultHeight, J1f2.v93); this[J1f2.T0Z][J1f2.N23](d1); this[J1f2.W0Z] = PIXI[J1f2.f0s][J1f2.T9Z](N); this[J1f2.W0Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.W0Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.W0Z][J1f2.E93][J1f2.p1Z] = J1f2[W1](defaultWidth, J1f2.m6s); this[J1f2.W0Z][J1f2.E93][J1f2.D0Z] = J1f2[D](defaultHeight, J1f2.W73); this[J1f2.T0Z][J1f2.N23](this[J1f2.W0Z]); this[J1f2.A6Z] = new PIXI[J1f2.Z83]("0",{ font: "GameScene_Score", align: "left" }); this[J1f2.A6Z][J1f2.E93][J1f2.p1Z] = J1f2[J3](this[J1f2.W0Z][J1f2.E93][J1f2.p1Z], this[J1f2.W0Z].width * 0.13, this[J1f2.A6Z][J1f2.C53]); this[J1f2.A6Z][J1f2.E93][J1f2.D0Z] = J1f2[F](this[J1f2.W0Z][J1f2.E93][J1f2.D0Z], this[J1f2.W0Z].height * 0.33); this[J1f2.T0Z][J1f2.N23](this[J1f2.A6Z]); this[J1f2.W1Z] = new PIXI[J1f2.Z83]("0",{ font: "GameScene_Score", align: "left" }); this[J1f2.W1Z][J1f2.E93][J1f2.p1Z] = J1f2[Y](this[J1f2.W0Z][J1f2.E93][J1f2.p1Z], this[J1f2.W0Z].width * 0.13, this[J1f2.W1Z][J1f2.C53]); this[J1f2.W1Z][J1f2.E93][J1f2.D0Z] = this[J1f2.W0Z][J1f2.E93][J1f2.D0Z] + J1f2[B](this[J1f2.W0Z].height, 0.03); this[J1f2.T0Z][J1f2.N23](this[J1f2.W1Z]); var M3 = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.l2Z); M3[J1f2.f0Z][J1f2.p1Z] = M3[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; M3.scale[J1f2.p1Z] = M3.scale[J1f2.D0Z] = 0.9; M3[J1f2.E93][J1f2.p1Z] = J1f2[j](defaultWidth, J1f2.D6s); M3[J1f2.E93][J1f2.D0Z] = J1f2[r3](defaultHeight, J1f2.M23); this[J1f2.T0Z][J1f2.N23](M3); M3[J1f2.O5Z] = J1f2.k3s; M3[J1f2.z23] = J1f2.k3s; M3[J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.o23)); } ; M3[J1f2.S5s] = function(E) { var X = "w1Y" , S = "N1Y"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.o23)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; M3[J1f2.R5Z] = M3[J1f2.a6s] = function(E) { var X = "u1Y"; E[J1f2.b2s][J1f2.S93](); if (J1f2[X](gameoverMusic[J1f2.A4S](), J1f2.y4S)) { gameoverMusic[J1f2.g6Z](); } sounds.play("click_button"); gameEngine[J1f2.C1Z](GAME_MODE[J1f2.M3s]); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.l2Z)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; M3[J1f2.w5s] = function(E) { var X = "W1Y" , S = "L1Y"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; M3[J1f2.y13] = M3[J1f2.E5Z] = M3[J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.l2Z)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; if (!gameEngine[J1f2.i5Z][J1f2.J1s]) { this[J1f2.U63] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.d3s); } else { this[J1f2.U63] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.O83); } this[J1f2.U63][J1f2.f0Z][J1f2.p1Z] = this[J1f2.U63][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.U63].scale[J1f2.p1Z] = this[J1f2.U63].scale[J1f2.D0Z] = 0.9; this[J1f2.U63][J1f2.E93][J1f2.p1Z] = J1f2[Q3](defaultWidth, J1f2.m6s); this[J1f2.U63][J1f2.E93][J1f2.D0Z] = J1f2[P](defaultHeight, J1f2.M23); this[J1f2.T0Z][J1f2.N23](this[J1f2.U63]); this[J1f2.U63][J1f2.O5Z] = J1f2.k3s; this[J1f2.U63][J1f2.z23] = J1f2.k3s; this[J1f2.U63][J1f2.S5s] = function(E) { var X = "J1Y" , S = "f1Y"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.U63][J1f2.R5Z] = this[J1f2.U63][J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); if (!gameEngine[J1f2.i5Z][J1f2.J1s]) { gameEngine[J1f2.i5Z][J1f2.J1s] = J1f2.k3s; gameEngine[J1f2.i5Z].save(); gameEngine[J1f2.G1s](); gameEngine[J1f2.x13](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.O83)); } else { gameEngine[J1f2.i5Z][J1f2.J1s] = J1f2.K5Z; gameEngine[J1f2.i5Z].save(); gameEngine[J1f2.g8s](); gameEngine[J1f2.g5Z](); sounds.play("click_button"); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.d3s)); } TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.U63][J1f2.w5s] = function(E) { var X = "e1Y" , S = "a1Y"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.U63][J1f2.y13] = this[J1f2.U63][J1f2.E5Z] = this[J1f2.U63][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; var d = PIXI[J1f2.f0s][J1f2.T9Z](l); d[J1f2.f0Z][J1f2.p1Z] = d[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; d.scale[J1f2.p1Z] = d.scale[J1f2.D0Z] = 0.9; d[J1f2.E93][J1f2.p1Z] = J1f2[m](defaultWidth, J1f2.N2s); d[J1f2.E93][J1f2.D0Z] = J1f2[u5](defaultHeight, J1f2.M23); this[J1f2.T0Z][J1f2.N23](d); d[J1f2.O5Z] = J1f2.k3s; d[J1f2.z23] = J1f2.k3s; d[J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](V)); } ; d[J1f2.S5s] = function(E) { var X = "P1Y" , S = "r1Y"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](V)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; d[J1f2.R5Z] = d[J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); sounds.play("click_button"); gameEngine[J1f2.C1Z](GAME_MODE[J1f2.D3s]); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; d[J1f2.w5s] = function(E) { var X = "d3Y" , S = "w3Y"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; d[J1f2.y13] = d[J1f2.E5Z] = d[J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.i9Z](); } ; J1f2[J1f2.Q6Z](GAME); GAME.GameOverHUD.prototype.init = function() { if (!gameEngine[J1f2.i5Z][J1f2.J1s]) { this[J1f2.U63][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.d3s)); } else { this[J1f2.U63][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.O83)); } this[J1f2.X2s](); this[J1f2.o3s] = PAUSE_STATE[J1f2.X53]; } ; GAME.GameOverHUD.prototype.show = function(E) { var X = "h3Y" , S = "W3Y" , Q = "L3Y"; E = Math[J1f2.J4s](E); this[J1f2.Y8Z][J1f2.j0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.Y8Z], J1f2.D6s, { alpha: J1f2.w2s, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); this[J1f2.T0Z][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.T0Z][J1f2.E93][J1f2.D0Z] = -defaultHeight; this[J1f2.T0Z][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.T0Z][J1f2.E93], J1f2.V6s, { y: J1f2.y4S, delay: J1f2.r6s, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); var X5 = Math[J1f2.J4s](gameEngine[J1f2.i5Z][J1f2.p4s]); if (J1f2[Q](E, X5)) { X5 = E; gameEngine[J1f2.i5Z][J1f2.p4s] = X5; gameEngine[J1f2.i5Z].save(); } this[J1f2.A6Z][J1f2.Q33](E + J1f2.h5s); this[J1f2.A6Z][J1f2.N2Z](); this[J1f2.A6Z][J1f2.E93][J1f2.p1Z] = J1f2[S](this[J1f2.W0Z][J1f2.E93][J1f2.p1Z], this[J1f2.W0Z].width * 0.06); this[J1f2.W1Z][J1f2.Q33](X5 + J1f2.h5s); this[J1f2.W1Z][J1f2.N2Z](); this[J1f2.W1Z][J1f2.E93][J1f2.p1Z] = J1f2[X](this[J1f2.W0Z][J1f2.E93][J1f2.p1Z], this[J1f2.W0Z].width * 0.06); } ; GAME.GameOverHUD.prototype.hide = function() { this[J1f2.Y8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.T0Z][J1f2.a43] = J1f2.K5Z; } ; GAME.GameOverHUD.prototype.update = function(E) { } ; var ENEMIESHUD_STATE = { HIDE: J1f2.y4S, SHOW: J1f2.F4S, SHOWBARS: J1f2.J4S } , GAME = GAME || { }; GAME[J1f2.J43] = function(X5) { var V = "W4Y" , u5 = "L4Y" , m = "u4Y" , l = "T4Y" , P = "I4Y" , Q3 = "cuadroBarraSpeed" , r3 = "K3Y" , j = "Enemies_Barra.png" , B = "g3Y" , Y = "Enemies_CuadroBarra.png" , F = "cuadroBarraHP" , J3 = "D3Y" , D = "i3Y" , W1 = "Enemies_Cuadro.png" , N = "R3Y" , i = "p3Y"; this[J1f2.Y2s] = X5; var U = PIXI[J1f2.d0Z][J1f2.U2s](J1f2.s63 + artSuffix + J1f2.D1Z); this[J1f2.Y8Z] = new PIXI[J1f2.N53](U,defaultWidth,defaultHeight); this[J1f2.Y8Z][J1f2.j0Z] = J1f2.N2s; this[J1f2.Y8Z][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.Y8Z]); this[J1f2.B03] = new PIXI[J1f2.P13](); this[J1f2.B03][J1f2.a43] = J1f2.K5Z; this[J1f2.B03][J1f2.E93][J1f2.p1Z] = J1f2[i](defaultWidth, J1f2.m6s); this[J1f2.B03][J1f2.E93][J1f2.D0Z] = J1f2[N](defaultHeight, J1f2.m6s); this[J1f2.Y2s][J1f2.N23](this[J1f2.B03]); this[J1f2.G0s] = PIXI[J1f2.f0s][J1f2.T9Z](W1); this[J1f2.G0s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.G0s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.G0s][J1f2.E93][J1f2.p1Z] = this[J1f2.G0s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.B03][J1f2.N23](this[J1f2.G0s]); var J = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.W5s); J[J1f2.f0Z][J1f2.p1Z] = J[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; J.scale[J1f2.p1Z] = J.scale[J1f2.D0Z] = 0.9; J[J1f2.E93][J1f2.p1Z] = J1f2[D](this[J1f2.G0s].width, 0.47); J[J1f2.E93][J1f2.D0Z] = -this[J1f2.G0s].height * 0.37; this[J1f2.B03][J1f2.N23](J); J[J1f2.O5Z] = J1f2.k3s; J[J1f2.z23] = J1f2.k3s; J[J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.W5s)); } ; J[J1f2.S5s] = function(E) { var X = "y3Y" , S = "E3Y"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.W5s)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; J[J1f2.R5Z] = J[J1f2.a6s] = function(E) { var X = "closeEnemiesMessage"; E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][X](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.W5s)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; J[J1f2.w5s] = function(E) { var X = "b3Y" , S = "v3Y"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; J[J1f2.y13] = J[J1f2.E5Z] = J[J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.W5s)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.p33] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.K03); this[J1f2.p33][J1f2.f0Z][J1f2.p1Z] = this[J1f2.p33][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.p33][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.p33][J1f2.E93][J1f2.D0Z] = -this[J1f2.G0s].height * 0.39; this[J1f2.B03][J1f2.N23](this[J1f2.p33]); this[J1f2.Q4s] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.B6s); this[J1f2.Q4s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.Q4s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.Q4s][J1f2.E93][J1f2.p1Z] = -this[J1f2.G0s].width * 0.257; this[J1f2.Q4s][J1f2.E93][J1f2.D0Z] = J1f2[J3](this[J1f2.G0s].height, 0.022); this[J1f2.B03][J1f2.N23](this[J1f2.Q4s]); this[F] = PIXI[J1f2.f0s][J1f2.T9Z](Y); this[F][J1f2.f0Z][J1f2.p1Z] = this[F][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[F][J1f2.E93][J1f2.p1Z] = J1f2[B](this[J1f2.G0s].width, 0.26); this[F][J1f2.E93][J1f2.D0Z] = -this[J1f2.G0s].height * 0.16; this[J1f2.B03][J1f2.N23](this[F]); this[J1f2.Y13] = PIXI[J1f2.f0s][J1f2.T9Z](j); this[J1f2.Y13][J1f2.f0Z][J1f2.p1Z] = J1f2.y4S; this[J1f2.Y13][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.Y13][J1f2.E93][J1f2.p1Z] = J1f2[r3](this[F][J1f2.E93][J1f2.p1Z], this[J1f2.Y13].width * 0.5); this[J1f2.Y13][J1f2.E93][J1f2.D0Z] = this[F][J1f2.E93][J1f2.D0Z]; this[J1f2.B03][J1f2.N23](this[J1f2.Y13]); this[Q3] = PIXI[J1f2.f0s][J1f2.T9Z](Y); this[Q3][J1f2.f0Z][J1f2.p1Z] = this[Q3][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[Q3][J1f2.E93][J1f2.p1Z] = J1f2[P](this[J1f2.G0s].width, 0.26); this[Q3][J1f2.E93][J1f2.D0Z] = J1f2[l](this[J1f2.G0s].height, 0.02); this[J1f2.B03][J1f2.N23](this[Q3]); this[J1f2.K83] = PIXI[J1f2.f0s][J1f2.T9Z](j); this[J1f2.K83][J1f2.f0Z][J1f2.p1Z] = J1f2.y4S; this[J1f2.K83][ J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.K83][J1f2.E93][J1f2.p1Z] = J1f2[m](this[Q3][J1f2.E93][J1f2.p1Z], this[J1f2.K83].width * 0.5); this[J1f2.K83][J1f2.E93][J1f2.D0Z] = this[Q3][J1f2.E93][J1f2.D0Z]; this[J1f2.B03][J1f2.N23](this[J1f2.K83]); this[J1f2.a2s] = new PIXI[J1f2.Z83]("1",{ font: "GameScene_Score", align: "left" }); this[J1f2.a2s][J1f2.E93][J1f2.p1Z] = J1f2[u5](this[J1f2.G0s].width * 0.26, this[J1f2.a2s][J1f2.C53] * 0.5); this[J1f2.a2s][J1f2.E93][J1f2.D0Z] = J1f2[V](this[J1f2.G0s].height * 0.226, this[J1f2.a2s][J1f2.V6Z] * 0.5); this[J1f2.B03][J1f2.N23](this[J1f2.a2s]); this[J1f2.Y13].scale[J1f2.p1Z] = 0; this[J1f2.K83].scale[J1f2.p1Z] = 0; } ; J1f2[J1f2.J2Z](GAME); GAME.EnemiesHUD.prototype.init = function() { var E = "i4Y" , X = "R4Y" , S = "p4Y" , Q = "h4Y"; this[J1f2.Y8Z][J1f2.a43] = false; this[J1f2.B03][J1f2.a43] = false; this[J1f2.Y13].scale[J1f2.p1Z] = 0; this[J1f2.K83].scale[J1f2.p1Z] = 0; var X5; this[J1f2.A83] = 0; this[J1f2.q43] = 0; this[J1f2.J6Z] = gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.J6Z]; var V = [ENEMY_TYPE[J1f2.W2s], ENEMY_TYPE[J1f2.e7Z], ENEMY_TYPE[J1f2.d73], ENEMY_TYPE[J1f2.O9Z], ENEMY_TYPE[J1f2.p7Z], ENEMY_TYPE[J1f2.K7s]]; for (X5 = 0; J1f2[Q](X5, V.length); X5++) { var u5 = this[J1f2.J6Z][J1f2.u1s][V[X5]]; if (J1f2[S](this[J1f2.A83], u5[J1f2.T2s])) { this[J1f2.A83] = u5[J1f2.T2s]; } if (J1f2[X](this[J1f2.q43], defaultHeight / u5[J1f2.P23])) { this[J1f2.q43] = J1f2[E](defaultHeight, u5[J1f2.P23]); } } this[J1f2.o3s] = ENEMIESHUD_STATE[J1f2.X53]; } ; GAME.EnemiesHUD.prototype.show = function(E) { var X = "Enemies_Metal.png" , S = "Enemies_NombreMetal.png" , Q = "G6x" , X5 = "Enemies_Skate.png" , V = "Enemies_NombreSkate.png" , u5 = "P4Y" , m = "Enemies_Baseball.png" , l = "Enemies_NombreBaseball.png" , P = "r4Y" , Q3 = "Enemies_Tank.png" , r3 = "Enemies_NombreKnight.png" , j = "V4Y" , B = "Enemies_Fast.png" , Y = "Enemies_NombreFast.png" , F = "Q4Y" , J3 = "k4Y" , D = "S4Y" , W1 = "y4Y" , N = "showBars" , i = "E4Y"; sounds.play("enemies_appear"); this[J1f2.Y8Z][J1f2.j0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.Y8Z], J1f2.D6s, { alpha: J1f2.w2s, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); this[J1f2.l53] = this[J1f2.J6Z][J1f2.u1s][E]; this[J1f2.B03][J1f2.j0Z] = J1f2.F4S; this[J1f2.B03].scale[J1f2.p1Z] = this[J1f2.B03].scale[J1f2.D0Z] = 1; this[J1f2.B03][J1f2.E93][J1f2.D0Z] = -defaultHeight * J1f2.m6s; this[J1f2.B03][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.B03][J1f2.E93], J1f2.D6s, { y: J1f2[i](defaultHeight, J1f2.m6s), ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z, onComplete: this[N], onCompleteScope: this }); this[J1f2.a2s][J1f2.Q33](this[J1f2.l53][J1f2.H8Z] + J1f2.h5s); this[J1f2.a2s][J1f2.N2Z](); this[J1f2.a2s][J1f2.E93][J1f2.p1Z] = J1f2[W1](this[J1f2.G0s].width * 0.26, this[J1f2.a2s][J1f2.C53] * 0.5); this[J1f2.a2s][J1f2.E93][J1f2.D0Z] = J1f2[D](this[J1f2.G0s].height * 0.226, this[J1f2.a2s][J1f2.V6Z] * 0.5); if (J1f2[J3](E, ENEMY_TYPE[J1f2.W2s])) { this[J1f2.p33][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.K03)); this[J1f2.Q4s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.B6s)); } else { if (J1f2[F](E, ENEMY_TYPE[J1f2.d73])) { this[J1f2.p33][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Y)); this[J1f2.Q4s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](B)); } else { if (J1f2[j](E, ENEMY_TYPE[J1f2.O9Z])) { this[J1f2.p33][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](r3)); this[J1f2.Q4s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Q3)); } else { if (J1f2[P](E, ENEMY_TYPE[J1f2.e7Z])) { this[J1f2.p33][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); this[J1f2.Q4s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](m)); } else { if (J1f2[u5](E, ENEMY_TYPE[J1f2.p7Z])) { this[J1f2.p33][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](V)); this[J1f2.Q4s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](X5)); } else { if (J1f2[Q](E, ENEMY_TYPE[J1f2.K7s])) { this[J1f2.p33][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](S)); this[J1f2.Q4s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](X)); } } } } } } this[J1f2.o3s] = ENEMIESHUD_STATE[J1f2.S3s]; } ; GAME.EnemiesHUD.prototype.showBars = function() { var E = "H6x" , X = "A6x" , S = "n6x" , Q = "o6x" , X5 = "z6x"; this[J1f2.T2s] = this[J1f2.l53][J1f2.T2s]; this.speed = J1f2[X5](defaultHeight, this[J1f2.l53][J1f2.P23]); var V = J1f2.y4S , u5 = J1f2.y4S , m = this[J1f2.A83] , l = J1f2.F4S; this[J1f2.I03] = Math[J1f2.N93](l, Math[J1f2.P6s](u5, J1f2[Q](((l - u5) / (m - V)), (this[J1f2.T2s] - V)) + u5)); this[J1f2.U23] = J1f2[S]((this[J1f2.I03] - J1f2.y4S), J1f2.V6s); V = J1f2.y4S; u5 = J1f2.y4S; m = this[J1f2.q43]; l = J1f2.F4S; this[J1f2.D8Z] = Math[J1f2.N93](l, Math[J1f2.P6s](u5, J1f2[X](((l - u5) / (m - V)), (this.speed - V)) + u5)); this[J1f2.k63] = J1f2[E]((this[J1f2.D8Z] - J1f2.y4S), J1f2.V6s); this[J1f2.Y13].scale[J1f2.p1Z] = 0; this[J1f2.K83].scale[J1f2.p1Z] = 0; this[J1f2.o3s] = ENEMIESHUD_STATE[J1f2.K5s]; } ; GAME.EnemiesHUD.prototype.hide = function() { sounds.play("cancel_or_close"); TweenLite[J1f2.j4s](this[J1f2.B03].scale, 0.3, { x: 0.4, y: 0.4, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.B03], J1f2.V6s, { alpha: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.Y8Z], J1f2.V6s, { alpha: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z, onComplete: this[J1f2.q53], onCompleteScope: this[J1f2.Y8Z] }); } ; GAME.EnemiesHUD.prototype.invisible = function() { this[J1f2.a43] = J1f2.K5Z; } ; GAME.EnemiesHUD.prototype.restart = function() { gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.m13](); this[J1f2.a43] = J1f2.K5Z; } ; GAME.EnemiesHUD.prototype.update = function(E) { var X = "v6x" , S = "j6x" , Q = "l6x" , X5 = "J6x" , V = "f6x" , u5 = "Y6x" , m = "s6x"; if (J1f2[m](this[J1f2.o3s], ENEMIESHUD_STATE[J1f2.K5s])) { if (J1f2[u5](this[J1f2.Y13].scale[J1f2.p1Z] + this[J1f2.U23] * E, this[J1f2.I03])) { this[J1f2.Y13].scale[J1f2.p1Z] += J1f2[V](this[J1f2.U23], E); } else { this[J1f2.Y13].scale[J1f2.p1Z] = this[J1f2.I03]; this[J1f2.U23] = 0; } if (J1f2[X5](this[J1f2.K83].scale[J1f2.p1Z] + this[J1f2.k63] * E, this[J1f2.D8Z])) { this[J1f2.K83].scale[J1f2.p1Z] += J1f2[Q](this[J1f2.k63], E); } else { this[J1f2.K83].scale[J1f2.p1Z] = this[J1f2.D8Z]; this[J1f2.k63] = 0; } if (J1f2[S](this[J1f2.U23], 0) && J1f2[X](this[J1f2.k63], 0)) { this[J1f2.o3s] = ENEMIESHUD_STATE[J1f2.S3s]; } } } ; var GAMEHUD_STATE = { HIDE: J1f2.y4S, SHOW: J1f2.J4S } , GAME = GAME || { }; GAME[J1f2.u5s] = function(X5) { var V = 0.465 , u5 = "H7x" , m = "A7x" , l = "n7x" , P = "o7x" , Q3 = "z7x" , r3 = "Puntero" , j = "Mano" , B = "Art/Animacion/Tutorial/TutorialData" , Y = "G7x" , F = "P9x" , J3 = "r9x" , D = "V9x" , W1 = "Art/GameScene/Rojo.png" , N = "f9x" , i = "Y9x" , U = "s9x" , J = "H9x" , O = "A9x" , d1 = "n9x" , M3 = "o9x" , d = "GameScene_Corazon.png" , R = "corazon" , k = "z9x" , A = "G9x" , S5 = "P2x" , h8 = "r2x" , h5 = "V2x" , I5 = "GameScene_BarraAmarilla.png" , t5 = "Q2x" , D0 = "k2x" , M = "GameScene_BarraExp.png" , L5 = "j2x" , E5 = "l2x" , Q5 = "GameScene_LogoPausa.png" , q5 = "Z2x" , V5 = "C2x" , p5 = "GameScene_CuadroPausa.png" , m5 = "d2x" , W5 = "w2x" , y5 = "N2x" , r5 = "c6x" , k5 = "U6x" , T5 = "GameScene_GranadaIcon.png" , x5 = "M6x" , K5 = "b6x" , B5 = "GameScene_CuadroHp.png"; this[J1f2.Y2s] = X5; this[J1f2.K1s] = new PIXI[J1f2.P13](); this[J1f2.l4s] = new PIXI[J1f2.P13](); this[J1f2.Y2s][J1f2.N23](this[J1f2.K1s]); this[J1f2.Y2s][J1f2.N23](this[J1f2.l4s]); this[J1f2.N0Z] = PIXI[J1f2.f0s][J1f2.T9Z](B5); this[J1f2.N0Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.N0Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.N0Z][J1f2.E93][J1f2.p1Z] = J1f2[K5](this[J1f2.N0Z].width, 0.5); this[J1f2.N0Z][J1f2.E93][J1f2.D0Z] = J1f2[x5](this[J1f2.N0Z].height, 0.5); this[J1f2.N0Z][J1f2.j0Z] = J1f2.D6s; this[J1f2.K1s][J1f2.N23](this[J1f2.N0Z]); this[J1f2.p0Z] = PIXI[J1f2.f0s][J1f2.T9Z](T5); this[J1f2.p0Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.p0Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.p0Z][J1f2.E93][J1f2.p1Z] = J1f2[k5](this[J1f2.N0Z][J1f2.E93][J1f2.p1Z ], this[J1f2.p0Z].width * 0.58); this[J1f2.p0Z][J1f2.E93][J1f2.D0Z] = J1f2[r5](this[J1f2.N0Z][J1f2.E93][J1f2.D0Z], this[J1f2.p0Z].height * 0.04); this[J1f2.K1s][J1f2.N23](this[J1f2.p0Z]); this[J1f2.Z3s] = new PIXI[J1f2.Z83]("3",{ font: "GameScene_Score", align: "left" }); this[J1f2.Z3s][J1f2.E93][J1f2.p1Z] = this[J1f2.N0Z][J1f2.E93][J1f2.p1Z] + J1f2[y5](this[J1f2.N0Z].width, 0.18) - J1f2[W5](this[J1f2.Z3s][J1f2.C53], 0.5); this[J1f2.Z3s][J1f2.E93][J1f2.D0Z] = J1f2[m5](this[J1f2.p0Z][J1f2.E93][J1f2.D0Z], this[J1f2.Z3s][J1f2.V6Z] * J1f2.r73); this[J1f2.K1s][J1f2.N23](this[J1f2.Z3s]); this[J1f2.w83] = new PIXI[J1f2.P13](); this[J1f2.K1s][J1f2.N23](this[J1f2.w83]); this[J1f2.E23] = new PIXI[J1f2.P13](); this[J1f2.E23].scale[J1f2.p1Z] = this[J1f2.E23].scale[J1f2.D0Z] = 0.9; this[J1f2.K1s][J1f2.N23](this[J1f2.E23]); this[J1f2.Z93] = PIXI[J1f2.f0s][J1f2.T9Z](p5); this[J1f2.Z93][J1f2.f0Z][J1f2.p1Z] = this[J1f2.Z93][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.Z93][J1f2.E93][J1f2.p1Z] = this[J1f2.Z93][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.Z93][J1f2.j0Z] = J1f2.D6s; this[J1f2.E23][J1f2.N23](this[J1f2.Z93]); this[J1f2.E23][J1f2.E93][J1f2.p1Z] = J1f2[V5](defaultWidth, this[J1f2.Z93].width * 0.48); this[J1f2.E23][J1f2.E93][J1f2.D0Z] = J1f2[q5](this[J1f2.Z93].height, 0.48); this[J1f2.C8Z] = PIXI[J1f2.f0s][J1f2.T9Z](Q5); this[J1f2.C8Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.C8Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.C8Z][J1f2.E93][J1f2.p1Z] = this[J1f2.C8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.E23][J1f2.N23](this[J1f2.C8Z]); this[J1f2.C8Z][J1f2.O5Z] = J1f2.k3s; this[J1f2.C8Z][J1f2.z23] = J1f2.k3s; this[J1f2.C8Z][J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Q5)); } ; this[J1f2.C8Z][J1f2.S5s] = function(E) { var X = "q2x" , S = "X2x"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Q5)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this.parent, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.C8Z][J1f2.R5Z] = this[J1f2.C8Z][J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); sounds.play("click_button"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]].pause(); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Q5)); TweenLite[J1f2.j4s](this.parent, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.C8Z][J1f2.w5s] = function(E) { var X = "i2x" , S = "R2x"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this.parent, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.C8Z][J1f2.y13] = this[J1f2.C8Z][J1f2.E5Z] = this[J1f2.C8Z][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Q5)); TweenLite[J1f2.j4s](this.parent, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.w83] = new PIXI[J1f2.P13](); this[J1f2.K1s][J1f2.N23](this[J1f2.w83]); this[J1f2.A6Z] = new PIXI[J1f2.Z83]("0",{ font: "GameScene_NumerosPuntajes", align: "left" }); this[J1f2.A6Z][J1f2.E93][J1f2.p1Z] = -this[J1f2.A6Z][J1f2.C53] * J1f2.m6s; this[J1f2.A6Z][J1f2.E93][J1f2.D0Z] = -this[J1f2.A6Z][J1f2.V6Z] * J1f2.m6s; this[J1f2.w83][J1f2.N23](this[J1f2.A6Z]); this[J1f2.w83][J1f2.E93][J1f2.D0Z] = J1f2[E5](this[J1f2.E23][J1f2.E93][J1f2.D0Z], this[J1f2.A6Z][J1f2.V6Z] * J1f2.q23); this[J1f2.w83][J1f2.E93][J1f2.p1Z] = J1f2[L5](this[J1f2.E23][J1f2.E93][J1f2.p1Z], this[J1f2.Z93].width * 0.5, this[J1f2.A6Z][J1f2.C53] * 0.5); this[J1f2.e03] = PIXI[J1f2.f0s][J1f2.T9Z](M); this[J1f2.e03][J1f2.f0Z][J1f2.p1Z] = this[J1f2.e03][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.e03][J1f2.E93][J1f2.p1Z] = J1f2[D0](defaultWidth, this[J1f2.e03].width * 0.46); this[J1f2.e03][J1f2.E93][J1f2.D0Z] = J1f2[t5](defaultHeight, (this[J1f2.e03].height * 0.46)); this[J1f2.l4s][J1f2.N23](this[J1f2.e03]); this[J1f2.e03][J1f2.j0Z] = J1f2.D6s; this[J1f2.a83] = PIXI[J1f2.f0s][J1f2.T9Z](I5); this[J1f2.a83][J1f2.f0Z][J1f2.p1Z] = J1f2.y4S; this[J1f2.a83][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.a83][J1f2.E93][J1f2.p1Z] = J1f2[h5](this[J1f2.e03][J1f2.E93][J1f2.p1Z], this[J1f2.a83].width * 0.5); this[J1f2.a83][J1f2.E93][J1f2.D0Z] = this[J1f2.e03][J1f2.E93][J1f2.D0Z]; this[J1f2.a83].scale[J1f2.p1Z] = 0; this[J1f2.l4s][J1f2.N23](this[J1f2.a83]); this[J1f2.e33] = new PIXI[J1f2.Z83]("Max",{ font: "GameScene_Niveles", align: "left" }); this[J1f2.e33][J1f2.E93][J1f2.p1Z] = J1f2[h8](this[J1f2.e03][J1f2.E93][J1f2.p1Z], this[J1f2.e33][J1f2.C53] * J1f2.m6s); this[J1f2.e33][J1f2.E93][J1f2.D0Z] = J1f2[S5](this[J1f2.e03][J1f2.E93][J1f2.D0Z], this[J1f2.e33][J1f2.V6Z] * J1f2.P73); this[J1f2.l4s][J1f2.N23](this[J1f2.e33]); this[J1f2.S1Z] = PIXI[J1f2.f0s][J1f2.T9Z](B5); this[J1f2.S1Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.S1Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.S1Z][J1f2.E93][J1f2.p1Z] = J1f2[A](this[J1f2.S1Z].width, 0.5); this[J1f2.S1Z][J1f2.E93][J1f2.D0Z] = J1f2[k](defaultHeight, this[J1f2.S1Z].height * 0.5); this[J1f2.S1Z][J1f2.j0Z] = J1f2.D6s; this[J1f2.l4s][J1f2.N23](this[J1f2.S1Z]); this[R] = PIXI[J1f2.f0s][J1f2.T9Z](d); this[R][J1f2.f0Z][J1f2.p1Z] = this[R][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[R][J1f2.E93][J1f2.D0Z] = this[J1f2.S1Z][J1f2.E93][J1f2.D0Z]; this[J1f2.l4s][J1f2.N23](this[R]); this[J1f2.H9s] = new PIXI[J1f2.Z83]("0",{ font: "GameScene_Score", align: "left" }); this[J1f2.H9s][J1f2.E93][J1f2.p1Z] = this[J1f2.S1Z][J1f2.E93][J1f2.p1Z] + J1f2[M3](this[J1f2.S1Z].width, 0.18) - J1f2[d1](this[J1f2.H9s][J1f2.C53], 0.5); this[J1f2.H9s][J1f2.E93][J1f2.D0Z] = J1f2[O](this[J1f2.S1Z][J1f2.E93][J1f2.D0Z], this[J1f2.H9s][J1f2.V6Z] * J1f2.I2s); this[J1f2.l4s][J1f2.N23](this[J1f2.H9s]); this[J1f2.I7Z] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.j9s); this[J1f2.I7Z].scale[J1f2.p1Z] = this[J1f2.I7Z].scale[J1f2.D0Z] = 0.6; this[J1f2.I7Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.I7Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.I7Z][J1f2.E93][J1f2.p1Z] = J1f2[J](this[J1f2.I7Z].width, 0.45); this[J1f2.I7Z][J1f2.E93][J1f2.D0Z] = this[J1f2.S1Z][J1f2.E93][J1f2.D0Z]; this[J1f2.l4s][J1f2.N23](this[J1f2.I7Z]); this[J1f2.S1Z][J1f2.E93][J1f2.p1Z] = J1f2[U](this[J1f2.S1Z].width, 0.5) + J1f2[i](this[J1f2.I7Z].width, 0.9); this[R][J1f2.E93][J1f2.p1Z] = J1f2[N](this[J1f2.S1Z][J1f2.E93][J1f2.p1Z], this[R].width * 0.5); this[J1f2.I7Z][J1f2.O5Z] = J1f2.k3s; this[J1f2.I7Z][J1f2.z23] = J1f2.k3s; this[J1f2.I7Z][J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.j9s)); } ; this[J1f2.I7Z][J1f2.S5s] = function(E) { var X = "l9x" , S = "J9x"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.j9s)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 0.65, y: 0.65, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.I7Z][J1f2.R5Z] = this[J1f2.I7Z][J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); gameMusic[J1f2.g6Z](); sounds.play("click_button"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][J1f2.c7Z] = J1f2.k3s; gameEngine[J1f2.C1Z](GAME_MODE[J1f2.M3s]); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.j9s)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.6, y: 0.6, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.I7Z][J1f2.w5s] = function(E) { var X = "m9x" , S = "e9x"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 0.65, y: 0.65, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.I7Z][J1f2.y13] = this[J1f2.I7Z][J1f2.E5Z] = this[J1f2.I7Z][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.j9s)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.6, y: 0.6, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; var N5 = PIXI[J1f2.d0Z][J1f2.U2s](J1f2.s63 + artSuffix + J1f2.D1Z); this[J1f2.Y8Z] = new PIXI[J1f2.N53](N5,defaultWidth,defaultHeight); this[J1f2.Y8Z][J1f2.E93][J1f2.p1Z] = this[J1f2.Y8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.Y2s][J1f2.N23](this[J1f2.Y8Z]); var Z5 = PIXI[J1f2.d0Z][J1f2.U2s](W1); this[J1f2.u1Z] = new PIXI[J1f2.N53](Z5,defaultWidth,defaultHeight); this[J1f2.u1Z][J1f2.E93][J1f2.p1Z] = this[J1f2.u1Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.u1Z][J1f2.j0Z] = J1f2.y4S; this[J1f2.Y2s][J1f2.N23](this[J1f2.u1Z]); this[J1f2.Y2Z] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.Q1s); this[J1f2.Y2Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.Y2Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.Y2Z][J1f2.E93][J1f2.p1Z] = J1f2[D](defaultWidth, J1f2.m6s); this[J1f2.Y2Z][J1f2.E93][J1f2.D0Z] = J1f2[J3](defaultHeight, J1f2.m6s); this[J1f2.Y2Z][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.Y2Z]); this[J1f2.z6s] = new PIXI[J1f2.P13](); this[J1f2.z6s][J1f2.a43] = J1f2.K5Z; this[J1f2.z6s][J1f2.E93][J1f2.p1Z] = J1f2[F](defaultWidth, J1f2.m6s); this[J1f2.z6s][J1f2.E93][J1f2.D0Z] = J1f2[Y](defaultHeight, J1f2.m6s); this[J1f2.Y2s][J1f2.N23](this[J1f2.z6s]); this[J1f2.F1Z] = new PIXI[J1f2.x93](B + artSuffix + J1f2.L8s); this[J1f2.F1Z][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.F1Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.z6s][J1f2.N23](this[J1f2.F1Z]); var i5 = { Android: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Android/i); }, BlackBerry: function() { return navigator[J1f2.Y6s][J1f2.e8s](/BlackBerry/i); }, iOS: function() { return navigator[J1f2.Y6s][J1f2.e8s](/iPhone|iPad|iPod/i); }, Opera: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Opera Mini/i); }, Windows: function() { return navigator[J1f2.Y6s][J1f2.e8s](/IEMobile/i); }, any: function() { return (i5[J1f2.K8s]() || i5[J1f2.l6Z]() || i5[J1f2.o0Z]() || i5[J1f2.l83]() || i5[J1f2.N6s]()); } }; if (i5[J1f2.m0Z]()) { this[J1f2.F1Z][J1f2.H1Z][J1f2.r5Z](j); this[J1f2.F1Z][J1f2.H1Z][J1f2.x9s](); } else { this[J1f2.F1Z][J1f2.H1Z][J1f2.r5Z](r3); this[J1f2.F1Z][J1f2.H1Z][J1f2.x9s](); } var w5 = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.W5s); w5[J1f2.f0Z][J1f2.p1Z] = w5[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; w5.scale[J1f2.p1Z] = w5.scale[J1f2.D0Z] = 0.9; var f3, S3; if (J1f2[Q3](defaultWidth, J1f2.B4s)) { f3 = this[J1f2.F1Z].width; S3 = this[J1f2.F1Z].height; } else { f3 = J1f2[P](this[J1f2.F1Z].width, 0.5); S3 = J1f2[l](this[J1f2.F1Z].height, 0.5); } w5[J1f2.E93][J1f2.p1Z] = this[J1f2.F1Z][J1f2.E93][J1f2.p1Z] + J1f2[m](f3, J1f2.J73); w5[J1f2.E93][J1f2.D0Z] = J1f2[u5](this[J1f2.F1Z][J1f2.E93][J1f2.D0Z], S3 * V); this[J1f2.z6s][J1f2.N23](w5); w5[J1f2.O5Z] = J1f2.k3s; w5[J1f2.z23] = J1f2.k3s; w5[J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.W5s)); } ; w5[J1f2.S5s] = function(E) { var X = "Y7x" , S = "s7x"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.W5s)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; w5[J1f2.R5Z] = w5[J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); sounds.play("cancel_or_close"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.D33](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.W5s)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; w5[J1f2.w5s] = function(E) { var X = "F7x" , S = "t7x"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; w5[J1f2.y13] = w5[J1f2.E5Z] = w5[J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.W5s)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.p3s] = J1f2.K5Z; } ; J1f2[J1f2.h13](GAME); GAME.GameHUD.prototype.init = function(E) { var X = "L5x" , S = "u5x" , Q = "T5x" , X5 = "I5x" , V = "K7x" , u5 = "g7x" , m = "D7x" , l = "x7x" , P = "k7x" , Q3 = "S7x"; this[J1f2.C8Z][J1f2.O5Z] = this[J1f2.C8Z][J1f2.z23] = J1f2.k3s; this[J1f2.K1s][J1f2.a43] = this[J1f2.l4s][J1f2.a43] = J1f2.K5Z; this[J1f2.Y8Z][J1f2.j0Z] = J1f2.w2s; this[J1f2.p4s] = J1f2.y4S; this[J1f2.c23] = J1f2.y4S; this[J1f2.A6Z][J1f2.Q33](this[J1f2.p4s] + J1f2.h5s); this[J1f2.A6Z][J1f2.N2Z](); this[J1f2.A6Z][J1f2.E93][J1f2.p1Z] = -this[J1f2.A6Z][J1f2.C53] * J1f2.m6s; this[J1f2.A6Z][J1f2.E93][J1f2.D0Z] = -this[J1f2.A6Z][J1f2.V6Z] * J1f2.m6s; this[J1f2.w83][J1f2.E93][J1f2.D0Z] = J1f2[Q3](this[J1f2.E23][J1f2.E93][J1f2.D0Z], this[J1f2.A6Z][J1f2.V6Z] * J1f2.q23); this[J1f2.w83][J1f2.E93][J1f2.p1Z] = J1f2[P](this[J1f2.E23][J1f2.E93][J1f2.p1Z], this[J1f2.Z93].width * 0.5, this[J1f2.A6Z][J1f2.C53] * 0.5); this[J1f2.e33][J1f2.Q33](J1f2.L03 + E[J1f2.m53]); this[J1f2.e33][J1f2.N2Z](); this[J1f2.e33][J1f2.E93][J1f2.p1Z] = J1f2[l](this[J1f2.e03][J1f2.E93][J1f2.p1Z], this[J1f2.e33][J1f2.C53] * J1f2.m6s); this[J1f2.e33][J1f2.E93][J1f2.D0Z] = J1f2[m](this[J1f2.e03][J1f2.E93][J1f2.D0Z], this[J1f2.e33][J1f2.V6Z] * J1f2.P73); this[J1f2.H9s][J1f2.Q33](E[J1f2.T2s] + J1f2.h5s); this[J1f2.H9s][J1f2.N2Z](); this[J1f2.H9s][J1f2.E93][J1f2.p1Z] = this[J1f2.S1Z][J1f2.E93][J1f2.p1Z] + J1f2[u5](this[J1f2.S1Z].width, 0.18) - J1f2[V](this[J1f2.H9s][J1f2.C53], 0.5); this[J1f2.H9s][J1f2.E93][J1f2.D0Z] = J1f2[X5](this[J1f2.S1Z][J1f2.E93][J1f2.D0Z], this[J1f2.H9s][J1f2.V6Z] * J1f2.I2s); this[J1f2.t63] = E[J1f2.k73](); this[J1f2.Z3s][J1f2.Q33](this[J1f2.t63] + J1f2.h5s); this[J1f2.Z3s][J1f2.N2Z](); this[J1f2.Z3s][J1f2.E93][J1f2.p1Z] = this[J1f2.N0Z][J1f2.E93][J1f2.p1Z] + J1f2[Q](this[J1f2.N0Z].width, 0.18) - J1f2[S](this[J1f2.Z3s][J1f2.C53], 0.5); this[J1f2.Z3s][J1f2.E93][J1f2.D0Z] = J1f2[X](this[J1f2.p0Z][J1f2.E93][J1f2.D0Z], this[J1f2.Z3s][J1f2.V6Z] * J1f2.r73); this[J1f2.a83].scale[J1f2.p1Z] = 0; this[J1f2.d23] = J1f2.y4S; this[J1f2.V33] = J1f2.y4S; this[J1f2.E6Z](E); this[J1f2.o3s] = LVLUP_STATE[J1f2.X53]; } ; GAME.GameHUD.prototype.showTutorial = function() { var E = "Tutorial" , X = "W5x"; sounds.play("tutorial_appear"); this[J1f2.z6s][J1f2.E93][J1f2.D0Z] -= defaultHeight; this[J1f2.z6s][J1f2.j0Z] = J1f2.F4S; this[J1f2.z6s].scale[J1f2.p1Z] = this[J1f2.z6s].scale[J1f2.D0Z] = 1; this[J1f2.z6s][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.z6s][J1f2.E93], J1f2.D6s, { y: J1f2[X](defaultHeight, J1f2.m6s), delay: J1f2.m6s, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); this[J1f2.F1Z][J1f2.o3s][J1f2.S7s](E, J1f2.k3s); this[J1f2.p3s] = J1f2.k3s; } ; GAME.GameHUD.prototype.closeTutorial = function() { TweenLite[J1f2.j4s](this[J1f2.z6s].scale, 0.2, { x: 0.4, y: 0.4, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.z6s], J1f2.D6s, { alpha: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); } ; GAME.GameHUD.prototype.readyMessageShow = function() { var E = "readyMessage"; this[J1f2.Y2Z][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2Z][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.Q1s)); TweenLite[J1f2.j4s](this[J1f2.Y2Z], J1f2.m6s, { alpha: J1f2.F4S, overwrite: J1f2.e8Z, delay: J1f2.V6s, onComplete: this[E], onCompleteScope: this }); } ; GAME.GameHUD.prototype.readyMessage = function() { sounds.play("ready"); this[J1f2.Y2Z].scale[J1f2.p1Z] = this[J1f2.Y2Z].scale[J1f2.D0Z] = 0.7; this[J1f2.Y2Z][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.Y2Z].scale, 1.7, { x: 0.8, y: 0.8, overwrite: "all", onComplete: this[J1f2.P0Z], onCompleteScope: this }); } ; GAME.GameHUD.prototype.goMessage = function(E) { var X = "R5x" , S = "GameScene_Go.png" , Q = "GameScene_Survival.png" , X5 = "p5x" , V = "h5x"; if (E) { if (J1f2[V](E[J1f2.m53], J1f2.Z9Z)) { if (J1f2[X5](gameEngine[J1f2.i5Z][J1f2.U33], J1f2.y4S)) { gameEngine[J1f2.i5Z][J1f2.U33] = J1f2.F4S; gameEngine[J1f2.i5Z].save(); } this[J1f2.Y2Z][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Q)); } else { this[J1f2.Y2Z][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](S)); } } else { this[J1f2.Y2Z][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](S)); } sounds.play("go"); if (J1f2[X](gameMusic[J1f2.A4S](), J1f2.y4S)) { gameMusic[J1f2.g6Z](); gameMusic.play(); } this[J1f2.Y2Z][J1f2.j0Z] = J1f2.F4S; this[J1f2.Y2Z][J1f2.a43] = J1f2.k3s; this[J1f2.Y2Z].scale[J1f2.p1Z] = this[J1f2.Y2Z].scale[J1f2.D0Z] = 1; TweenLite[J1f2.j4s](this[J1f2.Y2Z], J1f2.z8Z, { alpha: J1f2.y4S, delay: J1f2.m6s, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.Y8Z], J1f2.z8Z, { alpha: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); this[J1f2.E4s](); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.L9s](); } ; GAME.GameHUD.prototype.disablePause = function() { this[J1f2.C8Z][J1f2.O5Z] = this[J1f2.C8Z][J1f2.z23] = J1f2.K5Z; this[J1f2.I7Z][J1f2.O5Z] = this[J1f2.I7Z][J1f2.z23] = J1f2.K5Z; } ; GAME.GameHUD.prototype.enablePause = function() { this[J1f2.C8Z][J1f2.O5Z] = this[J1f2.C8Z][J1f2.z23] = J1f2.k3s; this[J1f2.I7Z][J1f2.O5Z] = this[J1f2.I7Z][J1f2.z23] = J1f2.k3s; } ; GAME.GameHUD.prototype.useGrenade = function() { var E = "y5x" , X = "E5x" , S = "i5x"; this[J1f2.t63] -= J1f2.F4S; this[J1f2.Z3s][J1f2.Q33](this[J1f2.t63] + J1f2.h5s); this[J1f2.Z3s][J1f2.N2Z](); this[J1f2.Z3s][J1f2.E93][J1f2.p1Z] = this[J1f2.N0Z][J1f2.E93][J1f2.p1Z] + J1f2[S](this[J1f2.N0Z].width, 0.18) - J1f2[X](this[J1f2.Z3s][J1f2.C53], 0.5); this[J1f2.Z3s][J1f2.E93][J1f2.D0Z] = J1f2[E](this[J1f2.p0Z][J1f2.E93][J1f2.D0Z], this[J1f2.Z3s][J1f2.V6Z] * J1f2.r73); } ; GAME.GameHUD.prototype.rechargeGrenades = function(E) { var X = "Q5x" , S = "k5x" , Q = "S5x"; sounds.play("reload_ammo"); this[J1f2.t63] = E[J1f2.k73](); this[J1f2.p0Z].scale[J1f2.p1Z] = 1.3; this[J1f2.p0Z].scale[J1f2.D0Z] = 0.7; TweenLite[J1f2.j4s](this[J1f2.p0Z].scale, 1.5, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); this[J1f2.Z3s][J1f2.Q33](this[J1f2.t63] + J1f2.h5s); this[J1f2.Z3s][J1f2.N2Z](); this[J1f2.Z3s][J1f2.E93][J1f2.p1Z] = this[J1f2.N0Z][J1f2.E93][J1f2.p1Z] + J1f2[Q](this[J1f2.N0Z].width, 0.18) - J1f2[S](this[J1f2.Z3s][J1f2.C53], 0.5); this[J1f2.Z3s][J1f2.E93][J1f2.D0Z] = J1f2[X](this[J1f2.p0Z][J1f2.E93][J1f2.D0Z], this[J1f2.Z3s][J1f2.V6Z] * J1f2.r73); } ; GAME.GameHUD.prototype.setLimitsExp = function(E) { var X = "n8x" , S = "o8x" , Q = "Survival" , X5 = "z8x" , V = "G8x" , u5 = "expNeed" , m = "P5x" , l = "r5x" , P = "V5x"; if (J1f2[P](E[J1f2.m53], J1f2.Z9Z)) { this[J1f2.e33][J1f2.Q33](J1f2.L03 + E[J1f2.m53]); this[J1f2.e33][J1f2.N2Z](); this[J1f2.e33][J1f2.E93][J1f2.p1Z] = J1f2[l](this[J1f2.e03][J1f2.E93][J1f2.p1Z], this[J1f2.e33][J1f2.C53] * J1f2.m6s); this[J1f2.e33][J1f2.E93][J1f2.D0Z] = J1f2[m](this[J1f2.e03][J1f2.E93][J1f2.D0Z], this[J1f2.e33][J1f2.V6Z] * J1f2.P73); this[J1f2.K1Z] = E[u5](J1f2[V](E[J1f2.m53], J1f2.F4S)); this[J1f2.U43] = E[u5](E[J1f2.m53]); var Q3 = this[J1f2.K1Z] , r3 = J1f2.y4S , j = this[J1f2.U43] , B = J1f2.F4S; this[J1f2.a83].scale[J1f2.p1Z] = Math[J1f2.N93](B, Math[J1f2.P6s](r3, J1f2[X5](((B - r3) / (j - Q3)), (this[J1f2.V33] - Q3)) + r3)); } else { this[J1f2.e33][J1f2.Q33](Q); this[J1f2.e33][J1f2.N2Z](); this[J1f2.e33][J1f2.E93][J1f2.p1Z] = J1f2[S](this[J1f2.e03][J1f2.E93][J1f2.p1Z], this[J1f2.e33][J1f2.C53] * J1f2.m6s); this[J1f2.e33][J1f2.E93][J1f2.D0Z] = J1f2[X](this[J1f2.e03][J1f2.E93][J1f2.D0Z], this[J1f2.e33][J1f2.V6Z] * J1f2.P73); this[J1f2.a83].scale[J1f2.p1Z] = 1; } } ; GAME.GameHUD.prototype.scoreUpdated = function(E) { var X = "A8x"; this[J1f2.c23] = J1f2[X]((E[J1f2.p4s] - this[J1f2.p4s]), J1f2.D6s); this[J1f2.v83] = E[J1f2.p4s]; window.score = this[J1f2.v83]; console.log(window.score); } ; GAME.GameHUD.prototype.expUpdated = function(E) { var X = "s8x" , S = "H8x"; if (J1f2[S](E[J1f2.m53], J1f2.Z9Z)) { this[J1f2.d23] = J1f2[X]((E[J1f2.V33] - this[J1f2.V33]), J1f2.D6s); this[J1f2.H93] = E[J1f2.V33]; } } ; GAME.GameHUD.prototype.livesUpdated = function(E) { var X = "l8x" , S = "J8x" , Q = "f8x" , X5 = "Y8x"; this[J1f2.H9s][J1f2.Q33](E[J1f2.T2s] + J1f2.h5s); this[J1f2.H9s][J1f2.N2Z](); this[J1f2.H9s][J1f2.E93][J1f2.p1Z] = this[J1f2.S1Z][J1f2.E93][J1f2.p1Z] + J1f2[X5](this[J1f2.S1Z].width, 0.18) - J1f2[Q](this[J1f2.H9s][J1f2.C53], 0.5); this[J1f2.H9s][J1f2.E93][J1f2.D0Z] = J1f2[S](this[J1f2.S1Z][J1f2.E93][J1f2.D0Z], this[J1f2.H9s][J1f2.V6Z] * J1f2.I2s); if (J1f2[X](gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.o3s], GAMESCENE_STATE[J1f2.n23])) { this[J1f2.u1Z][J1f2.j0Z] = J1f2.Q6s; TweenLite[J1f2.j4s](this[J1f2.u1Z], J1f2.Q6s, { alpha: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); } } ; GAME.GameHUD.prototype.show = function() { if (!this[J1f2.K1s][J1f2.a43]) { this[J1f2.K1s][J1f2.E93][J1f2.D0Z] = -this[J1f2.N0Z].height; this[J1f2.K1s][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.K1s][J1f2.E93], J1f2.Q6s, { y: J1f2.y4S, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); } if (!this[J1f2.l4s][J1f2.a43]) { this[J1f2.l4s][J1f2.E93][J1f2.D0Z] = this[J1f2.e03].height; this[J1f2.l4s][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.l4s][J1f2.E93], J1f2.Q6s, { y: J1f2.y4S, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); } this[J1f2.o3s] = LVLUP_STATE[J1f2.S3s]; } ; GAME.GameHUD.prototype.hide = function() { window['uptap'].ShowScreenVideo("游戏结束", ()=>{} ); console.log("游戏结束") var E = "hideHUD"; TweenLite[J1f2.j4s](this[J1f2.K1s][J1f2.E93], 0.4, { y: -this[J1f2.N0Z].height, ease: Circ[J1f2.h4S], overwrite: "all", onComplete: this[E], onCompleteScope: this[J1f2.K1s] }); TweenLite[J1f2.j4s](this[J1f2.l4s][J1f2.E93], 0.4, { y: this[J1f2.e03].height, ease: Circ[J1f2.h4S], overwrite: "all", onComplete: this[E], onCompleteScope: this[J1f2.l4s] }); } ; GAME.GameHUD.prototype.hideHUD = function() { this[J1f2.a43] = J1f2.K5Z; } ; GAME.GameHUD.prototype.restart = function() { gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.m13](); this[J1f2.a43] = J1f2.K5Z; } ; GAME.GameHUD.prototype.update = function(E) { var X = "n0x" , S = "o0x" , Q = "z0x" , X5 = "G0x" , V = "P8x" , u5 = "U8x" , m = "M8x" , l = "b8x" , P = "v8x" , Q3 = "j8x"; if (J1f2[Q3](this[J1f2.c23], 0)) { this[J1f2.p4s] += J1f2[P](this[J1f2.c23], E); if (J1f2[l](this[J1f2.p4s], this[J1f2.v83])) { this[J1f2.c23] = 0; this[J1f2.p4s] = this[J1f2.v83]; } this[J1f2.A6Z][J1f2.Q33](Math[J1f2.J4s](this[J1f2.p4s]) + ""); this[J1f2.A6Z][J1f2.N2Z](); this[J1f2.A6Z][J1f2.E93][J1f2.p1Z] = -this[J1f2.A6Z][J1f2.C53] * 0.5; this[J1f2.A6Z][J1f2.E93][J1f2.D0Z] = -this[J1f2.A6Z][J1f2.V6Z] * 0.5; this[J1f2.w83][J1f2.E93][J1f2.D0Z] = J1f2[m](this[J1f2.E23][J1f2.E93][J1f2.D0Z], this[J1f2.A6Z][J1f2.V6Z] * 0.14); this[J1f2.w83][J1f2.E93][J1f2.p1Z] = J1f2[u5](this[J1f2.E23][J1f2.E93][J1f2.p1Z], this[J1f2.Z93].width * 0.5, this[J1f2.A6Z][J1f2.C53] * 0.5); this[J1f2.w83].scale[J1f2.p1Z] = 0.8; this[J1f2.w83].scale[J1f2.D0Z] = 1.2; TweenLite[J1f2.j4s](this[J1f2.w83].scale, 0.5, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } if (J1f2[V](this[J1f2.d23], 0)) { this[J1f2.V33] += J1f2[X5](this[J1f2.d23], E); if (J1f2[Q](this[J1f2.V33], this[J1f2.H93])) { this[J1f2.d23] = 0; this[J1f2.V33] = this[J1f2.H93]; } var r3 = this[J1f2.K1Z] , j = 0 , B = this[J1f2.U43] , Y = 1; this[J1f2.a83].scale[J1f2.p1Z] = Math[J1f2.N93](Y, Math[J1f2.P6s](j, J1f2[S](((Y - j) / (B - r3)), (this[J1f2.V33] - r3)) + j)); if (J1f2[X](this[J1f2.a83].scale[J1f2.p1Z], 1)) { gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.Q9s](); } } } ; var LVLUP_STATE = { HIDE: J1f2.y4S, SHOW: J1f2.F4S } , GAME = GAME || { }; GAME[J1f2.d0s] = function(X5) { var V = "L3x" , u5 = "u3x" , m = "T3x" , l = "UpgradeScene_Recharge.png" , P = "k1x" , Q3 = "S1x" , r3 = "y1x" , j = "E1x" , B = "i1x" , Y = "UpgradeScene_Critical.png" , F = "o1x" , J3 = "z1x" , D = "UpgradeScene_CuadroBlanco.png" , W1 = "G1x" , N = "P0x" , i = "r0x" , U = "UpgradeScene_Damage.png" , J = "J0x" , O = "f0x" , d1 = "Y0x" , M3 = "s0x" , d = "Art/Animacion/PjBear_LevelUp/PjBearLevelUpData" , R = 0.54 , k = "H0x" , A = 0.72 , S5 = "A0x" , h8 = "UpgradeScene_LevelUpgrade.png"; this[J1f2.Y2s] = X5; var h5 = PIXI[J1f2.d0Z][J1f2.U2s](J1f2.s63 + artSuffix + J1f2.D1Z); this[J1f2.Y8Z] = new PIXI[J1f2.N53](h5,defaultWidth,defaultHeight); this[J1f2.Y8Z][J1f2.j0Z] = J1f2.N2s; this[J1f2.Y8Z][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.Y8Z]); this[J1f2.b93] = new PIXI[J1f2.P13](); this[J1f2.b93][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.b93]); this[J1f2.p33] = PIXI[J1f2.f0s][J1f2.T9Z](h8); this[J1f2.p33][J1f2.f0Z][J1f2.p1Z] = this[J1f2.p33][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.p33][J1f2.E93][J1f2.p1Z] = J1f2[S5](defaultWidth, A); this[J1f2.p33][J1f2.E93][J1f2.D0Z] = J1f2[k](defaultHeight, R); this[J1f2.b93][J1f2.N23](this[J1f2.p33]); this[J1f2.g1s] = new PIXI[J1f2.x93](d + artSuffix + J1f2.L8s); this[J1f2.g1s][J1f2.E93][J1f2.p1Z] = J1f2[M3](defaultWidth, A); this[J1f2.g1s][J1f2.E93][J1f2.D0Z] = J1f2[d1](defaultHeight, J1f2.M23); this[J1f2.b93][J1f2.N23](this[J1f2.g1s]); this[J1f2.g1s][J1f2.M5Z][J1f2.G2Z](J1f2.Y0Z, J1f2.S83, J1f2.r6s); this[J1f2.g1s][J1f2.M5Z][J1f2.G2Z](J1f2.S83, J1f2.Y0Z, J1f2.r6s); this[J1f2.A8Z] = new PIXI[J1f2.P13](); this[J1f2.A8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.A8Z]); var I5 = new PIXI[J1f2.P13](); I5[J1f2.E93][J1f2.p1Z] = J1f2[O](defaultWidth, J1f2.v93); I5[J1f2.E93][J1f2.D0Z] = J1f2[J](defaultHeight, J1f2.X23); I5.scale[J1f2.p1Z] = I5.scale[J1f2.D0Z] = 0.9; this[J1f2.A8Z][J1f2.N23](I5); this[J1f2.f03] = PIXI[J1f2.f0s][J1f2.T9Z](U); this[J1f2.f03][J1f2.f0Z][J1f2.p1Z] = this[J1f2.f03][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.f03][J1f2.E93][J1f2.p1Z] = this[J1f2.f03][J1f2.E93][J1f2.D0Z] = J1f2.y4S; I5[J1f2.N23](this[J1f2.f03]); this[J1f2.f03][J1f2.O5Z] = J1f2.k3s; this[J1f2.f03][J1f2.z23] = J1f2.k3s; this[J1f2.f03][J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](U)); } ; this[J1f2.f03][J1f2.S5s] = function(E) { var X = "j0x" , S = "l0x"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](U)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this.parent, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.f03][J1f2.R5Z] = this[J1f2.f03][J1f2.a6s] = function(E) { var X = "lvlUpDamage"; E[J1f2.b2s][J1f2.S93](); sounds.play("select_ability"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][X](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](U)); TweenLite[J1f2.j4s](this.parent, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.f03][J1f2.w5s] = function(E) { var X = "x0x" , S = "m0x"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this.parent, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.f03][J1f2.y13] = this[J1f2.f03][J1f2.E5Z] = this[J1f2.f03][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](U)); TweenLite[J1f2.j4s](this.parent, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.a2s] = new PIXI[J1f2.Z83]("1",{ font: "NivelHabilidad", align: "left" }); this[J1f2.a2s][J1f2.E93][J1f2.p1Z] = this[J1f2.f03][J1f2.E93][J1f2.p1Z] + J1f2[i](this[J1f2.f03].width, 0.31) - J1f2[N](this[J1f2.a2s][J1f2.C53], 0.5); this[J1f2.a2s][J1f2.E93][J1f2.D0Z] = J1f2[W1](this[J1f2.f03][J1f2.E93][J1f2.D0Z], this[J1f2.f03].height * 0.31); I5[J1f2.N23](this[J1f2.a2s]); this[J1f2.y6s] = PIXI[J1f2.f0s][J1f2.T9Z](D); this[J1f2.y6s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.y6s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.y6s][J1f2.E93][J1f2.p1Z] = this[J1f2.y6s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.y6s][J1f2.j0Z] = J1f2.y4S; I5[J1f2.N23](this[J1f2.y6s]); var t5 = new PIXI[J1f2.P13](); t5[J1f2.E93][J1f2.p1Z] = J1f2[J3](defaultWidth, J1f2.v93); t5[J1f2.E93][J1f2.D0Z] = J1f2[F](defaultHeight, J1f2.Q6s); t5.scale[J1f2.p1Z] = t5.scale[J1f2.D0Z] = 0.9; this[J1f2.A8Z][J1f2.N23](t5); this[J1f2.n3s] = PIXI[J1f2.f0s][J1f2.T9Z](Y); this[J1f2.n3s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.n3s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.n3s][J1f2.E93][J1f2.p1Z] = this[J1f2.n3s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; t5[J1f2.N23](this[J1f2.n3s]); this[J1f2.n3s][J1f2.O5Z] = J1f2.k3s; this[J1f2.n3s][J1f2.z23] = J1f2.k3s; this[J1f2.n3s][J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Y)); } ; this[J1f2.n3s][J1f2.S5s] = function(E) { var X = "A1x" , S = "n1x"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Y)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this.parent, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.n3s][J1f2.R5Z] = this[J1f2.n3s][J1f2.a6s] = function(E) { var X = "lvlUpCritical"; E[J1f2.b2s][J1f2.S93](); sounds.play("select_ability"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][X](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Y)); TweenLite[J1f2.j4s](this.parent, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.n3s][J1f2.w5s] = function(E) { var X = "O1x" , S = "q1x"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this.parent, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.n3s][J1f2.y13] = this[J1f2.n3s][J1f2.E5Z] = this[J1f2.n3s][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Y)); TweenLite[J1f2.j4s](this.parent, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.q9s] = new PIXI[J1f2.Z83]("1",{ font: "NivelHabilidad", align: "left" }); this[J1f2.q9s][J1f2.E93][J1f2.p1Z] = this[J1f2.n3s][J1f2.E93][J1f2.p1Z] + J1f2[B](this[J1f2.n3s].width, 0.31) - J1f2[j](this[J1f2.q9s][J1f2.C53], 0.5); this[J1f2.q9s][J1f2.E93][J1f2.D0Z] = J1f2[r3](this[J1f2.n3s][J1f2.E93][J1f2.D0Z], this[J1f2.n3s].height * 0.31); t5[J1f2.N23](this[J1f2.q9s]); this[J1f2.P8s] = PIXI[J1f2.f0s][J1f2.T9Z](D); this[J1f2.P8s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.P8s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.P8s][J1f2.E93][J1f2.p1Z] = this[J1f2.P8s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.P8s][J1f2.j0Z] = J1f2.y4S; t5[J1f2.N23](this[J1f2.P8s]); var D0 = new PIXI[J1f2.P13](); D0[J1f2.E93][J1f2.p1Z] = J1f2[Q3](defaultWidth, J1f2.v93); D0[J1f2.E93][J1f2.D0Z] = J1f2[P](defaultHeight, J1f2.W73); D0.scale[J1f2.p1Z] = D0.scale[J1f2.D0Z] = 0.9; this[J1f2.A8Z][J1f2.N23](D0); this[J1f2.z5s] = PIXI[J1f2.f0s][J1f2.T9Z](l); this[J1f2.z5s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.z5s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.z5s][J1f2.E93][J1f2.p1Z] = this[J1f2.z5s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; D0[J1f2.N23](this[J1f2.z5s]); this[J1f2.z5s][J1f2.O5Z] = J1f2.k3s; this[J1f2.z5s][J1f2.z23] = J1f2.k3s; this[J1f2.z5s][J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); } ; this[J1f2.z5s][J1f2.S5s] = function(E) { var X = "V1x" , S = "Q1x"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this.parent, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.z5s][J1f2.R5Z] = this[J1f2.z5s][J1f2.a6s] = function(E) { var X = "lvlUpAmmo"; E[J1f2.b2s][J1f2.S93](); sounds.play("select_ability"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][X](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); TweenLite[J1f2.j4s](this.parent, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.z5s][J1f2.w5s] = function(E) { var X = "N3x" , S = "c1x"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this.parent, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.z5s][J1f2.y13] = this[J1f2.z5s][J1f2.E5Z] = this[J1f2.z5s][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); TweenLite[J1f2.j4s](this.parent, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.parent.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.P7s] = new PIXI[J1f2.Z83]("1",{ font: "NivelHabilidad", align: "left" }); this[J1f2.P7s][J1f2.E93][J1f2.p1Z] = this[J1f2.z5s][J1f2.E93][J1f2.p1Z] + J1f2[m](this[J1f2.z5s].width, 0.31) - J1f2[u5](this[J1f2.P7s][J1f2.C53], 0.5); this[J1f2.P7s][J1f2.E93][J1f2.D0Z] = J1f2[V](this[J1f2.z5s][J1f2.E93][J1f2.D0Z], this[J1f2.z5s].height * 0.31); D0[J1f2.N23](this[J1f2.P7s]); this[J1f2.Q5s] = PIXI[J1f2.f0s][J1f2.T9Z](D); this[J1f2.Q5s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.Q5s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.Q5s][J1f2.E93][J1f2.p1Z] = this[J1f2.Q5s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.Q5s][J1f2.j0Z] = J1f2.y4S; D0[J1f2.N23](this[J1f2.Q5s]); this[J1f2.i9Z](); } ; J1f2[J1f2.I33](GAME); GAME.LvlUpHUD.prototype.init = function() { this[J1f2.Y8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.A8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.b93][J1f2.a43] = J1f2.K5Z; this[J1f2.U1s] = J1f2.y4S; this[J1f2.o3s] = LVLUP_STATE[J1f2.X53]; } ; GAME.LvlUpHUD.prototype.show = function(E, X, S) { var Q = "Q3x" , X5 = "k3x" , V = "S3x" , u5 = "y3x" , m = "E3x" , l = "i3x" , P = "R3x" , Q3 = "p3x" , r3 = "h3x" , j = "W3x"; this[J1f2.f03][J1f2.O5Z] = this[J1f2.f03][J1f2.z23] = J1f2.k3s; this[J1f2.n3s][J1f2.O5Z] = this[J1f2.n3s][J1f2.z23] = J1f2.k3s; this[J1f2.z5s][J1f2.O5Z] = this[J1f2.z5s][J1f2.z23] = J1f2.k3s; this[J1f2.g1s][J1f2.o3s][J1f2.S7s](J1f2.Y0Z, J1f2.k3s); this[J1f2.Y8Z][J1f2.j0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.Y8Z], J1f2.D6s, { alpha: J1f2.w2s, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); this[J1f2.A8Z][J1f2.E93][J1f2.p1Z] = -defaultWidth * J1f2.m6s; this[J1f2.A8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.A8Z][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.A8Z][J1f2.E93], J1f2.D6s, { x: J1f2.y4S, delay: J1f2.r6s, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); this[J1f2.b93][J1f2.E93][J1f2.p1Z] = J1f2[j](defaultWidth, J1f2.m6s); this[J1f2.b93][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.b93][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.b93][J1f2.E93], J1f2.D6s, { x: J1f2.y4S, delay: J1f2.r6s, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); if (J1f2[r3](E, J1f2.x9Z)) { this[J1f2.a2s][J1f2.Q33](J1f2.z9Z); this[J1f2.f03][J1f2.z23] = this[J1f2.f03][J1f2.O5Z] = J1f2.K5Z; } else { this[J1f2.a2s][J1f2.Q33](E + J1f2.h5s); } this[J1f2.a2s][J1f2.N2Z](); this[J1f2.a2s][J1f2.E93][J1f2.p1Z] = this[J1f2.f03][J1f2.E93][J1f2.p1Z] + J1f2[Q3](this[J1f2.f03].width, 0.31) - J1f2[P](this[J1f2.a2s][J1f2.C53], 0.5); if (J1f2[l](X, J1f2.x9Z)) { this[J1f2.q9s][J1f2.Q33](J1f2.z9Z); this[J1f2.n3s][J1f2.z23] = this[J1f2.n3s][J1f2.O5Z] = J1f2.K5Z; } else { this[J1f2.q9s][J1f2.Q33](X + J1f2.h5s); } this[J1f2.q9s][J1f2.N2Z](); this[J1f2.q9s][J1f2.E93][J1f2.p1Z] = this[J1f2.n3s][J1f2.E93][J1f2.p1Z] + J1f2[m](this[J1f2.n3s].width, 0.31) - J1f2[u5](this[J1f2.q9s][J1f2.C53], 0.5); if (J1f2[V](S, J1f2.x9Z)) { this[J1f2.P7s][ J1f2.Q33](J1f2.z9Z); this[J1f2.z5s][J1f2.z23] = this[J1f2.z5s][J1f2.O5Z] = J1f2.K5Z; } else { this[J1f2.P7s][J1f2.Q33](S + J1f2.h5s); } this[J1f2.P7s][J1f2.N2Z](); this[J1f2.P7s][J1f2.E93][J1f2.p1Z] = this[J1f2.z5s][J1f2.E93][J1f2.p1Z] + J1f2[X5](this[J1f2.z5s].width, 0.31) - J1f2[Q](this[J1f2.P7s][J1f2.C53], 0.5); this[J1f2.o3s] = LVLUP_STATE[J1f2.S3s]; } ; GAME.LvlUpHUD.prototype.updateDamageLevel = function(E) { var X = "P3x" , S = "r3x" , Q = "V3x"; if (J1f2[Q](E, J1f2.x9Z)) { this[J1f2.a2s][J1f2.Q33](J1f2.z9Z); } else { this[J1f2.a2s][J1f2.Q33](E + J1f2.h5s); } this[J1f2.a2s][J1f2.N2Z](); this[J1f2.a2s][J1f2.E93][J1f2.p1Z] = this[J1f2.f03][J1f2.E93][J1f2.p1Z] + J1f2[S](this[J1f2.f03].width, 0.31) - J1f2[X](this[J1f2.a2s][J1f2.C53], 0.5); this[J1f2.y6s][J1f2.j0Z] = J1f2.F4S; TweenLite[J1f2.j4s](this[J1f2.y6s], J1f2.w2s, { alpha: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); this[J1f2.A5Z](); this[J1f2.X2s](); this[J1f2.g1s][J1f2.o3s][J1f2.S7s](J1f2.S83, J1f2.k3s); } ; GAME.LvlUpHUD.prototype.updateCriticalLevel = function(E) { var X = "o4x" , S = "z4x" , Q = "G4x"; if (J1f2[Q](E, J1f2.x9Z)) { this[J1f2.q9s][J1f2.Q33](J1f2.z9Z); } else { this[J1f2.q9s][J1f2.Q33](E + J1f2.h5s); } this[J1f2.q9s][J1f2.N2Z](); this[J1f2.q9s][J1f2.E93][J1f2.p1Z] = this[J1f2.n3s][J1f2.E93][J1f2.p1Z] + J1f2[S](this[J1f2.n3s].width, 0.31) - J1f2[X](this[J1f2.q9s][J1f2.C53], 0.5); this[J1f2.P8s][J1f2.j0Z] = J1f2.F4S; TweenLite[J1f2.j4s](this[J1f2.P8s], J1f2.w2s, { alpha: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); this[J1f2.A5Z](); this[J1f2.X2s](); this[J1f2.g1s][J1f2.o3s][J1f2.S7s](J1f2.S83, J1f2.k3s); } ; GAME.LvlUpHUD.prototype.updateAmmoLevel = function(E) { var X = "H4x" , S = "A4x" , Q = "n4x"; if (J1f2[Q](E, J1f2.x9Z)) { this[J1f2.P7s][J1f2.Q33](J1f2.z9Z); } else { this[J1f2.P7s][J1f2.Q33](E + J1f2.h5s); } this[J1f2.P7s][J1f2.N2Z](); this[J1f2.P7s][J1f2.E93][J1f2.p1Z] = this[J1f2.z5s][J1f2.E93][J1f2.p1Z] + J1f2[S](this[J1f2.z5s].width, 0.31) - J1f2[X](this[J1f2.P7s][J1f2.C53], 0.5); this[J1f2.Q5s][J1f2.j0Z] = J1f2.F4S; TweenLite[J1f2.j4s](this[J1f2.Q5s], J1f2.w2s, { alpha: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); this[J1f2.A5Z](); this[J1f2.X2s](); this[J1f2.g1s][J1f2.o3s][J1f2.S7s](J1f2.S83, J1f2.k3s); } ; GAME.LvlUpHUD.prototype.disableButtons = function() { this[J1f2.f03][J1f2.O5Z] = this[J1f2.f03][J1f2.z23] = J1f2.K5Z; this[J1f2.n3s][J1f2.O5Z] = this[J1f2.n3s][J1f2.z23] = J1f2.K5Z; this[J1f2.z5s][J1f2.O5Z] = this[J1f2.z5s][J1f2.z23] = J1f2.K5Z; } ; GAME.LvlUpHUD.prototype.hide = function() { var E = "s4x"; TweenLite[J1f2.j4s](this[J1f2.Y8Z], J1f2.D6s, { alpha: J1f2.y4S, delay: J1f2.z8Z, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z, onComplete: this[J1f2.m13], onCompleteScope: this[J1f2.Y8Z] }); this[J1f2.A8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; TweenLite[J1f2.j4s](this[J1f2.A8Z][J1f2.E93], J1f2.D6s, { x: -defaultWidth * J1f2.m6s, delay: J1f2.z8Z, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z, onComplete: this[J1f2.q53], onCompleteScope: this[J1f2.A8Z] }); this[J1f2.b93][J1f2.E93][J1f2.D0Z] = J1f2.y4S; TweenLite[J1f2.j4s](this[J1f2.b93][J1f2.E93], J1f2.D6s, { x: J1f2[E](defaultWidth, J1f2.m6s), delay: J1f2.z8Z, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z, onComplete: this[J1f2.q53], onCompleteScope: this[J1f2.b93] }); } ; GAME.LvlUpHUD.prototype.invisible = function() { this[J1f2.a43] = J1f2.K5Z; } ; GAME.LvlUpHUD.prototype.restart = function() { gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.m13](J1f2.k3s); this[J1f2.a43] = J1f2.K5Z; } ; GAME.LvlUpHUD.prototype.update = function(E) { var X = "f4x" , S = "Y4x"; this[J1f2.p33].scale[J1f2.p1Z] = 0.95 + J1f2[S](0.05, Math[J1f2.D63](this[J1f2.U1s] * 4)); this[J1f2.p33].scale[J1f2.D0Z] = 0.95 + J1f2[X](0.05, Math[J1f2.D63](this[J1f2.U1s] * 4 + Math[J1f2.p2s] * 0.25)); this[J1f2.U1s] += E; } ; var PAUSE_STATE = { HIDE: J1f2.y4S, SHOW: J1f2.F4S } , GAME = GAME || { }; GAME[J1f2.I9Z] = function(X5) { var V = "GameScene_BotonResumeHold.png" , u5 = "y6G" , m = "E6G" , l = "GameScene_BotonResume.png" , P = "n6G" , Q3 = "o6G" , r3 = "v4x" , j = "j4x" , B = 0.35 , Y = "l4x" , F = "J4x" , J3 = "GameScene_PauseTexto.png"; this[J1f2.Y2s] = X5; var D = PIXI[J1f2.d0Z][J1f2.U2s](J1f2.s63 + artSuffix + J1f2.D1Z); this[J1f2.Y8Z] = new PIXI[J1f2.N53](D,defaultWidth,defaultHeight); this[J1f2.Y8Z][J1f2.j0Z] = J1f2.N2s; this[J1f2.Y8Z][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.Y8Z]); this[J1f2.T0Z] = new PIXI[J1f2.P13](); this[J1f2.T0Z][J1f2.a43] = J1f2.K5Z; this[J1f2.Y2s][J1f2.N23](this[J1f2.T0Z]); var W1 = PIXI[J1f2.f0s][J1f2.T9Z](J3); W1[J1f2.f0Z][J1f2.p1Z] = W1[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; W1[J1f2.E93][J1f2.p1Z] = J1f2[F](defaultWidth, J1f2.m6s); W1[J1f2.E93][J1f2.D0Z] = J1f2[Y](defaultHeight, B); this[J1f2.T0Z][J1f2.N23](W1); var N = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.l2Z); N[J1f2.f0Z][J1f2.p1Z] = N[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; N.scale[J1f2.p1Z] = N.scale[J1f2.D0Z] = 0.9; N[J1f2.E93][J1f2.p1Z] = J1f2[j](defaultWidth, J1f2.D6s); N[J1f2.E93][J1f2.D0Z] = J1f2[r3](defaultHeight, J1f2.P73); this[J1f2.T0Z][J1f2.N23](N); N[J1f2.O5Z] = J1f2.k3s; N[J1f2.z23] = J1f2.k3s; N[J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.o23)); } ; N[J1f2.S5s] = function(E) { var X = "M4x" , S = "b4x"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.o23)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; N[J1f2.R5Z] = N[J1f2.a6s] = function(E) { var X = "g4x"; E[J1f2.b2s][J1f2.S93](); if (J1f2[X](gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.q2Z][J1f2.p4s], gameEngine[J1f2.i5Z][J1f2.p4s])) { gameEngine[J1f2.i5Z][J1f2.p4s] = Math[J1f2.J4s](gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.q2Z][J1f2.p4s]); gameEngine[J1f2.i5Z].save(); } gameMusic[J1f2.g6Z](); sounds.play("click_button"); if (gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.S5Z]) { gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.S5Z] = J1f2.K5Z; HTML5API_levelEnded({ position: J1f2.F7Z, show_widget: J1f2.k3s }); } gameEngine[J1f2.C1Z](GAME_MODE[J1f2.M3s]); this[J1f2.y73](PIXI[J1f2.d0Z ][J1f2.T9Z](J1f2.l2Z)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; N[J1f2.w5s] = function(E) { var X = "I6G" , S = "K4x"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; N[J1f2.y13] = N[J1f2.E5Z] = N[J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.l2Z)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; if (!gameEngine[J1f2.i5Z][J1f2.J1s]) { this[J1f2.U63] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.d3s); } else { this[J1f2.U63] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.O83); } this[J1f2.U63][J1f2.f0Z][J1f2.p1Z] = this[J1f2.U63][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.U63].scale[J1f2.p1Z] = this[J1f2.U63].scale[J1f2.D0Z] = 0.9; this[J1f2.U63][J1f2.E93][J1f2.p1Z] = J1f2[Q3](defaultWidth, J1f2.m6s); this[J1f2.U63][J1f2.E93][J1f2.D0Z] = J1f2[P](defaultHeight, J1f2.P73); this[J1f2.T0Z][J1f2.N23](this[J1f2.U63]); this[J1f2.U63][J1f2.O5Z] = J1f2.k3s; this[J1f2.U63][J1f2.z23] = J1f2.k3s; this[J1f2.U63][J1f2.S5s] = function(E) { var X = "H6G" , S = "A6G"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.U63][J1f2.R5Z] = this[J1f2.U63][J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); if (!gameEngine[J1f2.i5Z][J1f2.J1s]) { gameEngine[J1f2.i5Z][J1f2.J1s] = J1f2.k3s; gameEngine[J1f2.i5Z][J1f2.W9s] = J1f2.k3s; gameEngine[J1f2.i5Z].save(); gameEngine[J1f2.G1s](); gameEngine[J1f2.x13](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.O83)); } else { gameEngine[J1f2.i5Z][J1f2.J1s] = J1f2.K5Z; gameEngine[J1f2.i5Z][J1f2.W9s] = J1f2.K5Z; gameEngine[J1f2.i5Z].save(); gameEngine[J1f2.g8s](); gameEngine[J1f2.g5Z](); sounds.play("click_button"); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.d3s)); } TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.U63][J1f2.w5s] = function(E) { var X = "B6G" , S = "O6G"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.U63][J1f2.y13] = this[J1f2.U63][J1f2.E5Z] = this[J1f2.U63][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; var i = PIXI[J1f2.f0s][J1f2.T9Z](l); i[J1f2.f0Z][J1f2.p1Z] = i[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; i.scale[J1f2.p1Z] = i.scale[J1f2.D0Z] = 0.9; i[J1f2.E93][ J1f2.p1Z] = J1f2[m](defaultWidth, J1f2.N2s); i[J1f2.E93][J1f2.D0Z] = J1f2[u5](defaultHeight, J1f2.P73); this[J1f2.T0Z][J1f2.N23](i); i[J1f2.O5Z] = J1f2.k3s; i[J1f2.z23] = J1f2.k3s; i[J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](V)); } ; i[J1f2.S5s] = function(E) { var X = "k6G" , S = "S6G"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](V)); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; i[J1f2.R5Z] = i[J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); sounds.play("click_button"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][J1f2.C6s](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; i[J1f2.w5s] = function(E) { var X = "U6G" , S = "M6G"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; i[J1f2.y13] = i[J1f2.E5Z] = i[J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.i9Z](); } ; J1f2[J1f2.G3s](GAME); GAME.PauseHUD.prototype.init = function() { if (!gameEngine[J1f2.i5Z][J1f2.J1s]) { this[J1f2.U63][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.d3s)); } else { this[J1f2.U63][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.O83)); } this[J1f2.X2s](); this[J1f2.o3s] = PAUSE_STATE[J1f2.X53]; } ; GAME.PauseHUD.prototype.show = function() { this[J1f2.Y8Z][J1f2.j0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.Y8Z], J1f2.D6s, { alpha: J1f2.N2s, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); this[J1f2.T0Z][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.T0Z][J1f2.E93][J1f2.D0Z] = -defaultHeight; this[J1f2.T0Z][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.T0Z][J1f2.E93], J1f2.V6s, { y: J1f2.y4S, delay: J1f2.r6s, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); } ; GAME.PauseHUD.prototype.hide = function() { this[J1f2.Y8Z][J1f2.a43] = J1f2.K5Z; this[J1f2.T0Z][J1f2.a43] = J1f2.K5Z; } ; GAME.PauseHUD.prototype.update = function(E) { } ; var GAME = GAME || { }; GAME[J1f2.s8Z] = function(E) { this[J1f2.K0Z] = E; this[J1f2.J6Z] = E[J1f2.J6Z]; this[J1f2.f1Z] = E[J1f2.f1Z]; this[J1f2.U5s] = E[J1f2.U5s]; this[J1f2.G6s] = E[J1f2.G6s]; } ; J1f2[J1f2.v13](GAME); GAME.CollisionManager.prototype.test = function() { var E = "m7G", X = "e7G", S = "swapChildren", Q = "a7G", X5 = "F7G", V = "t7G", u5 = "B7G", m = "O7G", l = "colum", P = "q7G", Q3 = "X7G", r3 = "Z7G", j = "C7G", B = "d7G", Y = "w7G", F = "N7G", J3 = "c9G", D = "setIsArrived", W1 = "U9G", N = "M9G", i = "b9G", U = "v9G", J = "explode", O = "j9G", d1 = "l9G", M3 = "J9G", d = "f9G", R = "Y9G", k = "s9G", A = "H9G", S5 = "A9G", h8 = "n9G", h5 = "o9G", I5 = "z9G", t5 = "G9G", D0 = "damagePower", M = "P2G", L5 = "r2G", E5 = "V2G", Q5 = "Q2G", q5 = "k2G", V5 = "grenadeFloorExplode", p5 = "S2G", m5 = "shake", W5 = "y2G", y5 = "criticalChance", r5 = "E2G", k5 = "i2G", T5 = "hitBall", x5 = "homeRun", K5 = "R2G", B5 = "p2G", N5 = "h2G", Z5 = "W2G", i5 = "L2G", w5 = "u2G", f3 = "T2G", S3 = "I2G", V3 = "K6G", e5, O5; for (e5 = 0; J1f2[V3](e5, this[J1f2.f1Z][J1f2.X8Z].length); e5++) { var C5 = this[J1f2.f1Z][J1f2.X8Z][e5]; if (J1f2[S3](C5[J1f2.o3s], GRENADE_STATE[J1f2.I93])) { var G3 = [ ]; for (O5 = 0; J1f2[f3](O5, this[J1f2.J6Z][J1f2.Z7Z].length); O5++) { var D5 = this[J1f2.J6Z][J1f2.Z7Z][O5]; if (J1f2[w5](D5[J1f2.o3s], ENEMY_STATE[J1f2.B1s])) { var v3 = Math[J1f2.T13](J1f2[i5]((C5[J1f2.R8s][J1f2.E93][J1f2.p1Z] - D5[J1f2.O93][J1f2.p1Z]), (C5[J1f2.R8s][J1f2.E93][J1f2.p1Z] - D5[J1f2.O93][J1f2.p1Z])) + J1f2[Z5]((C5[J1f2.R8s][J1f2.E93][J1f2.D0Z] - D5[J1f2.O93][J1f2.D0Z]), (C5[J1f2.R8s][J1f2.E93][J1f2.D0Z] - D5[J1f2.O93][J1f2.D0Z]))); if (J1f2[N5](v3, D5[J1f2.Z43]) && J1f2[B5](D5[J1f2.n3Z], ENEMY_TYPE[J1f2.e7Z]) && J1f2[K5](Math[J1f2.y1s](), D5[J1f2.q4S])) { C5[x5](); D5[T5](); break; } else { if (J1f2[k5](v3, D5[J1f2.A2Z])) { G3[J1f2.A0Z](D5); } } } } if (J1f2[r5](C5[J1f2.o3s], GRENADE_STATE[J1f2.I93])) { var T3 = false , z3 = 1 , u3 = this[J1f2.G6s][y5](); if (J1f2[W5](Math[J1f2.y1s](), u3)) { z3 = 2; T3 = true; this[J1f2.K0Z][m5](J1f2[p5](defaultWidth, 0.06), 1); this[J1f2.f1Z][V5](C5[J1f2.R8s][J1f2.E93], FLOOR_TYPE[J1f2.I6Z]); } else { this[J1f2.K0Z][m5](J1f2[q5](defaultWidth, 0.03), 0.6); this[J1f2.f1Z][V5](C5[J1f2.R8s][J1f2.E93], FLOOR_TYPE[J1f2.W2s]); } var a5 = 0 , h3 = 0 , l3 = 0; for (O5 = 0; J1f2[Q5](O5, G3.length); O5++) { var D5 = G3[O5] , v3 = Math[J1f2.T13](J1f2[E5]((C5[J1f2.R8s][J1f2.E93][J1f2.p1Z] - D5[J1f2.O93][J1f2.p1Z]), (C5[J1f2.R8s][J1f2.E93][J1f2.p1Z] - D5[J1f2.O93][J1f2.p1Z])) + J1f2[L5]((C5[J1f2.R8s][J1f2.E93][J1f2.D0Z] - D5[J1f2.O93][J1f2.D0Z]), (C5[J1f2.R8s][J1f2.E93][J1f2.D0Z] - D5[J1f2.O93][J1f2.D0Z]))); if (J1f2[M](v3, D5[J1f2.Z43])) { var W3 = D5[J1f2.Z0s] , n3 = this[J1f2.G6s][D0]() , p3 = D5[J1f2.Z43] , i3 = J1f2[t5](this[J1f2.G6s][D0](), 0.6) , b3 = Math[J1f2.N93](n3, Math[J1f2.P6s](i3, J1f2[I5](((i3 - n3) / (p3 - W3)), (v3 - W3)) + n3)); b3 *= z3; b3 = Math[J1f2.J4s](b3); D5[J1f2.X0s](b3); if (J1f2[h5](D5[J1f2.o3s], ENEMY_STATE[J1f2.G03]) && J1f2[h8](this[J1f2.G6s], PLAYER_STATE[J1f2.G03])) { l3 += 1; h3 += D5[J1f2.V33]; a5 += D5[J1f2.p4s]; } } else { if (J1f2[S5](v3, D5[J1f2.A2Z])) { var W3 = D5[J1f2.Z43] , n3 = J1f2[A](this[J1f2.G6s][D0](), 0.6) , p3 = D5[J1f2.A2Z] , i3 = J1f2[k](this[J1f2.G6s][D0](), 0.3) , b3 = Math[J1f2.N93](n3, Math[J1f2.P6s](i3, J1f2[R](((i3 - n3) / (p3 - W3)), (v3 - W3)) + n3)); b3 *= z3; b3 = Math[J1f2.J4s](b3); if (J1f2[d](b3, 0)) { D5[J1f2.X0s](b3); if (J1f2[M3](D5[J1f2.o3s], ENEMY_STATE[J1f2.G03]) && J1f2[d1](this[J1f2.G6s], PLAYER_STATE[J1f2.G03])) { l3 += 1; h3 += D5[J1f2.V33]; a5 += D5[J1f2.p4s]; } } } } } this[J1f2.G6s][J1f2.V33] += h3; this[J1f2.G6s][J1f2.p4s] += J1f2[O](a5, l3); C5[J](T3, l3); this[J1f2.K0Z][J1f2.r7s](); this[J1f2.K0Z][J1f2.N13](); } } } if (J1f2[U](this[J1f2.G6s], PLAYER_STATE[J1f2.G03])) { var j3 = false; for (O5 = 0; J1f2[i](O5, this[J1f2.J6Z][J1f2.Z7Z].length); O5++) { var D5 = this[J1f2.J6Z][J1f2.Z7Z][O5]; if (J1f2[N](D5[J1f2.o3s], ENEMY_STATE[J1f2.B1s]) && J1f2[W1](D5[J1f2.R8s][J1f2.E93][J1f2.D0Z] - D5[J1f2.R8s].height * 0.1, this[J1f2.U5s][J1f2.E93][J1f2.D0Z])) { this[J1f2.G6s][J1f2.X0s](D5[J1f2.H8Z]); D5[D](); j3 = true; } } if (j3) { this[J1f2.K0Z][J1f2.W7s](); } } for (e5 = 0; J1f2[J3](e5, this[J1f2.J6Z][J1f2.Z7Z].length); e5++) { var s3 = this[J1f2.J6Z][J1f2.Z7Z][e5]; if (J1f2[F](s3[J1f2.o3s], ENEMY_STATE[J1f2.B1s]) || J1f2[Y](s3[J1f2.o3s], ENEMY_STATE[J1f2.G03])) { for (O5 = 0; J1f2[B](O5, this[J1f2.J6Z][J1f2.Z7Z].length); O5++) { var P3 = this[J1f2.J6Z][J1f2.Z7Z][O5]; if (J1f2[j](s3, P3)) { continue; } if (J1f2[r3](P3[J1f2.o3s], ENEMY_STATE[J1f2.B1s]) || J1f2[Q3](P3[J1f2.o3s], ENEMY_STATE[J1f2.G03]) && J1f2[P](s3[J1f2.d7Z], P3[l])) { var v3 = Math[J1f2.T13](J1f2[m]((s3[J1f2.O93][J1f2.p1Z] - P3[J1f2.O93][J1f2.p1Z]), (s3[J1f2.O93][J1f2.p1Z] - P3[J1f2.O93][J1f2.p1Z])) + J1f2[u5]((s3[J1f2.O93][J1f2.D0Z] - P3[J1f2.O93][J1f2.D0Z]), (s3[J1f2.O93][J1f2.D0Z] - P3[J1f2.O93][J1f2.D0Z]))); if (J1f2[V](v3, s3[J1f2.Z43] + P3[J1f2.Z43])) { var k3 = s3[J1f2.J03][J1f2.k8Z][J1f2.i6Z](s3[J1f2.Y2s]) , H3 = P3[J1f2.J03][J1f2.k8Z][J1f2.i6Z](P3[J1f2.Y2s]); if (J1f2[X5](s3[J1f2.R8s][J1f2.E93][J1f2.D0Z], P3[J1f2.R8s][J1f2.E93][J1f2.D0Z]) && J1f2[Q](k3, H3)) { s3[J1f2.J03][S](s3[J1f2.Y2s], P3[J1f2.Y2s]); } else { if (J1f2[X](s3[J1f2.R8s][J1f2.E93][J1f2.D0Z], P3[J1f2.R8s][J1f2.E93][J1f2.D0Z]) && J1f2[E](k3, H3)) { s3[J1f2.J03][S](s3[J1f2.Y2s], P3[J1f2.Y2s]); } } } } } } } } ; var GAME = GAME || { } , GAMESCENE_STATE = { TUTORIAL: J1f2.y4S, READY: J1f2.F4S, PLAYING: J1f2.J4S, LOSE: J1f2.t4S, LVLUP: J1f2.Q4S, PAUSE: J1f2.b4S, ENEMIES: J1f2.m4S }; GAME[J1f2.a73] = function(X5, V, u5) { var m = "notPresionado" , l = "h5G" , P = "W5G" , Q3 = "Art/GameScene/CuadroBlanco.png" , r3 = "GameScene_CirculoRecharge.png" , j = "GameScene_BarraRecharge.png" , B = "L5G" , Y = "u5G" , F = 0.85 , J3 = "T5G" , D = "I5G" , W1 = "GameScene_Limite.png" , N = "K7G" , i = "g7G" , U = "topContainer" , J = "hudContainer" , O = "shadowContainer" , d1 = "playerFloorContainer" , M3 = "playerContainer" , d = "enemiesContainer" , R = "D7G" , k = "x7G"; this[J1f2.Y2s] = X5; this.width = V; this.height = u5; this[J1f2.f6s] = new PIXI[J1f2.P13](); this[J1f2.f6s][J1f2.E93][J1f2.p1Z] = J1f2[k]((this.width - defaultWidth), 0.5); this[J1f2.f6s][J1f2.E93][J1f2.D0Z] = J1f2[R]((this.height - defaultHeight), 0.5); this[J1f2.Y2s][J1f2.N23](this[J1f2.f6s]); this[J1f2.a1s] = new PIXI[J1f2.P13](); this[J1f2.a1s][J1f2.E93][J1f2.p1Z] = this[J1f2.a1s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.f6s][J1f2.N23](this[J1f2.a1s]); this[J1f2.Q1Z] = new PIXI[J1f2.P13](); this[d] = new PIXI[J1f2.P13](); this[M3] = new PIXI[J1f2.P13](); this[d1] = new PIXI[J1f2.P13](); this[O] = new PIXI[J1f2.P13](); this[J1f2.r3S] = new PIXI[J1f2.P13](); this[J] = new PIXI[J1f2.P13](); this[U] = new PIXI[J1f2.P13](); this[J1f2.a1s][J1f2.N23](this[J1f2.Q1Z]); this[J1f2.a1s][J1f2.N23](this[d]); this[J1f2.a1s][J1f2.N23](this[d1]); this[J1f2.a1s][J1f2.N23](this[J1f2.r3S]); this[J1f2.a1s][J1f2.N23](this[M3]); this[J1f2.f6s][J1f2.N23](this[O]); this[J1f2.f6s][J1f2.N23](this[J]); this[J1f2.f6s][J1f2.N23](this[U]); var A = PIXI[J1f2.f0s][J1f2.U2s](J1f2.l5s + artSuffix + J1f2.D1Z); A[J1f2.f0Z][J1f2.p1Z] = A[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; A[J1f2.E93][J1f2.p1Z] = J1f2[i](defaultWidth, J1f2.m6s); A[J1f2.E93][J1f2.D0Z] = J1f2[N](defaultHeight, J1f2.m6s); this[J1f2.Q1Z][J1f2.N23](A); var S5 = PIXI[J1f2.f0s][J1f2.U2s](J1f2.Q7s + artSuffix + J1f2.D1Z); S5[J1f2.f0Z][J1f2.p1Z] = S5[J1f2.f0Z][J1f2.D0Z] = J1f2.y4S; S5[J1f2.E93][J1f2.p1Z] = S5[J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[O][J1f2.N23](S5); this[J1f2.U5s] = new PIXI[J1f2.f0s][J1f2.T9Z](W1); this[J1f2.U5s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.U5s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.U5s][J1f2.E93][J1f2.p1Z] = J1f2[D](defaultWidth, J1f2.m6s); this[J1f2.U5s][J1f2.E93][J1f2.D0Z] = J1f2[J3](defaultHeight, F); this[J1f2.Q1Z][J1f2.N23](this[J1f2.U5s]); this[J1f2.G6s] = new GAME[J1f2.V53](this[M3],this[d1]); this[J1f2.J6Z] = new GAME[J1f2.s7Z](this[d]); this[J1f2.f1Z] = new GAME[J1f2.Q53](this[J1f2.r3S],this[J1f2.Q1Z]); this[J1f2.r93] = new GAME[J1f2.s8Z](this); this[J1f2.a9s] = new GAME[J1f2.n03](this); var h8 = PIXI[J1f2.d0Z][J1f2.U2s](J1f2.s63 + artSuffix + J1f2.D1Z); this[J1f2.Y8Z] = new PIXI[J1f2.N53](h8,defaultWidth,defaultHeight); this[J1f2.Y8Z][J1f2.E93][J1f2.p1Z] = this[J1f2.Y8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.Y8Z][J1f2.j0Z] = J1f2.y4S; this[J][J1f2.N23](this[J1f2.Y8Z]); this[J1f2.e5Z] = new PIXI[J1f2.P13](); this[J1f2.e5Z][J1f2.a43] = J1f2.K5Z; this[J1f2.e5Z][J1f2.E93][J1f2.p1Z] = J1f2[Y](defaultWidth, J1f2.m6s); this[J1f2.e5Z][J1f2.E93][J1f2.D0Z] = J1f2[B](defaultHeight, J1f2.m6s); this[J][J1f2.N23](this[J1f2.e5Z]); this[J1f2.i8Z] = PIXI[J1f2.f0s][J1f2.T9Z](j); this[J1f2.i8Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.i8Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.i8Z][J1f2.E93][J1f2.p1Z] = this[J1f2.i8Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.e5Z][J1f2.N23](this[J1f2.i8Z]); this[J1f2.w6Z] = PIXI[J1f2.f0s][J1f2.T9Z](r3); this[J1f2.w6Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.w6Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.w6Z][J1f2.E93][J1f2.p1Z] = -this[J1f2.i8Z].width * 0.5; this[J1f2.w6Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.e5Z][J1f2.N23](this[J1f2.w6Z]); this[J1f2.l1s] = PIXI[J1f2.f0s][J1f2.T9Z](r3); this[J1f2.l1s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.l1s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.l1s][J1f2.E93][J1f2.p1Z] = -this[J1f2.i8Z].width * 0.5; this[J1f2.l1s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.l1s][J1f2.j0Z] = J1f2.y4S; this[J1f2.e5Z][J1f2.N23](this[J1f2.l1s]); this[J1f2.w6Z][J1f2.O5Z] = J1f2.k3s; this[J1f2.w6Z][J1f2.z23] = J1f2.k3s; this[J1f2.w6Z][J1f2.f4S] = J1f2.K5Z; var h5 = PIXI[J1f2.d0Z][J1f2.U2s](Q3); this[J1f2.w73] = new PIXI[J1f2.N53](h5,defaultWidth,defaultHeight); this[J1f2.w73][J1f2.E93][J1f2.p1Z] = this[J1f2.w73][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.w73][J1f2.j0Z] = J1f2.y4S; this[J][J1f2.N23](this[J1f2.w73]); this[J1f2.a5s] = PIXI[J1f2.f0s][J1f2.T9Z](J1f2.M53); this[J1f2.a5s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.a5s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.a5s].scale[J1f2.p1Z] = this[J1f2.a5s].scale[J1f2.D0Z] = 0.9; this[J1f2.a5s][J1f2.E93][J1f2.p1Z] = J1f2[P](defaultWidth, J1f2.m6s); this[J1f2.a5s][J1f2.E93][J1f2.D0Z] = J1f2[l](this[J1f2.a5s].height, 0.5); this[J1f2.a5s][J1f2.n3Z] = ENEMY_TYPE[J1f2.W2s]; this[J1f2.a5s][J1f2.a43] = J1f2.K5Z; this[J1f2.a5s][J1f2.f4S] = J1f2.K5Z; this[J][J1f2.N23](this[J1f2.a5s]); this[J1f2.a5s][J1f2.O5Z] = J1f2.k3s; this[J1f2.a5s][J1f2.z23] = J1f2.k3s; this[J1f2.a5s][J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); } ; this[J1f2.a5s][J1f2.S5s] = function(E) { var X = "R5G" , S = "p5G"; E[J1f2.b2s][J1f2.S93](); this[J1f2.f4S] = J1f2.k3s; var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.a5s][J1f2.R5Z] = this[J1f2.a5s][J1f2.a6s] = function(E) { var X = "showEnemiesMessage"; E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][X](this[J1f2.n3Z]); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all", onComplete: gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][m], onCompleteScope: gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]] }); } ; this[J1f2.a5s][J1f2.w5s] = function(E) { var X = "l5G" , S = "J5G"; E[J1f2.b2s][J1f2.S93](); this[J1f2.f4S] = J1f2.k3s; var Q = J1f2[S](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, J1f2.D6s, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], J1f2.j23, Q), ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.a5s][J1f2.y13] = this[J1f2.a5s][J1f2.E5Z] = this[J1f2.a5s][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); TweenLite[J1f2.j4s](this, J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all", onComplete: gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][m], onCompleteScope: gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]] }); } ; this[J1f2.H53] = J1f2.y4S; this[J1f2.q2Z] = new GAME[J1f2.u5s](this[J]); this[J1f2.B7s] = new GAME[J1f2.J43](this[U]); this[J1f2.J5Z] = new GAME[J1f2.I9Z](this[U]); this[J1f2.x4S] = new GAME[J1f2.d0s](this[ U]); this[J1f2.U83] = new GAME[J1f2.l8Z](this[U]); } ; J1f2[J1f2.b3s](GAME); GAME.GameScene.prototype.resize = function(E, X) { var S = "m5G" , Q = "e5G"; this.width = E; this.height = X; this[J1f2.f6s][J1f2.E93][J1f2.p1Z] = J1f2[Q]((this.width - defaultWidth), 0.5); this[J1f2.f6s][J1f2.E93][J1f2.D0Z] = J1f2[S]((this.height - defaultHeight), 0.5); } ; GAME.GameScene.prototype.notPresionado = function() { this[J1f2.a5s][J1f2.f4S] = J1f2.K5Z; this[J1f2.H53] = J1f2.y4S; } ; GAME.GameScene.prototype.onEnter = function() { var E = "showTutorial"; this[J1f2.J6Z][J1f2.i9Z](); this[J1f2.f1Z][J1f2.i9Z](); this[J1f2.G6s][J1f2.i9Z](); this[J1f2.G6s][J1f2.R8s][J1f2.O5Z] = this[J1f2.G6s][J1f2.R8s][J1f2.z23] = J1f2.K5Z; this[J1f2.B7s][J1f2.i9Z](); this[J1f2.J5Z][J1f2.i9Z](); this[J1f2.U83][J1f2.i9Z](); this[J1f2.x4S][J1f2.i9Z](); this[J1f2.q2Z][J1f2.i9Z](this[J1f2.G6s]); this[J1f2.a9s][J1f2.q6Z](this[J1f2.G6s][J1f2.m53]); this[J1f2.i8s] = J1f2.K5Z; this[J1f2.I63] = J1f2.K5Z; this[J1f2.a5s][J1f2.a43] = J1f2.K5Z; this[J1f2.U1s] = J1f2.y4S; this[J1f2.e5Z][J1f2.a43] = J1f2.K5Z; if (!this[J1f2.q2Z][J1f2.p3s]) { this[J1f2.q2Z][E](); this[J1f2.o3s] = GAMESCENE_STATE[J1f2.S13]; } else { this[J1f2.q2Z][J1f2.W63](); this[J1f2.o3s] = GAMESCENE_STATE[J1f2.h0s]; } this[J1f2.S5Z] = J1f2.K5Z; } ; GAME.GameScene.prototype.startLevel = function() { var E = "startAnimation"; this[J1f2.G6s][J1f2.R8s][J1f2.O5Z] = this[J1f2.G6s][J1f2.R8s][J1f2.z23] = J1f2.k3s; this[J1f2.w6Z][J1f2.O5Z] = this[J1f2.w6Z][J1f2.z23] = J1f2.k3s; this[J1f2.a5s][J1f2.O5Z] = this[J1f2.a5s][J1f2.z23] = J1f2.k3s; this[J1f2.G6s][J1f2.C6s](); this[J1f2.G6s][E](); this[J1f2.J6Z][J1f2.C6s](); this[J1f2.a9s][J1f2.q6Z](this[J1f2.G6s][J1f2.m53]); this[J1f2.q2Z][J1f2.Y23](); this[J1f2.o3s] = GAMESCENE_STATE[J1f2.n23]; if (!this[J1f2.S5Z]) { this[J1f2.S5Z] = J1f2.k3s; HTML5API_levelStarted(); } } ; GAME.GameScene.prototype.mouseDown = function(E) { var X = "h8G" , S = "W8G" , Q = "L8G" , X5 = "u8G" , V = "T8G" , u5 = "I8G" , m = "K5G" , l = "chargeGrenade" , P = "g5G" , Q3 = "D5G" , r3 = "x5G" , j = "isTouching" , B = E[J1f2.q1s](this[J1f2.f6s]) , Y = { Android: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Android/i); }, BlackBerry: function() { return navigator[J1f2.Y6s][J1f2.e8s](/BlackBerry/i); }, iOS: function() { return navigator[J1f2.Y6s][J1f2.e8s](/iPhone|iPad|iPod/i); }, Opera: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Opera Mini/i); }, Windows: function() { return navigator[J1f2.Y6s][J1f2.e8s](/IEMobile/i); }, any: function() { return (Y[J1f2.K8s]() || Y[J1f2.l6Z]() || Y[J1f2.o0Z]() || Y[J1f2.l83]() || Y[J1f2.N6s]()); } }; if (this[J1f2.G6s][j](B) && J1f2[r3](this[J1f2.G6s][J1f2.o3s], PLAYER_STATE[J1f2.b5s]) && J1f2[Q3](this[J1f2.o3s], GAMESCENE_STATE[J1f2.n23]) && J1f2[P](this[J1f2.q2Z][J1f2.t63], 0)) { this[J1f2.G6s][l](); this[J1f2.G6s][J1f2.l7s](B); this[J1f2.q2Z][J1f2.K9s](); } if (this[J1f2.e5Z][J1f2.a43] && J1f2[m](this[J1f2.o3s], GAMESCENE_STATE[J1f2.n23])) { B = E[J1f2.q1s](this[J1f2.e5Z]); if (J1f2[u5](B[J1f2.p1Z], this[J1f2.w6Z][J1f2.E93][J1f2.p1Z] - this[J1f2.w6Z].width * 0.5) && J1f2[V](B[J1f2.p1Z], this[J1f2.w6Z][J1f2.E93][J1f2.p1Z] + this[J1f2.w6Z].width * 0.5) && J1f2[X5](B[J1f2.D0Z], this[J1f2.w6Z][J1f2.E93][J1f2.D0Z] + this[J1f2.w6Z].height * 0.5) && J1f2[Q](B[J1f2.D0Z], this[J1f2.w6Z][J1f2.E93][J1f2.D0Z] - this[J1f2.w6Z].height * 0.5)) { if (Y[J1f2.m0Z]()) { this[J1f2.w6Z][J1f2.f4S] = true; this[J1f2.w6Z][J1f2.E93][J1f2.p1Z] = Math[J1f2.N93](J1f2[S](this[J1f2.i8Z].width, 0.5), Math[J1f2.P6s](-this[J1f2.i8Z].width * 0.5, B[J1f2.p1Z])); } else { if (!this[J1f2.w6Z][J1f2.f4S]) { this[J1f2.w6Z][J1f2.f4S] = true; TweenLite[J1f2.j4s](this[J1f2.w6Z][J1f2.E93], 0.2, { x: J1f2[X](this[J1f2.i8Z].width, 0.5), ease: Circ[J1f2.h4S], overwrite: "all", onComplete: this[J1f2.z3s], onCompleteScope: this }); } } } } } ; GAME.GameScene.prototype.mouseMove = function(E) { var X = "i8G" , S = "R8G" , Q = "p8G" , X5 = E[J1f2.q1s](this[J1f2.f6s]) , V = { Android: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Android/i); }, BlackBerry: function() { return navigator[J1f2.Y6s][J1f2.e8s](/BlackBerry/i); }, iOS: function() { return navigator[J1f2.Y6s][J1f2.e8s](/iPhone|iPad|iPod/i); }, Opera: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Opera Mini/i); }, Windows: function() { return navigator[J1f2.Y6s][J1f2.e8s](/IEMobile/i); }, any: function() { return (V[J1f2.K8s]() || V[J1f2.l6Z]() || V[J1f2.o0Z]() || V[J1f2.l83]() || V[J1f2.N6s]()); } }; if (J1f2[Q](this[J1f2.G6s][J1f2.o3s], PLAYER_STATE[J1f2.u13]) && J1f2[S](this[J1f2.o3s], GAMESCENE_STATE[J1f2.n23])) { this[J1f2.G6s][J1f2.l7s](X5); } if (this[J1f2.e5Z][J1f2.a43] && this[J1f2.w6Z][J1f2.f4S] && V[J1f2.m0Z]()) { X5 = E[J1f2.q1s](this[J1f2.e5Z]); this[J1f2.w6Z][J1f2.E93][J1f2.p1Z] = Math[J1f2.N93](J1f2[X](this[J1f2.i8Z].width, 0.5), Math[J1f2.P6s](-this[J1f2.i8Z].width * 0.5, X5[J1f2.p1Z])); } } ; GAME.GameScene.prototype.mouseUp = function(E) { var X = "P8G" , S = "r8G" , Q = "stopShooting" , X5 = "V8G" , V = "Q8G" , u5 = "useGrenade" , m = "shootGranade" , l = "k8G" , P = "S8G" , Q3 = "y8G" , r3 = "E8G" , j = E[J1f2.q1s](this[J1f2.f6s]) , B = { Android: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Android/i); }, BlackBerry: function() { return navigator[J1f2.Y6s][J1f2.e8s](/BlackBerry/i); }, iOS: function() { return navigator[J1f2.Y6s][J1f2.e8s](/iPhone|iPad|iPod/i); }, Opera: function() { return navigator[J1f2.Y6s][J1f2.e8s](/Opera Mini/i); }, Windows: function() { return navigator[J1f2.Y6s][J1f2.e8s](/IEMobile/i); }, any: function() { return (B[J1f2.K8s]() || B[J1f2.l6Z]() || B[J1f2.o0Z]() || B[J1f2.l83]() || B[J1f2.N6s]()); } }; if (J1f2[r3](this[J1f2.G6s][J1f2.o3s], PLAYER_STATE[J1f2.u13]) && J1f2[Q3](this[J1f2.o3s], GAMESCENE_STATE[J1f2.n23])) { var Y = { x: this[J1f2.G6s][J1f2.t0Z][J1f2.p1Z] + J1f2[P](this[J1f2.G6s][J1f2.t0Z].width, 0.5), y: this[J1f2.G6s][J1f2.t0Z][J1f2.D0Z] + J1f2[l](this[J1f2.G6s][J1f2.t0Z].height, 0.5) }; this[J1f2.f1Z][m](Y, this[J1f2.G6s][J1f2.b8s][J1f2.E93]); this[J1f2.q2Z][u5](); this[J1f2.q2Z][J1f2.Y23](); if (J1f2[V](this[J1f2.q2Z][J1f2.t63], 0)) { this[J1f2.w6Z][J1f2.E93][J1f2.p1Z] = -this[J1f2.i8Z].width * 0.5; this[J1f2.e5Z][J1f2.j0Z] = 0; this[J1f2.e5Z].scale[J1f2.p1Z] = this[J1f2.e5Z].scale[J1f2.D0Z] = 0.4; this[J1f2.e5Z][J1f2.a43] = true; this[J1f2.w6Z][J1f2.H9Z] = 0; this[J1f2.Z03] = 0; this[J1f2.l1s][J1f2.E93][J1f2.p1Z] = this[J1f2.w6Z][J1f2.E93][J1f2.p1Z]; this[J1f2.l1s][J1f2.E93][J1f2.D0Z] = this[J1f2.w6Z][J1f2.E93][J1f2.D0Z]; TweenLite[J1f2.j4s](this[J1f2.w6Z], 0.6, { rotation: J1f2[X5](2, Math[J1f2.p2s]), ease: Circ[J1f2.h4S], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.e5Z], 0.3, { alpha: 1, ease: Circ[J1f2.h4S], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.e5Z].scale, 0.3, { x: 1, y: 1, ease: Circ[J1f2.h4S], overwrite: "all" }); } this[J1f2.G6s][Q](this[J1f2.q2Z][J1f2.t63]); } if (this[J1f2.e5Z][J1f2.a43] && this[J1f2.w6Z][J1f2.f4S] && B[J1f2.m0Z]()) { j = E[J1f2.q1s](this[J1f2.e5Z]); this[J1f2.w6Z][J1f2.E93][J1f2.p1Z] = Math[J1f2.N93](J1f2[S](this[J1f2.i8Z].width, 0.5), Math[J1f2.P6s](-this[J1f2.i8Z].width * 0.5, j[J1f2.p1Z])); if (J1f2[X](this[J1f2.w6Z][J1f2.E93][J1f2.p1Z], this[J1f2.i8Z].width * 0.4)) { TweenLite[J1f2.j4s](this[J1f2.w6Z][J1f2.E93], 0.2, { x: -this[J1f2.i8Z].width * 0.5, ease: Circ[J1f2.h4S], overwrite: "all" }); } else { this[J1f2.z3s](); } this[J1f2.w6Z][J1f2.f4S] = false; } } ; GAME.GameScene.prototype.rechargeAction = function() { var E = "recharge" , X = "rechargeGrenades"; TweenLite[J1f2.j4s](this[J1f2.e5Z], J1f2.D6s, { alpha: J1f2.y4S, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z, onComplete: this[J1f2.q53], onCompleteScope: this[J1f2.e5Z] }); TweenLite[J1f2.j4s](this[J1f2.e5Z].scale, 0.2, { x: 0.4, y: 0.4, ease: Circ[J1f2.h4S], overwrite: "all" }); this[J1f2.q2Z][X](this[J1f2.G6s]); this[J1f2.G6s][E](); if (this[J1f2.G33]) { this[J1f2.G33].pause(); this[J1f2.G33] = J1f2.F3s; } this[J1f2.w6Z][J1f2.f4S] = J1f2.K5Z; } ; GAME.GameScene.prototype.closeTutorial = function() { var E = "G0G"; if (J1f2[E](this[J1f2.o3s], GAMESCENE_STATE[J1f2.S13])) { this[J1f2.q2Z][J1f2.D33](); this[J1f2.q2Z][J1f2.W63](); this[J1f2.o3s] = GAMESCENE_STATE[J1f2.h0s]; } } ; GAME.GameScene.prototype.appearButtonNew = function(E) { var X = "Y0G" , S = "Enemies_NewMetal.png" , Q = "s0G" , X5 = "Enemies_NewSkate.png" , V = "H0G" , u5 = "Enemies_NewBaseball.png" , m = "A0G" , l = "Enemies_NewTank.png" , P = "n0G" , Q3 = "Enemies_NewFast.png" , r3 = "o0G" , j = "z0G"; this[J1f2.a5s][J1f2.O5Z] = this[J1f2.a5s][J1f2.z23] = J1f2.k3s; this[J1f2.a5s][J1f2.n3Z] = E; if (J1f2[j](E, ENEMY_TYPE[J1f2.W2s])) { this[J1f2.a5s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.M53)); } else { if (J1f2[r3](E, ENEMY_TYPE[J1f2.d73])) { this[J1f2.a5s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](Q3)); } else { if (J1f2[P](E, ENEMY_TYPE[J1f2.O9Z])) { this[J1f2.a5s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](l)); } else { if (J1f2[m](E, ENEMY_TYPE[J1f2.e7Z])) { this[J1f2.a5s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](u5)); } else { if (J1f2[V](E, ENEMY_TYPE[J1f2.p7Z])) { this[J1f2.a5s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](X5)); } else { if (J1f2[Q](E, ENEMY_TYPE[J1f2.K7s])) { this[J1f2.a5s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](S)); } } } } } } this[J1f2.a5s][J1f2.E93][J1f2.D0Z] = -this[J1f2.a5s].height * 0.5; this[J1f2.a5s][J1f2.a43] = J1f2.k3s; this[J1f2.H53] = J1f2.y4S; TweenLite[J1f2.j4s](this[J1f2.a5s][J1f2.E93], 0.4, { y: J1f2[X](this[J1f2.a5s].height, 0.5), ease: Circ[J1f2.h4S], overwrite: "all" }); } ; GAME.GameScene.prototype.disappearButtonNew = function() { this[J1f2.a5s][J1f2.O5Z] = this[J1f2.a5s][J1f2.z23] = J1f2.K5Z; TweenLite[J1f2.j4s](this[J1f2.a5s][J1f2.E93], 0.4, { y: -this[J1f2.a5s].height * 0.5, ease: Circ[J1f2.h4S], overwrite: "all", onComplete: this[J1f2.q53], onCompleteScope: this[J1f2.a5s] }); } ; GAME.GameScene.prototype.invisible = function() { this[J1f2.a43] = J1f2.K5Z; } ; GAME.GameScene.prototype.showEnemiesMessage = function(E) { if (!this[J1f2.I63]) { this[J1f2.G6s].pause(); this[J1f2.J6Z].pause(); this[J1f2.G6s][J1f2.R8s][J1f2.O5Z] = this[J1f2.G6s][J1f2.R8s][J1f2.z23] = J1f2.K5Z; this[J1f2.w6Z][J1f2.O5Z] = this[J1f2.w6Z][J1f2.z23] = J1f2.K5Z; this[J1f2.N4s](); this[J1f2.B7s][J1f2.E4s](E); this[J1f2.q2Z][J1f2.K9s](); this[J1f2.o3s] = GAMESCENE_STATE[J1f2.h5Z]; } } ; GAME.GameScene.prototype.closeEnemiesMessage = function() { var E = "f0G"; if (J1f2[E](this[J1f2.o3s], GAMESCENE_STATE[J1f2.h5Z])) { this[J1f2.G6s][J1f2.C6s](); this[J1f2.J6Z][J1f2.C6s](); this[J1f2.B7s][J1f2.X2s](); this[J1f2.G6s][J1f2.R8s][J1f2.O5Z] = this[J1f2.G6s][J1f2.R8s][J1f2.z23] = J1f2.k3s; this[J1f2.w6Z][J1f2.O5Z] = this[J1f2.w6Z][J1f2.z23] = J1f2.k3s; this[J1f2.a5s][J1f2.O5Z] = this[J1f2.a5s][J1f2.z23] = J1f2.k3s; this[J1f2.q2Z][J1f2.Y23](); this[J1f2.o3s] = GAMESCENE_STATE[J1f2.n23]; } } ; GAME.GameScene.prototype.pause = function() { var E = "PAUSE" , X = "J0G"; if (J1f2[X](this[J1f2.o3s], GAMESCENE_STATE[J1f2.n23]) && !this[J1f2.I63]) { this[J1f2.G6s].pause(); this[J1f2.J6Z].pause(); this[J1f2.J5Z][J1f2.E4s](); this[J1f2.q2Z][J1f2.K9s](); this[J1f2.w6Z][J1f2.O5Z] = this[J1f2.w6Z][J1f2.z23] = false; this[J1f2.G6s][J1f2.R8s][J1f2.O5Z] = this[J1f2.G6s][J1f2.R8s][J1f2.z23] = false; this[J1f2.a5s][J1f2.O5Z] = this[J1f2.a5s][J1f2.z23] = false; this[J1f2.o3s] = GAMESCENE_STATE[E]; } } ; GAME.GameScene.prototype.unpause = function() { this[J1f2.J5Z][J1f2.X2s](); this[J1f2.q2Z][J1f2.E4s](); this[J1f2.q2Z][J1f2.W63](); this[J1f2.q2Z][J1f2.E6Z](this[J1f2.G6s]); this[J1f2.G6s][J1f2.R8s][J1f2.H1Z][J1f2.r5Z](gameEngine[J1f2.i5Z][J1f2.w8Z]); this[J1f2.G6s][J1f2.R8s][J1f2.H1Z][J1f2.x9s](); this[J1f2.o3s] = GAMESCENE_STATE[J1f2.h0s]; } ; GAME.GameScene.prototype.lose = function() { // updateShare(window.level,window.score); // Play68.setRankingLevelScoreDesc(window.level,window.score,Play68.rankingShowType.RANKING_SHOW); console.log(window.level + ' / ' + window.score); var E = "l0G"; if (J1f2[E](this[J1f2.o3s], GAMESCENE_STATE[J1f2.q63])) { if (this[J1f2.I63]) { this[J1f2.J13].pause(); } this[J1f2.e5Z][J1f2.a43] = J1f2.K5Z; this[J1f2.N4s](); this[J1f2.U83][J1f2.E4s](this[J1f2.q2Z][J1f2.p4s]); this[J1f2.G6s][J1f2.R8s][J1f2.O5Z] = this[J1f2.G6s][J1f2.R8s][J1f2.z23] = J1f2.K5Z; this[J1f2.q2Z][J1f2.K9s](); this[J1f2.q2Z][J1f2.X2s](); gameMusic[J1f2.t6Z](J1f2.F4S, J1f2.y4S, J1f2.V6s, function() { gameMusic[J1f2.g6Z](); gameMusic.volume(1); gameoverMusic.play(); }); this[J1f2.o3s] = GAMESCENE_STATE[J1f2.q63]; if (this[J1f2.S5Z]) { this[J1f2.S5Z] = J1f2.K5Z; HTML5API_levelEnded({ position: J1f2.F7Z, show_widget: J1f2.k3s }); } } } ; GAME.GameScene.prototype.lvlUp = function() { var E = 400 , X = "lvlUpActions" , S = "j0G"; if (J1f2[S](this[J1f2.o3s], GAMESCENE_STATE[J1f2.M1Z]) && !this[J1f2.I63]) { this[J1f2.I63] = J1f2.k3s; this[J1f2.J13] = TweenLite[J1f2.j4s](this[J1f2.U5s], J1f2.F4S, { alpha: J1f2.F4S, overwrite: J1f2.e8Z, onComplete: this[X], onCompleteScope: this }); this[J1f2.w73][J1f2.j0Z] = J1f2.N2s; TweenLite[J1f2.j4s](this[J1f2.w73], J1f2.w2s, { alpha: J1f2.y4S, ease: Sine[J1f2.h4S], overwrite: J1f2.e8Z }); this[J1f2.J6Z][J1f2.Q9s](); gameMusic[J1f2.t6Z](J1f2.F4S, J1f2.V6s, E, function() { winMusic.play(); }); if (this[J1f2.S5Z]) { this[J1f2.S5Z] = J1f2.K5Z; HTML5API_levelEnded({ position: J1f2.F7Z, show_widget: J1f2.k3s }); } } if (typeof (window.level) == 'undefined') { window.level = 1; } // updateShare(window.level,window.score); // Play68.setRankingLevelScoreDesc(window.level,window.score); console.log(window.level + '**' + window.score); } ; GAME.GameScene.prototype.lvlUpActions = function() { var E = "cleanTarget"; this[J1f2.G6s][E](this[J1f2.q2Z][J1f2.t63]); this[J1f2.G6s].pause(); this[J1f2.J6Z].pause(); this[J1f2.x4S][J1f2.E4s](this[J1f2.G6s][J1f2.P3S], this[J1f2.G6s][J1f2.F1s], this[J1f2.G6s][J1f2.R53]); this[J1f2.q2Z][J1f2.K9s](); this[J1f2.q2Z][J1f2.X2s](); this[J1f2.N4s](); this[J1f2.G6s][J1f2.R8s][J1f2.O5Z] = this[J1f2.G6s][J1f2.R8s][J1f2.z23] = J1f2.K5Z; this[J1f2.a5s][J1f2.O5Z] = this[J1f2.a5s][J1f2.z23] = J1f2.K5Z; this[J1f2.w6Z][J1f2.O5Z] = this[J1f2.w6Z][J1f2.z23] = J1f2.K5Z; this[J1f2.w6Z][J1f2.f4S] = J1f2.K5Z; TweenLite[J1f2.j4s](this[J1f2.w6Z][J1f2.E93], 0.2, { x: -this[J1f2.i8Z].width * 0.5, ease: Circ[J1f2.h4S], overwrite: "all" }); this[J1f2.I63] = J1f2.K5Z; this[J1f2.o3s] = GAMESCENE_STATE[J1f2.M1Z]; } ; GAME.GameScene.prototype.lvlUpDamage = function() { var E = "updateDamageLevel"; this[J1f2.G6s][J1f2.P3S] += J1f2.F4S; this[J1f2.G6s][J1f2.m53] += J1f2.F4S; window.level = this[J1f2.G6s][J1f2.m53]; console.log(this[J1f2.G6s][J1f2.m53] + '-lvlUpDamage'); this[J1f2.x4S][E](this[J1f2.G6s][J1f2.P3S]); gameMusic[J1f2.t6Z](gameMusic.volume(), 1, 1000); } ; GAME.GameScene.prototype.lvlUpCritical = function() { var E = "updateCriticalLevel"; this[J1f2.G6s][J1f2.F1s] += J1f2.F4S; this[J1f2.G6s][J1f2.m53] += J1f2.F4S; window.level = this[J1f2.G6s][J1f2.m53]; console.log(this[J1f2.G6s][J1f2.m53] + '-lvlUpCritical'); this[J1f2.x4S][E](this[J1f2.G6s][J1f2.F1s]); gameMusic[J1f2.t6Z](gameMusic.volume(), 1, 1000); } ; GAME.GameScene.prototype.lvlUpAmmo = function() { var E = "updateAmmoLevel"; this[J1f2.G6s][J1f2.R53] += J1f2.F4S; this[J1f2.G6s][J1f2.m53] += J1f2.F4S; window.level = this[J1f2.G6s][J1f2.m53]; console.log(this[J1f2.G6s][J1f2.m53] + '-lvlUpAmmo'); this[J1f2.x4S][E](this[J1f2.G6s][J1f2.R53]); gameMusic[J1f2.t6Z](gameMusic.volume(), 1, 1000); } ; GAME.GameScene.prototype.restart = function(E) { this[J1f2.q2Z][J1f2.E4s](); this[J1f2.q2Z][J1f2.E6Z](this[J1f2.G6s]); if (E) { this[J1f2.q2Z][J1f2.P0Z](this[J1f2.G6s]); } this[J1f2.L9s](); } ; GAME.GameScene.prototype.scoreUpdated = function() { this[J1f2.q2Z][J1f2.r7s](this[J1f2.G6s]); } ; GAME.GameScene.prototype.expUpdated = function() { this[J1f2.q2Z][J1f2.N13](this[J1f2.G6s]); } ; GAME.GameScene.prototype.livesUpdated = function() { var E = "v0G"; if (J1f2[E](this[J1f2.o3s], GAMESCENE_STATE[J1f2.n23])) { sounds.play("lost_live"); } this[J1f2.q2Z][J1f2.W7s](this[J1f2.G6s]); } ; GAME.GameScene.prototype.rechargeGhostRestart = function() { TweenLite[J1f2.j4s](this[J1f2.l1s], J1f2.m6s, { alpha: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); this[J1f2.Z03] = J1f2.y4S; this[J1f2.G33] = J1f2.F3s; } ; GAME.GameScene.prototype.shake = function(E, X) { this[J1f2.w43] = X; this[J1f2.P2s] = E; this[J1f2.V9s] = -this[J1f2.P2s] / this[J1f2.w43]; this[J1f2.i8s] = J1f2.k3s; } ; GAME.GameScene.prototype.update = function(E) { var X = "a1G" , S = "F1G" , Q = "t1G" , X5 = "B1G" , V = "O1G" , u5 = "q1G" , m = "X1G" , l = "Z1G" , P = "C1G" , Q3 = "d1G" , r3 = "rechargeGhostRestart" , j = "w1G" , B = "N1G" , Y = "c0G" , F = "U0G" , J3 = "test" , D = "M0G" , W1 = "b0G"; if (J1f2[W1](this[J1f2.o3s], GAMESCENE_STATE[J1f2.n23]) || J1f2[D](this[J1f2.o3s], GAMESCENE_STATE[J1f2.q63])) { if (!this[J1f2.I63]) { this[J1f2.a9s][J1f2.T73](E); } this[J1f2.f1Z][J1f2.T73](E); this[J1f2.J6Z][J1f2.T73](E); this[J1f2.G6s][J1f2.T73](E); this[J1f2.r93][J3](); if (this[J1f2.e5Z][J1f2.a43]) { this[J1f2.U1s] += E; this[J1f2.Z03] += E; this[J1f2.w6Z].scale[J1f2.p1Z] = this[J1f2.w6Z].scale[J1f2.D0Z] = 0.95 + J1f2[F](0.05, Math[J1f2.D63](this[J1f2.U1s] * 10)); this[J1f2.l1s].scale[J1f2.p1Z] = this[J1f2.l1s].scale[J1f2.D0Z] = this[J1f2.w6Z].scale[J1f2.p1Z]; if (J1f2[Y](this[J1f2.Z03], J1f2.J4S) && J1f2[B](this[J1f2.G33], J1f2.F3s)) { this[J1f2.l1s][J1f2.E93][J1f2.p1Z] = -this[J1f2.i8Z].width * 0.5; this[J1f2.l1s][J1f2.j0Z] = J1f2.Q6s; this[J1f2.G33] = TweenLite[J1f2.j4s](this[J1f2.l1s][J1f2.E93], 1.5, { x: J1f2[j](this[J1f2.i8Z ].width, 0.5), ease: Sine[J1f2.Z5s], overwrite: "all", onComplete: this[r3], onCompleteScope: this }); } this[J1f2.Y8Z][J1f2.j0Z] = J1f2.D6s + J1f2[Q3](J1f2.X23, Math[J1f2.D63](this[J1f2.U1s] * J1f2.b4S - Math[J1f2.p2s] * J1f2.m6s)); } else { this[J1f2.Y8Z][J1f2.j0Z] = J1f2.y4S; } if (!this[J1f2.a5s][J1f2.f4S]) { this[J1f2.a5s].scale[J1f2.p1Z] = this[J1f2.a5s].scale[J1f2.D0Z] = 0.94 + J1f2[P](0.06, Math[J1f2.D63](this[J1f2.H53] * 10)); this[J1f2.H53] += E; } this[J1f2.q2Z][J1f2.T73](E); if (this[J1f2.i8s]) { var N = (J1f2[l](Math[J1f2.y1s](), this[J1f2.P2s])) * (J1f2[m](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S) , i = (J1f2[u5](Math[J1f2.y1s](), this[J1f2.P2s])) * (J1f2[V](Math[J1f2.y1s](), J1f2.m6s) ? -J1f2.F4S : J1f2.F4S); this[J1f2.a1s][J1f2.E93][J1f2.p1Z] = N; this[J1f2.a1s][J1f2.E93][J1f2.D0Z] = i; this[J1f2.P2s] += J1f2[X5](this[J1f2.V9s], E); if (J1f2[Q](this[J1f2.P2s], J1f2.y4S)) { this[J1f2.a1s][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.a1s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.i8s] = J1f2.K5Z; this[J1f2.w43] = J1f2.y4S; this[J1f2.P2s] = J1f2.y4S; } } } else { if (J1f2[S](this[J1f2.o3s], GAMESCENE_STATE[J1f2.h5Z])) { this[J1f2.B7s][J1f2.T73](E); } else { if (J1f2[X](this[J1f2.o3s], GAMESCENE_STATE[J1f2.M1Z])) { this[J1f2.x4S][J1f2.T73](E); } } } } ; var GAME = GAME || { }; GAME[J1f2.n03] = function(E) { var X = "json/levels.json"; this[J1f2.J6Z] = E[J1f2.J6Z]; var S = new XMLHttpRequest(); S[J1f2.x1s](J1f2.g8Z, X, J1f2.K5Z); S[J1f2.L3s](J1f2.F3s); this[J1f2.j83] = JSON[J1f2.R4S](S[J1f2.i5s]); this[J1f2.F4s] = { NORMAL: J1f2.K5Z, SPEEDY: J1f2.K5Z, TANK: J1f2.K5Z, BASEBALL: J1f2.K5Z, SKATE: J1f2.K5Z, METAL: J1f2.K5Z }; } ; J1f2[J1f2.b33](GAME); GAME.LevelManager.prototype.setLevelInit = function(E) { var X = "m1G" , S = "e1G"; E -= J1f2.F4S; this[J1f2.m53] = Math[J1f2.P6s](0, Math[J1f2.N93](J1f2[S](this[J1f2.j83][J1f2.e4s].length, 1), E)); this[J1f2.p13] = Math[J1f2.J4s](J1f2[X](Math[J1f2.y1s](), ((this[J1f2.j83][J1f2.e4s][this[J1f2.m53]].length - 1) - 0 + 1))) + 0; this[J1f2.K73] = this[J1f2.j83][J1f2.e4s][this[J1f2.m53]][this[J1f2.p13]][J1f2.K73][J1f2.C7Z](J1f2.y4S); this[J1f2.o3Z] = this[J1f2.t5s](); this[J1f2.U1s] = J1f2.y4S; } ; GAME.LevelManager.prototype.update = function(E) { var X = "T3G" , S = "I3G" , Q = "shift" , X5 = "K1G" , V = "g1G" , u5 = "appearButtonNew" , m = "D1G" , l = "x1G"; this[J1f2.U1s] += E; if (J1f2[l](this[J1f2.K73].length, 0)) { var P = 0; while (J1f2[m](this[J1f2.K73][P][J1f2.U1s], this[J1f2.U1s])) { if (!this[J1f2.F4s][this[J1f2.K73][P][J1f2.n3Z]]) { this[J1f2.F4s][this[J1f2.K73][P][J1f2.n3Z]] = true; gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.D3s]][u5](this[J1f2.K73][P][J1f2.n3Z]); } this[J1f2.J6Z][J1f2.G53](this[J1f2.K73][P][J1f2.n3Z], this[J1f2.K73][P][J1f2.d7Z]); P++; if (J1f2[V](P, this[J1f2.K73].length)) { break; } } while (J1f2[X5](P, 0)) { this[J1f2.K73][Q](); P--; } } if (J1f2[S](this[J1f2.K73].length, 0)) { this[J1f2.p13] = Math[J1f2.J4s](J1f2[X](Math[J1f2.y1s](), ((this[J1f2.j83][J1f2.e4s][this[J1f2.m53]].length - 1) - 0 + 1))) + 0; this[J1f2.K73] = this[J1f2.j83][J1f2.e4s][this[J1f2.m53]][this[J1f2.p13]][J1f2.K73][J1f2.C7Z](0); this[J1f2.U1s] -= this[J1f2.o3Z]; this[J1f2.o3Z] = this[J1f2.t5s](); } } ; GAME.LevelManager.prototype.getTotalTime = function() { var E = "timeStep" , X = "u3G"; if (J1f2[X](this[J1f2.K73].length, 0)) { return 0; } return this[J1f2.j83][J1f2.e4s][this[J1f2.m53]][this[J1f2.p13]][E]; } ; var LOADING_STATE = { PRELOAD: J1f2.y4S, LOADING: J1f2.F4S, READY: J1f2.J4S } , GAME = GAME || { }; GAME[J1f2.E2s] = function(E, X, S) { var Q = "PRELOAD" , X5 = "Art/LoadingScene/CirculoCarga" , V = "W3G" , u5 = "L3G"; this[J1f2.Y2s] = E; this.width = X; this.height = S; this[J1f2.f6s] = new PIXI[J1f2.P13](); this[J1f2.f6s][J1f2.E93][J1f2.p1Z] = J1f2[u5](this.width, 0.5); this[J1f2.f6s][J1f2.E93][J1f2.D0Z] = J1f2[V](this.height, 0.5); this[J1f2.Y2s][J1f2.N23](this[J1f2.f6s]); var m = PIXI[J1f2.f0s][J1f2.U2s](J1f2.l5s + artSuffix + J1f2.D1Z); m[J1f2.f0Z][J1f2.p1Z] = m[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; m[J1f2.E93][J1f2.p1Z] = m[J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.f6s][J1f2.N23](m); var l = PIXI[J1f2.f0s][J1f2.U2s](J1f2.Q7s + artSuffix + J1f2.D1Z); l[J1f2.f0Z][J1f2.p1Z] = l[J1f2.f0Z][J1f2.D0Z] = J1f2.y4S; l[J1f2.E93][J1f2.p1Z] = -defaultWidth * J1f2.m6s; l[J1f2.E93][J1f2.D0Z] = -defaultHeight * J1f2.m6s; this[J1f2.f6s][J1f2.N23](l); var P = PIXI[J1f2.d0Z][J1f2.U2s](J1f2.s63 + artSuffix + J1f2.D1Z) , Q3 = new PIXI[J1f2.N53](P,defaultWidth,defaultHeight); Q3[J1f2.j0Z] = J1f2.V6s; Q3[J1f2.E93][J1f2.p1Z] = -defaultWidth * J1f2.m6s; Q3[J1f2.E93][J1f2.D0Z] = -defaultHeight * J1f2.m6s; this[J1f2.f6s][J1f2.N23](Q3); this[J1f2.L2Z] = new PIXI[J1f2.f0s][J1f2.U2s](X5 + artSuffix + J1f2.D1Z); this[J1f2.L2Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.L2Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.L2Z][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.L2Z][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.f6s][J1f2.N23](this[J1f2.L2Z]); this[J1f2.U1s] = J1f2.y4S; this[J1f2.o3s] = LOADING_STATE[Q]; } ; J1f2[J1f2.i0s](GAME); GAME.LoadingScene.prototype.resize = function(E, X) { var S = "p3G" , Q = "h3G"; this.width = E; this.height = X; this[J1f2.f6s][J1f2.E93][J1f2.p1Z] = J1f2[Q](this.width, 0.5); this[J1f2.f6s][J1f2.E93][J1f2.D0Z] = J1f2[S](this.height, 0.5); } ; GAME.LoadingScene.prototype.startLoading = function() { var E = "y3G" , X = "LoadingScene_PlayItOn.png" , S = "playit" , Q = "E3G" , X5 = "LoadingScene_GreenBar.png" , V = "i3G" , u5 = "LoadingScene_LoadingBar.png" , m = "loadingBarBackground" , l = "R3G" , P = new PIXI[J1f2.x93](J1f2.W33 + artSuffix + J1f2.L8s); P[J1f2.E93][J1f2.p1Z] = J1f2.y4S; P[J1f2.E93][J1f2.D0Z] = J1f2[l](defaultHeight, J1f2.j23); this[J1f2.f6s][J1f2.N23](P); P[J1f2.o3s][J1f2.S7s](J1f2.Y0Z, J1f2.k3s); this[m] = PIXI[J1f2.f0s][J1f2.T9Z](u5); this[m][J1f2.f0Z][J1f2.p1Z] = this[m][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[m][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[m][J1f2.E93][J1f2.D0Z] = J1f2[V](defaultHeight, J1f2.r6s); this[J1f2.f6s][J1f2.N23](this[m]); this[J1f2.n7Z] = PIXI[J1f2.f0s][J1f2.T9Z](X5); this[J1f2.n7Z][J1f2.f0Z][J1f2.p1Z] = J1f2.y4S; this[J1f2.n7Z][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.n7Z][J1f2.E93][J1f2.p1Z] = J1f2[Q](this[m][J1f2.E93][J1f2.p1Z], this[J1f2.n7Z].width * 0.5); this[J1f2.n7Z][J1f2.E93][J1f2.D0Z] = this[m][J1f2.E93][J1f2.D0Z]; this[J1f2.n7Z].scale[J1f2.p1Z] = 0; this[J1f2.f6s][J1f2.N23](this[J1f2.n7Z]); this[S] = PIXI[J1f2.f0s][J1f2.T9Z](X); this[S][J1f2.f0Z][J1f2.p1Z] = this[S][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[S][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[S][J1f2.E93][J1f2.D0Z] = -defaultHeight * J1f2.Q6s; this[S].scale[J1f2.p1Z] = this[S].scale[J1f2.D0Z] = 0.8; this[J1f2.f6s][J1f2.N23](this[S]); this[J1f2.o3s] = LOADING_STATE[J1f2.L23]; this[J1f2.L2Z][J1f2.E93][J1f2.p1Z] = J1f2.y4S; this[J1f2.L2Z][J1f2.E93][J1f2.D0Z] = J1f2[E](defaultHeight, J1f2.V6s); } ; GAME.LoadingScene.prototype.setFactor = function(E) { this[J1f2.n7Z].scale[J1f2.p1Z] = E; } ; GAME.LoadingScene.prototype.readyToPlay = function() { this[J1f2.L2Z][J1f2.a43] = J1f2.K5Z; if (gameEngine[J1f2.i5Z][J1f2.W9s]) { gameEngine[J1f2.x13](); } else { gameEngine[J1f2.g5Z](); } if (gameEngine[J1f2.i5Z][J1f2.J1s]) { gameEngine[J1f2.G1s](); } else { gameEngine[J1f2.g8s](); } this[J1f2.o3s] = LOADING_STATE[J1f2.h0s]; gameEngine[J1f2.C1Z](GAME_MODE[J1f2.j03]); } ; GAME.LoadingScene.prototype.mouseDown = function(E) { } ; GAME.LoadingScene.prototype.mouseMove = function(E) { } ; GAME.LoadingScene.prototype.mouseUp = function(E) { } ; GAME.LoadingScene.prototype.update = function(E) { var X = "S3G"; this[J1f2.U1s] += E; this[J1f2.L2Z][J1f2.H9Z] += J1f2[X](J1f2.J4S, Math[J1f2.p2s], E); } ; var MENU_STATE = { HOME: J1f2.y4S, SHOP: J1f2.F4S } , GAME = GAME || { }; GAME[J1f2.d4S] = function(X5, V, u5) { var m = "R5U" , l = "p5U" , P = "h5U" , Q3 = "selectGrenade" , r3 = "P7U" , j = "goNext" , B = "l7U" , Y = "J7U" , F = "goBack" , J3 = "C7U" , D = "d7U" , W1 = "w7U" , N = "N7U" , i = "c9U" , U = "U9U" , J = "t9U" , O = "B9U" , d1 = "O9U" , M3 = "q9U" , d = "X9U" , R = "Z9U" , k = "C9U" , A = "d9U" , S5 = "w9U" , h8 = "N9U" , h5 = "c2U" , I5 = "U2U" , t5 = "M2U" , D0 = "b2U" , M = "v2U" , L5 = "j2U" , E5 = "l2U" , Q5 = "J2U" , q5 = "f2U" , V5 = "Y2U" , p5 = "s2U" , m5 = "H2U" , W5 = "c6U" , y5 = "U6U" , r5 = "touchInfo" , k5 = "t6U" , T5 = "B6U" , x5 = "T6U" , K5 = "I6U" , B5 = "S4G" , N5 = "y4G" , Z5 = "E4G" , i5 = "i4G" , w5 = "R4G" , f3 = "p4G" , S3 = "h4G" , V3 = "W4G" , e5 = "L4G" , O5 = "u4G" , C5 = "T4G" , G3 = "I4G" , D5 = "K3G" , v3 = "g3G" , T3 = "D3G" , z3 = "x3G" , u3 = "m3G"; this[J1f2.Y2s] = X5; this.width = V; this.height = u5; this[J1f2.f6s] = new PIXI[J1f2.P13](); this[J1f2.f6s][J1f2.E93][J1f2.p1Z] = J1f2[u3]((this.width - defaultWidth), 0.5); this[J1f2.f6s][J1f2.E93][J1f2.D0Z] = J1f2[z3]((this.height - defaultHeight), 0.5); this[J1f2.Y2s][J1f2.N23](this[J1f2.f6s]); var a5 = PIXI[J1f2.f0s][J1f2.U2s]("Art/GameScene/Piso" + artSuffix + ".png"); a5[J1f2.f0Z][J1f2.p1Z] = a5[J1f2.f0Z][J1f2.D0Z] = 0.5; a5[J1f2.E93][J1f2.p1Z] = J1f2[T3](defaultWidth, 0.5); a5[J1f2.E93][J1f2.D0Z] = J1f2[v3](defaultHeight, 0.5); this[J1f2.f6s][J1f2.N23](a5); this[J1f2.f3s] = [ ]; var h3; for (h3 = 0; J1f2[D5](h3, 5); h3++) { var l3 = new PIXI[J1f2.x93]("Art/Animacion/Bear_Zombie/BearZombieData" + artSuffix + ".json"); l3.speed = J1f2[G3](defaultHeight, 20); var W3 = J1f2[C5]((defaultWidth - l3.width * 5), 6); l3[J1f2.E93][J1f2.p1Z] = W3 + J1f2[O5](l3.width, 0.5) + J1f2[e5](h3, (l3.width + W3)); l3[J1f2.E93][J1f2.D0Z] = J1f2[V3](Math[J1f2.y1s](), defaultHeight); l3[J1f2.o3s][J1f2.S7s]("Walk", true); l3[J1f2.o3s].currentTime = J1f2[S3](Math[J1f2.y1s](), l3[J1f2.o3s][J1f2.z43].duration); this[J1f2.f6s][J1f2.N23](l3); this[J1f2.f3s][J1f2.A0Z](l3); } var n3 = PIXI[J1f2.f0s][J1f2.U2s]("Art/GameScene/Fondo_Sombra" + artSuffix + ".png"); n3[J1f2.f0Z][J1f2.p1Z] = n3[J1f2.f0Z][J1f2.D0Z] = 0; n3[J1f2.E93][J1f2.p1Z] = n3[J1f2.E93][J1f2.D0Z] = 0; this[J1f2.f6s][J1f2.N23](n3); var p3 = PIXI[J1f2.d0Z][J1f2.U2s]("Art/MenuScene/CuadroNegro" + artSuffix + ".png") , i3 = new PIXI[J1f2.N53](p3,defaultWidth,defaultHeight); i3[J1f2.j0Z] = 0.3; i3[J1f2.E93][J1f2.p1Z] = 0; i3[J1f2.E93][J1f2.D0Z] = 0; this[J1f2.f6s][J1f2.N23](i3); this[J1f2.X9s] = new PIXI[J1f2.P13](); this[J1f2.X9s][J1f2.E93][J1f2.p1Z] = this[J1f2.X9s][J1f2.E93][J1f2.D0Z] = 0; this[J1f2.f6s][J1f2.N23](this[J1f2.X9s]); var b3 = new PIXI[J1f2.x93]("Art/Logo/LogoData" + artSuffix + ".json"); b3[J1f2.E93][J1f2.p1Z] = J1f2[f3](defaultWidth, 0.5); b3[J1f2.E93][J1f2.D0Z] = J1f2[w5](defaultHeight, 0.55); this[J1f2.X9s][J1f2.N23](b3); b3[J1f2.o3s][J1f2.S7s]("Idle", true); this[J1f2.P4S] = PIXI[J1f2.f0s][J1f2.T9Z]("MenuScene_LogoGrenades.png"); this[J1f2.P4S][J1f2.f0Z][J1f2.p1Z] = this[J1f2.P4S][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.P4S][J1f2.E93][J1f2.p1Z] = J1f2[i5](defaultWidth, 0.5); this[J1f2.P4S][J1f2.E93][J1f2.D0Z] = J1f2[Z5](defaultHeight, 0.63); this[J1f2.X9s][J1f2.N23](this[J1f2.P4S]); this.play = PIXI[J1f2.f0s][J1f2.T9Z]("MenuScene_Play.png"); this.play[J1f2.f0Z][J1f2.p1Z] = this.play[J1f2.f0Z][J1f2.D0Z] = 0.5; this.play.scale[J1f2.p1Z] = this.play.scale[J1f2.D0Z] = 0.9; this.play[J1f2.E93][J1f2.p1Z] = J1f2[N5](defaultWidth, 0.5); this.play[J1f2.E93][J1f2.D0Z] = J1f2[B5](defaultHeight, 0.8); this[J1f2.X9s][J1f2.N23](this.play); this.play[J1f2.O5Z] = true; this.play[J1f2.z23] = true; this.play[J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_PlayHold.png")); } ; this.play[J1f2.S5s] = function(E) { var X = "Q4G" , S = "k4G"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_PlayHold.png")); sounds.play("roll_over_button"); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this.play[J1f2.R5Z] = this.play[J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.C1Z](GAME_MODE[J1f2.D3s]); menuMusic[J1f2.g6Z](); sounds.play("click_button"); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_Play.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this.play[J1f2.w5s] = function(E) { var X = "c4G" , S = "U4G"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this.play[J1f2.y13] = this.play[J1f2.E5Z] = this.play[J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_Play.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; if (!gameEngine[J1f2.i5Z][J1f2.J1s]) { this[J1f2.U63] = PIXI[J1f2.f0s][J1f2.T9Z]("MenuScene_Sound.png"); } else { this[J1f2.U63] = PIXI[J1f2.f0s][J1f2.T9Z]("MenuScene_SoundOff.png"); } this[J1f2.U63][J1f2.f0Z][J1f2.p1Z] = this[J1f2.U63][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.U63].scale[J1f2.p1Z] = this[J1f2.U63].scale[J1f2.D0Z] = 0.9; this[J1f2.U63][J1f2.E93][J1f2.p1Z] = J1f2[K5](this[J1f2.U63].width, 0.6); this[J1f2.U63][J1f2.E93][J1f2.D0Z] = J1f2[x5](this[J1f2.U63].height, 0.6); this[J1f2.X9s][J1f2.N23](this[J1f2.U63]); this[J1f2.U63][J1f2.O5Z] = true; this[J1f2.U63][J1f2.z23] = true; this[J1f2.U63][J1f2.S5s] = function(E) { var X = "L6U" , S = "u6U"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.U63][J1f2.R5Z] = this[J1f2.U63][J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); if (!gameEngine[J1f2.i5Z][J1f2.J1s]) { gameEngine[J1f2.i5Z][J1f2.J1s] = true; gameEngine[J1f2.i5Z][J1f2.W9s] = true; gameEngine[J1f2.i5Z].save(); gameEngine[J1f2.G1s](); gameEngine[J1f2.x13](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_SoundOff.png")); } else { gameEngine[J1f2.i5Z][J1f2.J1s] = false; gameEngine[J1f2.i5Z][J1f2.W9s] = false; gameEngine[J1f2.i5Z].save(); gameEngine[J1f2.g8s](); gameEngine[J1f2.g5Z](); sounds.play("click_button"); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_Sound.png")); } TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.U63][J1f2.w5s] = function(E) { var X = "s6U" , S = "H6U"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.U63][J1f2.y13] = this[J1f2.U63][J1f2.E5Z] = this[J1f2.U63][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.E0Z] = PIXI[J1f2.f0s][J1f2.T9Z]("MenuScene_Credits.png"); this[J1f2.E0Z].scale[J1f2.p1Z] = this[J1f2.E0Z].scale[J1f2.D0Z] = 0.9; this[J1f2.E0Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.E0Z][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.E0Z][J1f2.E93][J1f2.p1Z] = J1f2[T5](defaultWidth, this[J1f2.E0Z].width * 0.52); this[J1f2.E0Z][J1f2.E93][J1f2.D0Z] = J1f2[k5](this[J1f2.E0Z].height, 0.6); this[J1f2.X9s][J1f2.N23](this[J1f2.E0Z]); this[J1f2.E0Z][J1f2.O5Z] = true; this[J1f2.E0Z][J1f2.z23] = true; this[J1f2.E0Z][J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_CreditsHold.png")); } ; this[J1f2.E0Z][J1f2.S5s] = function(E) { // var X = "a6U" // , S = "F6U"; // E[J1f2.b2s][J1f2.S93](); // this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_CreditsHold.png")); // var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; // sounds.play("roll_over_button"); // TweenLite[J1f2.j4s](this, 0.2, { // rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), // ease: Sine[J1f2.Z5s], // overwrite: "all" // }); // TweenLite[J1f2.j4s](this.scale, 0.6, { // x: 1, // y: 1, // ease: Elastic[J1f2.h4S], // overwrite: "all" // }); } ; this[J1f2.E0Z][J1f2.R5Z] = this[J1f2.E0Z][J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][r5](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_Credits.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.E0Z][J1f2.w5s] = function(E) { var X = "Q6U" , S = "k6U"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.E0Z][J1f2.y13] = this[J1f2.E0Z][J1f2.E5Z] = this[J1f2.E0Z][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_Credits.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.I7Z] = PIXI[J1f2.f0s][J1f2.T9Z]("MenuScene_BotonTienda.png"); this[J1f2.I7Z].scale[J1f2.p1Z] = this[J1f2.I7Z].scale[J1f2.D0Z] = 0.9; this[J1f2.I7Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.I7Z][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.I7Z][J1f2.E93][J1f2.p1Z] = J1f2[y5](defaultWidth, this[J1f2.I7Z].width * 0.6); this[J1f2.I7Z][J1f2.E93][J1f2.D0Z] = J1f2[W5](defaultHeight, this[J1f2.I7Z].height * 0.6); this[J1f2.X9s][J1f2.N23](this[J1f2.I7Z]); this[J1f2.I7Z][J1f2.O5Z] = true; this[J1f2.I7Z][J1f2.z23] = true; this[J1f2.I7Z][J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_BotonTienda.png")); } ; this[J1f2.I7Z][J1f2.S5s] = function(E) { var X = "w2U" , S = "N2U"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_BotonTienda.png")); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.I7Z][J1f2.R5Z] = this[J1f2.I7Z][J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); sounds.play("click_button"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][J1f2.r8Z](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_BotonTienda.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.I7Z][J1f2.w5s] = function(E) { var X = "L2U" , S = "u2U"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.I7Z][J1f2.y13] = this[J1f2.I7Z][J1f2.E5Z] = this[J1f2.I7Z][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_BotonTienda.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.c6Z] = PIXI[J1f2.f0s][J1f2.T9Z]("MenuScene_DestelloTienda.png"); this[J1f2.c6Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.c6Z][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.c6Z][J1f2.E93][J1f2.p1Z] = this[J1f2.I7Z][J1f2.E93][J1f2.p1Z]; this[J1f2.c6Z][J1f2.E93][J1f2.D0Z] = this[J1f2.I7Z][J1f2.E93][J1f2.D0Z]; this[J1f2.X9s][J1f2.N23](this[J1f2.c6Z]); this[J1f2.q73] = ["Grenade", "Molotov Cola", "Kawaii Banana", "Turtle Shell", "Zombie Ball", "Crazy Chicken", "Wokia Phone", "Zombie Bird", "Genki Gama", "Zombie Poo", "Pimped Grenade", "Justin Biebear"]; this[J1f2.y63] = [0, 100, null, 300, 500, null, 1000, 2000, null, null, null, null]; this[J1f2.U6s] = [null, null, 600, null, null, 1200, null, null, 4000, 5000, null, 8000]; this[J1f2.X03] = [null, null, null, null, null, null, null, null, null, null, 1, null]; this[J1f2.a0Z] = this[J1f2.q73][J1f2.i6Z](gameEngine[J1f2.i5Z][J1f2.w8Z]); this[J1f2.m9Z] = this[J1f2.q73][J1f2.i6Z](gameEngine[J1f2.i5Z][J1f2.w8Z]); this[J1f2.L4S] = new PIXI[J1f2.P13](); this[J1f2.L4S][J1f2.E93][J1f2.p1Z] = defaultWidth; this[J1f2.L4S][J1f2.E93][J1f2.D0Z] = 0; this[J1f2.f6s][J1f2.N23](this[J1f2.L4S]); this[J1f2.r3S] = new PIXI[J1f2.P13](); this[J1f2.L4S][J1f2.N23](this[J1f2.r3S]); this[J1f2.n9s] = [ ]; this[J1f2.y0s] = [ ]; var h3; for (h3 = 0; J1f2[m5](h3, this[J1f2.q73].length); h3++) { var j3 = new PIXI[J1f2.P13](); j3[J1f2.E93][J1f2.p1Z] = J1f2[p5](defaultWidth, h3); j3[J1f2.E93][J1f2.D0Z] = 0; this[J1f2.r3S][J1f2.N23](j3); var s3 = this[J1f2.q73][h3] , P3 = new PIXI[J1f2.Z83](s3,{ font: "Tienda_FuenteObjeto", align: "left" }); P3[J1f2.E93][J1f2.p1Z] = J1f2[V5](defaultWidth * 0.5, P3[J1f2.C53] * 0.5); P3[J1f2.E93][J1f2.D0Z] = J1f2[q5](defaultHeight * 0.1, P3[J1f2.V6Z] * 0.5); j3[J1f2.N23](P3); var k3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Cuadro.png"); k3[J1f2.f0Z][J1f2.p1Z] = k3[J1f2.f0Z][J1f2.D0Z] = 0.5; k3[J1f2.E93][J1f2.p1Z] = J1f2[Q5](defaultWidth, 0.5); k3[J1f2.E93][J1f2.D0Z] = J1f2[E5](defaultHeight, 0.4); j3[J1f2.N23](k3); k3[J1f2.z23] = k3[J1f2.O5Z] = false; k3[J1f2.R5Z] = function(E) { E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][J1f2.W6s][J1f2.R5Z](E); } ; k3[J1f2.S5s] = function(E) { E[J1f2.b2s][J1f2.S93](); } ; k3[J1f2.a6s] = function(E) { E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][J1f2.W6s][J1f2.a6s](E); } ; this[J1f2.y0s][J1f2.A0Z](k3); var H3; if (J1f2[L5](h3, 0)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Granada.png"); } else { if (J1f2[M](h3, 1)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_MolotovCola.png"); } else { if (J1f2[D0](h3, 2)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_KawaiBanana.png"); } else { if (J1f2[t5](h3, 3)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Caparazon.png"); } else { if (J1f2[I5](h3, 4)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_ZombieBall.png"); } else { if (J1f2[h5](h3, 5)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Gallina.png"); } else { if (J1f2[h8](h3, 6)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Wokia.png"); } else { if (J1f2[S5](h3, 7)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_ZombieBird.png"); } else { if (J1f2[A](h3, 8)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_GenkyGama.png"); } else { if (J1f2[k](h3, 9)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Poo.png"); } else { if (J1f2[R](h3, 10)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_PimpedGrenade.png"); } else { if (J1f2[d](h3, 11)) { H3 = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_JustinBiebear2.png"); } } } } } } } } } } } } H3[J1f2.f0Z][J1f2.p1Z] = H3[J1f2.f0Z][J1f2.D0Z] = 0.5; H3[J1f2.E93][J1f2.p1Z] = k3[J1f2.E93][J1f2.p1Z]; H3[J1f2.E93][J1f2.D0Z] = J1f2[M3](k3[J1f2.E93][J1f2.D0Z], k3.height * 0.03); j3[J1f2.N23](H3); this[J1f2.n9s][J1f2.A0Z](j3); if (J1f2[d1](h3, this[J1f2.m9Z])) { j3[J1f2.a43] = true; } else { j3[J1f2.a43] = false; } } this[J1f2.n63] = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_BotonHome.png"); this[J1f2.n63].scale[J1f2.p1Z] = this[J1f2.n63].scale[J1f2.D0Z] = 0.9; this[J1f2.n63][J1f2.f0Z][J1f2.p1Z] = this[J1f2.n63][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.n63][J1f2.E93][J1f2.p1Z] = J1f2[O](this[J1f2.n63].width, 0.55); this[J1f2.n63][J1f2.E93][J1f2.D0Z] = J1f2[J](this[J1f2.n63].height, 0.55); this[J1f2.L4S][J1f2.N23](this[J1f2.n63]); this[J1f2.n63][J1f2.O5Z] = true; this[J1f2.n63][J1f2.z23] = true; this[J1f2.n63][J1f2.n43] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_BotonHomeHold.png")); } ; this[J1f2.n63][J1f2.S5s] = function(E) { var X = "a9U" , S = "F9U"; E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_BotonHomeHold.png")); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.n63][J1f2.R5Z] = this[J1f2.n63][J1f2.a6s] = function(E) { var X = "goHome"; E[J1f2.b2s][J1f2.S93](); sounds.play("click_button"); if (gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][J1f2.c7Z]) { menuMusic[J1f2.g6Z](); gameEngine[J1f2.C1Z](GAME_MODE[J1f2.D3s]); } else { gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][X](); } this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_BotonHome.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.n63][J1f2.w5s] = function(E) { var X = "Q9U" , S = "k9U"; E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.n63][J1f2.y13] = this[J1f2.n63][J1f2.E5Z] = this[J1f2.n63][J1f2.j3s] = function(E) { E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_BotonHome.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.f8s] = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Unlock.png"); this[J1f2.f8s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.f8s][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.f8s][J1f2.E93][J1f2.p1Z] = J1f2[U](defaultWidth, 0.5); this[J1f2.f8s][J1f2.E93][J1f2.D0Z] = J1f2[i](defaultHeight, 0.75); this[J1f2.L4S][J1f2.N23](this[J1f2.f8s]); this[J1f2.m1Z] = new PIXI[J1f2.P13](); this[J1f2.m1Z][J1f2.E93][J1f2.p1Z] = J1f2[N](defaultWidth, 0.5); this[J1f2.m1Z][J1f2.E93][J1f2.D0Z] = J1f2[W1](defaultHeight, 0.75); this[J1f2.L4S][J1f2.N23](this[J1f2.m1Z]); this[J1f2.d5s] = new PIXI[J1f2.Z83]("Zombies Killed",{ font: "Tienda_Texto", align: "left" }); this[J1f2.d5s][J1f2.E93][J1f2.p1Z] = -this[J1f2.d5s][J1f2.C53] * 0.5; this[J1f2.d5s][J1f2.E93][J1f2.D0Z] = -this[J1f2.d5s][J1f2.V6Z] * 1.5; this[J1f2.m1Z][J1f2.N23](this[J1f2.d5s]); this[J1f2.d7s] = new PIXI[J1f2.Z83](gameEngine[J1f2.i5Z][J1f2.Y5s] + "",{ font: "Tienda_FuenteVerde", align: "left" }); this[J1f2.d7s][J1f2.E93][J1f2.D0Z] = -this[J1f2.d7s][J1f2.V6Z] * 0.3; this[J1f2.m1Z][J1f2.N23](this[J1f2.d7s]); this[J1f2.b8Z] = new PIXI[J1f2.Z83](" / " + this[J1f2.y63][this[J1f2.m9Z]],{ font: "Tienda_FuenteRoja", align: "left" }); this[J1f2.b8Z][J1f2.E93][J1f2.D0Z] = this[J1f2.d7s][J1f2.E93][J1f2.D0Z]; this[J1f2.m1Z][J1f2.N23](this[J1f2.b8Z]); this[J1f2.d7s][J1f2.E93][J1f2.p1Z] = -(this[J1f2.d7s][J1f2.C53] + this[J1f2.b8Z][J1f2.C53]) * 0.5; this[J1f2.b8Z][J1f2.E93][J1f2.p1Z] = this[J1f2.d7s][J1f2.E93][J1f2.p1Z] + this[J1f2.d7s][J1f2.C53]; this[J1f2.I2Z] = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Back.png"); this[J1f2.I2Z].scale[J1f2.p1Z] = this[J1f2.I2Z].scale[J1f2.D0Z] = 0.9; this[J1f2.I2Z][J1f2.f0Z][J1f2.p1Z] = this[J1f2.I2Z][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.I2Z][J1f2.E93][J1f2.p1Z] = J1f2[D](this[J1f2.n63].width, 0.6); this[J1f2.I2Z][J1f2.E93][J1f2.D0Z] = J1f2[J3](defaultHeight, this[J1f2.n63].height * 0.6); this[J1f2.L4S][J1f2.N23](this[J1f2.I2Z]); this[J1f2.I2Z][J1f2.O5Z] = true; this[J1f2.I2Z][J1f2.z23] = true; this[J1f2.I2Z][J1f2.n43] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Back.png")); } ; this[J1f2.I2Z][J1f2.S5s] = function(E) { var X = "X7U" , S = "Z7U"; if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Back.png")); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.I2Z][J1f2.a6s] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); sounds.play("click_button"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][F](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Back.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.I2Z][J1f2.R5Z] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); sounds.play("click_button"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][F](); } ; this[J1f2.I2Z][J1f2.w5s] = function(E) { var X = "R7U" , S = "p7U"; if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.I2Z][J1f2.y13] = this[J1f2.I2Z][J1f2.E5Z] = this[J1f2.I2Z][J1f2.j3s] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Back.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.V3S] = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Next.png"); this[J1f2.V3S].scale[J1f2.p1Z] = this[J1f2.V3S].scale[J1f2.D0Z] = 0.9; this[J1f2.V3S][J1f2.f0Z][J1f2.p1Z] = this[J1f2.V3S][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.V3S][J1f2.E93][J1f2.p1Z] = J1f2[Y](defaultWidth, this[J1f2.n63].width * 0.6); this[J1f2.V3S][J1f2.E93][J1f2.D0Z] = J1f2[B](defaultHeight, this[J1f2.n63].height * 0.6); this[J1f2.L4S][J1f2.N23](this[J1f2.V3S]); this[J1f2.V3S][J1f2.O5Z] = true; this[J1f2.V3S][J1f2.z23] = true; this[J1f2.V3S][J1f2.n43] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Next.png")); } ; this[J1f2.V3S][J1f2.S5s] = function(E) { var X = "v7U" , S = "j7U"; if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Next.png")); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[ X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.V3S][J1f2.a6s] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); sounds.play("click_button"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][j](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Next.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.V3S][J1f2.R5Z] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); sounds.play("click_button"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][j](); } ; this[J1f2.V3S][J1f2.w5s] = function(E) { var X = "D7U" , S = "x7U"; if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.V3S][J1f2.y13] = this[J1f2.V3S][J1f2.E5Z] = this[J1f2.V3S][J1f2.j3s] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); this[J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Next.png")); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.W6s] = PIXI[J1f2.f0s][J1f2.T9Z]("Tienda_Selected.png"); this[J1f2.W6s].scale[J1f2.p1Z] = this[J1f2.W6s].scale[J1f2.D0Z] = 0.9; this[J1f2.W6s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.W6s][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.W6s][J1f2.E93][J1f2.p1Z] = J1f2[r3](defaultWidth, 0.5); this[J1f2.W6s][J1f2.E93][J1f2.D0Z] = this[J1f2.V3S][J1f2.E93][J1f2.D0Z]; this[J1f2.L4S][J1f2.N23](this[J1f2.W6s]); this[J1f2.W6s][J1f2.O5Z] = true; this[J1f2.W6s][J1f2.z23] = true; this[J1f2.W6s][J1f2.n43] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); } ; this[J1f2.W6s][J1f2.S5s] = function(E) { var X = "z5U" , S = "G5U"; if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.W6s][J1f2.a6s] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); sounds.play("select_equip"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][Q3](); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.W6s][J1f2.R5Z] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); sounds.play("select_equip"); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][Q3](); } ; this[J1f2.W6s][J1f2.w5s] = function(E) { var X = "Z5U" , S = "C5U"; if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); var Q = J1f2[S](Math[J1f2.y1s](), 0.5) ? -1 : 1; sounds.play("roll_over_button"); TweenLite[J1f2.j4s](this, 0.2, { rotation: J1f2[X](Math[J1f2.y1s](), Math[J1f2.p2s], 0.05, Q), ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.6, { x: 1, y: 1, ease: Elastic[J1f2.h4S], overwrite: "all" }); } ; this[J1f2.W6s][J1f2.y13] = this[J1f2.W6s][J1f2.E5Z] = this[J1f2.W6s][J1f2.j3s] = function(E) { if (this[J1f2.P33]) { return; } E[J1f2.b2s][J1f2.S93](); TweenLite[J1f2.j4s](this, 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this.scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } ; this[J1f2.n9Z](); this[J1f2.p6s] = new PIXI[J1f2.P13](); this[J1f2.p6s][J1f2.E93][J1f2.p1Z] = J1f2[P](this.width, 0.5); this[J1f2.p6s][J1f2.E93][J1f2.D0Z] = J1f2[l](this.height, 0.5); this[J1f2.p6s][J1f2.a43] = false; this[J1f2.Y2s][J1f2.N23](this[J1f2.p6s]); var o3 = PIXI[J1f2.d0Z][J1f2.U2s]("Art/MenuScene/CuadroNegro" + artSuffix + ".png"); this[J1f2.Y8Z] = new PIXI[J1f2.N53](o3,this.width,this.height); this[J1f2.Y8Z][J1f2.j0Z] = 0.8; this[J1f2.Y8Z][J1f2.E93][J1f2.p1Z] = -defaultWidth * 0.5; this[J1f2.Y8Z][J1f2.E93][J1f2.D0Z] = -defaultHeight * 0.5; this[J1f2.p6s][J1f2.N23](this[J1f2.Y8Z]); this[J1f2.C13] = PIXI[J1f2.f0s][J1f2.T9Z]("MenuScene_CreditsInfo.png"); this[J1f2.C13][J1f2.f0Z][J1f2.p1Z] = this[J1f2.C13][J1f2.f0Z][J1f2.D0Z] = 0.5; this[J1f2.C13][J1f2.E93][J1f2.p1Z] = J1f2[m](defaultWidth, 0.03); this[J1f2.C13][J1f2.E93][J1f2.D0Z] = 0; this[J1f2.p6s][J1f2.N23](this[J1f2.C13]); this[J1f2.C13][J1f2.O5Z] = true; this[J1f2.C13][J1f2.z23] = true; this[J1f2.C13][J1f2.n43] = this[J1f2.C13][J1f2.S5s] = function(E) { E[J1f2.b2s][J1f2.S93](); gameEngine[J1f2.Q0Z][GAME_MODE[J1f2.M3s]][r5](); } ; this[J1f2.o3s] = MENU_STATE[J1f2.R7s]; } ; J1f2[J1f2.C43](GAME); GAME.MenuScene.prototype.resize = function(E, X) { var S = "S5U" , Q = "y5U" , X5 = "E5U" , V = "i5U"; this.width = E; this.height = X; this[J1f2.f6s][J1f2.E93][J1f2.p1Z] = J1f2[V]((this.width - defaultWidth), 0.5); this[J1f2.f6s][J1f2.E93][J1f2.D0Z] = J1f2[X5]((this.height - defaultHeight), 0.5); this[J1f2.p6s][J1f2.E93][J1f2.p1Z] = J1f2[Q](this.width, 0.5); this[J1f2.p6s][J1f2.E93][J1f2.D0Z] = J1f2[S](this.height, 0.5); this[J1f2.Y8Z].width = defaultWidth; this[J1f2.Y8Z].height = defaultHeight; } ; GAME.MenuScene.prototype.onEnter = function() { var E = "P5U" , X = "r5U" , S = "V5U" , Q = "Q5U" , X5 = "k5U"; if (!gameEngine[J1f2.i5Z][J1f2.J1s]) { this[J1f2.U63][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_Sound.png")); } else { this[J1f2.U63][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("MenuScene_SoundOff.png")); } if (J1f2[X5](menuMusic[J1f2.A4S](), 0)) { menuMusic[J1f2.g6Z](); menuMusic.play(); } this[J1f2.P4S].scale[J1f2.p1Z] = this[J1f2.P4S].scale[J1f2.D0Z] = 3; this[J1f2.P4S][J1f2.j0Z] = 0; this[J1f2.P4S][J1f2.a43] = true; TweenLite[J1f2.j4s](this[J1f2.P4S].scale, 0.9, { x: 1, y: 1, delay: 0.4, ease: Bounce[J1f2.h4S], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.P4S], 0.3, { alpha: 1, delay: 0.4, ease: Circ[J1f2.z73], overwrite: "all" }); this[J1f2.X9s][J1f2.z23] = this[J1f2.n63][J1f2.O5Z] = false; this[J1f2.I2Z][J1f2.z23] = this[J1f2.I2Z][J1f2.O5Z] = false; this[J1f2.W6s][J1f2.z23] = this[J1f2.W6s][J1f2.O5Z] = false; this[J1f2.V3S][J1f2.z23] = this[J1f2.V3S][J1f2.O5Z] = false; this[J1f2.U63][J1f2.z23] = this[J1f2.U63][J1f2.O5Z] = true; this[J1f2.E0Z][J1f2.z23] = this[J1f2.E0Z][J1f2.O5Z] = true; this[J1f2.I7Z][J1f2.z23] = this[J1f2.I7Z][J1f2.O5Z] = true; this.play[J1f2.z23] = this.play[J1f2.O5Z] = true; var V; for (V = 0; J1f2[Q](V, this[J1f2.y0s].length); V++) { this[J1f2.y0s][V][J1f2.z23] = this[J1f2.y0s][V][J1f2.O5Z] = false; } for (V = 0; J1f2[S](V, this[J1f2.n9s].length); V++) { this[J1f2.n9s][V][J1f2.a43] = false; } if (J1f2[X](this[J1f2.m9Z], 0)) { this[J1f2.I2Z][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.I2Z][J1f2.Y63] = 3355443; } else { this[J1f2.I2Z][J1f2.P33] = null; this[J1f2.I2Z][J1f2.Y63] = 16777215; } if (J1f2[E](this[J1f2.m9Z], this[J1f2.q73].length - 1)) { this[J1f2.V3S][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.V3S][J1f2.Y63] = 3355443; } else { this[J1f2.V3S][J1f2.P33] = null; this[J1f2.V3S][J1f2.Y63] = 16777215; } this[J1f2.o3s] = MENU_STATE[J1f2.R7s]; if (this[J1f2.c7Z]) { this[J1f2.r8Z](); } else { this[J1f2.X9s][J1f2.E93][J1f2.p1Z] = 0; this[J1f2.L4S][J1f2.E93][J1f2.p1Z] = defaultWidth; } } ; GAME.MenuScene.prototype.mouseDown = function(E) { } ; GAME.MenuScene.prototype.mouseMove = function(E) { } ; GAME.MenuScene.prototype.mouseUp = function(E) { } ; GAME.MenuScene.prototype.selectGrenade = function() { var E = "G8U"; if (J1f2[E](gameEngine[J1f2.i5Z][J1f2.Y5s], this[J1f2.y63][this[J1f2.m9Z]])) { gameEngine[J1f2.i5Z][J1f2.w8Z] = this[J1f2.q73][this[J1f2.m9Z]]; gameEngine[J1f2.i5Z].save(); this[J1f2.a0Z] = this[J1f2.m9Z]; this[J1f2.W6s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.T33)); } } ; GAME.MenuScene.prototype.goNext = function() { var E = "A8U" , X = "n8U" , S = "o8U" , Q = "z8U"; if (J1f2[Q](this[J1f2.m9Z], this[J1f2.q73].length - 1)) { this[J1f2.m9Z] += 1; if (J1f2[S](this[J1f2.m9Z], this[J1f2.q73].length - 1)) { this[J1f2.V3S][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.V3S][J1f2.Y63] = 3355443; TweenLite[J1f2.j4s](this[J1f2.V3S], 0.4, { rotation: 0, ease: Sine[J1f2.Z5s], overwrite: "all" }); TweenLite[J1f2.j4s](this[J1f2.V3S].scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } else { this[J1f2.V3S][J1f2.P33] = null; this[J1f2.V3S][J1f2.Y63] = 16777215; } if (this[J1f2.I2Z][J1f2.P33]) { this[J1f2.I2Z][J1f2.P33] = null; this[J1f2.I2Z][J1f2.Y63] = 16777215; } this[J1f2.n9s][this[J1f2.m9Z]][J1f2.a43] = true; TweenLite[J1f2.j4s](this[J1f2.r3S][J1f2.E93], 0.4, { x: -this[J1f2.m9Z] * defaultWidth, ease: Circ[J1f2.h4S], overwrite: "all", onComplete: this[J1f2.X2s], onCompleteScope: this[J1f2.n9s][J1f2[X](this[J1f2.m9Z], 1)] }); if (J1f2[E](this[J1f2.m9Z], this[J1f2.a0Z])) { this[J1f2.W6s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Selected.png")); } else { this[J1f2.W6s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Select.png")); } this[J1f2.n9Z](); } } ; GAME.MenuScene.prototype.showConditions = function() { var E = "Reach Survival Mode" , X = "l8U" , S = "J8U" , Q = "Best Score" , X5 = "f8U" , V = "Y8U" , u5 = "s8U" , m = "H8U"; if (J1f2[m](this[J1f2.y63][this[J1f2.m9Z]], J1f2.F3s)) { if (J1f2[u5](gameEngine[J1f2.i5Z][J1f2.Y5s], this[J1f2.y63][this[J1f2.m9Z]])) { this[J1f2.W6s][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.W6s][J1f2.Y63] = J1f2.Z53; TweenLite[J1f2.j4s](this[J1f2.W6s], J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.W6s].scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.Y63] = J1f2.Z53; this[J1f2.d5s][J1f2.Q33](J1f2.J33); this[J1f2.d5s][J1f2.N2Z](); this[J1f2.d5s][J1f2.E93][J1f2.p1Z] = -this[J1f2.d5s][J1f2.C53] * J1f2.m6s; this[J1f2.d5s][J1f2.E93][J1f2.D0Z] = -this[J1f2.d5s][J1f2.V6Z] * J1f2.c5Z; this[J1f2.d7s][J1f2.Q33](gameEngine[J1f2.i5Z][J1f2.Y5s] + J1f2.h5s); this[J1f2.b8Z][J1f2.Q33](J1f2.u73 + this[J1f2.y63][this[J1f2.m9Z]]); this[J1f2.d7s][J1f2.N2Z](); this[J1f2.b8Z][J1f2.N2Z](); this[J1f2.d7s][J1f2.E93][J1f2.p1Z] = -(this[J1f2.d7s][J1f2.C53] + this[J1f2.b8Z][J1f2.C53]) * J1f2.m6s; this[J1f2.b8Z][J1f2.E93][J1f2.p1Z] = this[J1f2.d7s][J1f2.E93][J1f2.p1Z] + this[J1f2.d7s][J1f2.C53]; this[J1f2.m1Z][J1f2.a43] = J1f2.k3s; this[J1f2.f8s][J1f2.a43] = J1f2.K5Z; } else { this[J1f2.W6s][J1f2.P33] = J1f2.F3s; this[J1f2.W6s][J1f2.Y63] = J1f2.r03; this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.P33] = J1f2.F3s; this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.Y63] = J1f2.r03; this[J1f2.m1Z][J1f2.a43] = J1f2.K5Z; this[J1f2.f8s][J1f2.a43] = J1f2.k3s; } } else { if (J1f2[V](this[J1f2.U6s][this[J1f2.m9Z]], J1f2.F3s)) { if (J1f2[X5](gameEngine[J1f2.i5Z][J1f2.p4s], this[J1f2.U6s][this[J1f2.m9Z]])) { this[J1f2.W6s][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.W6s][J1f2.Y63] = J1f2.Z53; TweenLite[J1f2.j4s](this[J1f2.W6s], J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.W6s].scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.Y63] = J1f2.Z53; this[J1f2.d5s][J1f2.Q33](Q); this[J1f2.d5s][J1f2.N2Z](); this[J1f2.d5s][J1f2.E93][J1f2.p1Z] = -this[J1f2.d5s][J1f2.C53] * J1f2.m6s; this[J1f2.d5s][J1f2.E93][J1f2.D0Z] = -this[J1f2.d5s][J1f2.V6Z] * J1f2.c5Z; this[J1f2.d7s][J1f2.Q33](gameEngine[J1f2.i5Z][J1f2.p4s] + J1f2.h5s); this[J1f2.b8Z][J1f2.Q33](J1f2.u73 + this[J1f2.U6s][this[J1f2.m9Z]]); this[J1f2.d7s][J1f2.N2Z](); this[J1f2.b8Z][J1f2.N2Z](); this[J1f2.d7s][J1f2.E93][J1f2.p1Z] = -(this[J1f2.d7s][J1f2.C53] + this[J1f2.b8Z][J1f2.C53]) * J1f2.m6s; this[J1f2.b8Z][J1f2.E93][J1f2.p1Z] = this[J1f2.d7s][J1f2.E93][J1f2.p1Z] + this[J1f2.d7s][J1f2.C53]; this[J1f2.m1Z][J1f2.a43] = J1f2.k3s; this[J1f2.f8s][J1f2.a43] = J1f2.K5Z; } else { this[J1f2.W6s][J1f2.P33] = J1f2.F3s; this[J1f2.W6s][J1f2.Y63] = J1f2.r03; this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.P33] = J1f2.F3s; this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.Y63] = J1f2.r03; this[J1f2.m1Z][J1f2.a43] = J1f2.K5Z; this[J1f2.f8s][J1f2.a43] = J1f2.k3s; } } else { if (J1f2[S](this[J1f2.X03][this[J1f2.m9Z]], J1f2.F3s)) { if (J1f2[X](gameEngine[J1f2.i5Z][J1f2.U33], this[J1f2.X03][this[J1f2.m9Z]])) { this[J1f2.W6s][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.W6s][J1f2.Y63] = J1f2.Z53; TweenLite[J1f2.j4s](this[J1f2.W6s], J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.W6s].scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.Y63] = J1f2.Z53; this[J1f2.d5s][J1f2.Q33](E); this[J1f2.d5s][J1f2.N2Z](); this[J1f2.d5s][J1f2.E93][J1f2.p1Z] = -this[J1f2.d5s][J1f2.C53] * J1f2.m6s; this[J1f2.d5s][J1f2.E93][J1f2.D0Z] = -this[J1f2.d5s][J1f2.V6Z] * J1f2.c5Z; this[J1f2.d7s][J1f2.Q33](gameEngine[J1f2.i5Z][J1f2.U33] + J1f2.h5s); this[J1f2.b8Z][J1f2.Q33](J1f2.u73 + this[J1f2.X03][this[J1f2.m9Z]]); this[J1f2.d7s][J1f2.N2Z](); this[J1f2.b8Z][J1f2.N2Z](); this[J1f2.d7s][J1f2.E93][J1f2.p1Z] = -(this[J1f2.d7s][J1f2.C53] + this[J1f2.b8Z][J1f2.C53]) * J1f2.m6s; this[J1f2.b8Z][J1f2.E93][J1f2.p1Z] = this[J1f2.d7s][J1f2.E93][J1f2.p1Z] + this[J1f2.d7s][J1f2.C53]; this[J1f2.m1Z][J1f2.a43] = J1f2.k3s; this[J1f2.f8s][J1f2.a43] = J1f2.K5Z; } else { this[J1f2.W6s][J1f2.P33] = J1f2.F3s; this[J1f2.W6s][J1f2.Y63] = J1f2.r03; this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.P33] = J1f2.F3s; this[J1f2.n9s][this[J1f2.m9Z]][J1f2.k8Z][J1f2.J4S][J1f2.Y63] = J1f2.r03; this[J1f2.m1Z][J1f2.a43] = J1f2.K5Z; this[J1f2.f8s][J1f2.a43] = J1f2.k3s; } } } } } ; GAME.MenuScene.prototype.goBack = function() { var E = "b8U" , X = "v8U" , S = "j8U"; if (J1f2[S](this[J1f2.m9Z], J1f2.y4S)) { this[J1f2.m9Z] -= J1f2.F4S; if (J1f2[X](this[J1f2.m9Z], J1f2.y4S)) { this[J1f2.I2Z][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.I2Z][J1f2.Y63] = J1f2.Z53; TweenLite[J1f2.j4s](this[J1f2.I2Z], J1f2.Q6s, { rotation: J1f2.y4S, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.I2Z].scale, 0.2, { x: 0.9, y: 0.9, ease: Sine[J1f2.Z5s], overwrite: "all" }); } else { this[J1f2.I2Z][J1f2.P33] = J1f2.F3s; this[J1f2.I2Z][J1f2.Y63] = J1f2.r03; } if (this[J1f2.V3S][J1f2.P33]) { this[J1f2.V3S][J1f2.P33] = J1f2.F3s; this[J1f2.V3S][J1f2.Y63] = J1f2.r03; } this[J1f2.n9s][this[J1f2.m9Z]][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.r3S][J1f2.E93], J1f2.Q6s, { x: -this[J1f2.m9Z] * defaultWidth, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z, onComplete: this[J1f2.X2s], onCompleteScope: this[J1f2.n9s][this[J1f2.m9Z] + J1f2.F4S] }); if (J1f2[E](this[J1f2.m9Z], this[J1f2.a0Z])) { this[J1f2.W6s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.T33)); } else { this[J1f2.W6s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z](J1f2.p5Z)); } this[J1f2.n9Z](); } } ; GAME.MenuScene.prototype.hide = function() { this[J1f2.a43] = J1f2.K5Z; } ; GAME.MenuScene.prototype.goShop = function() { var E = "N0U" , X = "c8U" , S = "U8U" , Q = "M8U"; this[J1f2.X9s][J1f2.z23] = this[J1f2.n63][J1f2.O5Z] = true; this[J1f2.I2Z][J1f2.z23] = this[J1f2.I2Z][J1f2.O5Z] = true; this[J1f2.W6s][J1f2.z23] = this[J1f2.W6s][J1f2.O5Z] = true; this[J1f2.V3S][J1f2.z23] = this[J1f2.V3S][J1f2.O5Z] = true; var X5; for (X5 = 0; J1f2[Q](X5, this[J1f2.y0s].length); X5++) { this[J1f2.y0s][X5][J1f2.z23] = this[J1f2.y0s][X5][J1f2.O5Z] = true; } this[J1f2.U63][J1f2.z23] = this[J1f2.U63][J1f2.O5Z] = false; this[J1f2.E0Z][J1f2.z23] = this[J1f2.E0Z][J1f2.O5Z] = false; this[J1f2.I7Z][J1f2.z23] = this[J1f2.I7Z][J1f2.O5Z] = false; this.play[J1f2.z23] = this.play[J1f2.O5Z] = false; this[J1f2.a0Z] = this[J1f2.q73][J1f2.i6Z](gameEngine[J1f2.i5Z][J1f2.w8Z]); this[J1f2.m9Z] = this[J1f2.q73][J1f2.i6Z](gameEngine[J1f2.i5Z][J1f2.w8Z]); this[J1f2.r3S][J1f2.E93][J1f2.p1Z] = -defaultWidth * this[J1f2.m9Z]; this[J1f2.V3S].scale[J1f2.p1Z] = this[J1f2.V3S].scale[J1f2.D0Z] = 0.9; this[J1f2.I2Z].scale[J1f2.p1Z] = this[J1f2.I2Z].scale[J1f2.D0Z] = 0.9; this[J1f2.W6s].scale[J1f2.p1Z] = this[J1f2.W6s].scale[J1f2.D0Z] = 0.9; this[J1f2.V3S][J1f2.H9Z] = this[J1f2.I2Z][J1f2.H9Z] = this[J1f2.W6s][J1f2.H9Z] = 0; this[J1f2.n9Z](); if (J1f2[S](this[J1f2.m9Z], 0)) { this[J1f2.I2Z][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.I2Z][J1f2.Y63] = 3355443; } else { this[J1f2.I2Z][J1f2.P33] = null; this[J1f2.I2Z][J1f2.Y63] = 16777215; } if (J1f2[X](this[J1f2.m9Z], this[J1f2.q73].length - 1)) { this[J1f2.V3S][J1f2.P33] = [new PIXI[J1f2.b1s]()]; this[J1f2.V3S][J1f2.Y63] = 3355443; } else { this[J1f2.V3S][J1f2.P33] = null; this[J1f2.V3S][J1f2.Y63] = 16777215; } this[J1f2.W6s][J1f2.y73](PIXI[J1f2.d0Z][J1f2.T9Z]("Tienda_Selected.png")); var X5; for (X5 = 0; J1f2[E](X5, this[J1f2.n9s].length); X5++) { this[J1f2.n9s][X5][J1f2.a43] = false; } this[J1f2.n9s][this[J1f2.m9Z]][J1f2.a43] = true; if (this[J1f2.U93] || this[J1f2.Q93]) { this[J1f2.U93].pause(); this[J1f2.Q93].pause(); } this[J1f2.E7s] = TweenLite[J1f2.j4s](this[J1f2.X9s][J1f2.E93], 0.3, { x: -defaultWidth, ease: Circ[J1f2.h4S], overwrite: "all" }); this[J1f2.w7s] = TweenLite[J1f2.j4s](this[J1f2.L4S][J1f2.E93], 0.3, { x: 0, ease: Circ[J1f2.h4S], overwrite: "all" }); } ; GAME.MenuScene.prototype.goHome = function() { var E = "d0U" , X = "w0U"; this[J1f2.X9s][J1f2.z23] = this[J1f2.n63][J1f2.O5Z] = false; this[J1f2.I2Z][J1f2.z23] = this[J1f2.I2Z][J1f2.O5Z] = false; this[J1f2.W6s][J1f2.z23] = this[J1f2.W6s][J1f2.O5Z] = false; this[J1f2.V3S][J1f2.z23] = this[J1f2.V3S][J1f2.O5Z] = false; var S; for (S = 0; J1f2[X](S, this[J1f2.y0s].length); S++) { this[J1f2.y0s][S][J1f2.z23] = this[J1f2.y0s][S][J1f2.O5Z] = false; } this[J1f2.U63][J1f2.z23] = this[J1f2.U63][J1f2.O5Z] = true; this[J1f2.E0Z][J1f2.z23] = this[J1f2.E0Z][J1f2.O5Z] = true; this[J1f2.I7Z][J1f2.z23] = this[J1f2.I7Z][J1f2.O5Z] = true; this.play[J1f2.z23] = this.play[J1f2.O5Z] = true; var S; for (S = 0; J1f2[E](S, this[J1f2.n9s].length); S++) { this[J1f2.n9s][S][J1f2.a43] = false; } if (this[J1f2.E7s] || this[J1f2.w7s]) { this[J1f2.E7s].pause(); this[J1f2.w7s].pause(); } this[J1f2.U93] = TweenLite[J1f2.j4s](this[J1f2.X9s][J1f2.E93], 0.3, { x: 0, ease: Circ[J1f2.h4S], overwrite: "all" }); this[J1f2.Q93] = TweenLite[J1f2.j4s](this[J1f2.L4S][J1f2.E93], 0.3, { x: defaultWidth, ease: Circ[J1f2.h4S], overwrite: "all" }); } ; GAME.MenuScene.prototype.touchInfo = function() { if (!this[J1f2.p6s][J1f2.a43]) { sounds.play("credits_appear"); this.play[J1f2.O5Z] = this.play[J1f2.z23] = false; this[J1f2.U63][J1f2.O5Z] = this[J1f2.U63][J1f2.z23] = J1f2.K5Z; this[J1f2.E0Z][J1f2.O5Z] = this[J1f2.E0Z][J1f2.z23] = J1f2.K5Z; this[J1f2.I7Z][J1f2.O5Z] = this[J1f2.I7Z][J1f2.z23] = J1f2.K5Z; this[J1f2.C13][J1f2.E93][J1f2.D0Z] = -defaultHeight; this[J1f2.Y8Z][J1f2.j0Z] = J1f2.y4S; this[J1f2.p6s][J1f2.a43] = J1f2.k3s; TweenLite[J1f2.j4s](this[J1f2.C13][J1f2.E93], J1f2.m6s, { y: J1f2.y4S, ease: Circ[J1f2.h4S], overwrite: J1f2.e8Z }); TweenLite[J1f2.j4s](this[J1f2.Y8Z], J1f2.m6s, { alpha: J1f2.N2s, ease: Sine[J1f2.Z5s], overwrite: J1f2.e8Z }); } else { sounds.play("cancel_or_close"); this.play[J1f2.O5Z] = this.play[J1f2.z23] = true; this[J1f2.U63][J1f2.O5Z] = this[J1f2.U63][J1f2.z23] = J1f2.k3s; this[J1f2.E0Z][J1f2.O5Z] = this[J1f2.E0Z][J1f2.z23] = J1f2.k3s; this[J1f2.I7Z][J1f2.O5Z] = this[J1f2.I7Z][J1f2.z23] = J1f2.k3s; this[J1f2.p6s][J1f2.a43] = J1f2.K5Z; } } ; GAME.MenuScene.prototype.update = function(E) { var X = "q0U", S = "X0U", Q = "Z0U", X5 = "C0U", V; for (V = 0; J1f2[X5](V, this[J1f2.f3s].length); V++) { var u5 = this[J1f2.f3s][V]; u5[J1f2.E93][J1f2.D0Z] += J1f2[Q](u5.speed, E); if (J1f2[S](u5[J1f2.E93][J1f2.D0Z], defaultHeight + u5.height * 1)) { u5[J1f2.E93][J1f2.D0Z] = -u5.height * 1; } } this[J1f2.c6Z][J1f2.H9Z] += J1f2[X](Math[J1f2.p2s], 2, E); } ; var GAME = GAME || { }; GAME[J1f2.A8s] = function(E, X, S) { var Q = "LoadingScene_StudioPangeaSplash.png" , X5 = "f0U" , V = "Y0U"; this[J1f2.Y2s] = E; this.width = X; this.height = S; this[J1f2.f6s] = new PIXI[J1f2.P13](); this[J1f2.f6s][J1f2.E93][J1f2.p1Z] = J1f2[V](this.width, 0.5); this[J1f2.f6s][J1f2.E93][J1f2.D0Z] = J1f2[X5](this.height, 0.5); this[J1f2.Y2s][J1f2.N23](this[J1f2.f6s]); var u5 = PIXI[J1f2.f0s][J1f2.U2s](J1f2.l5s + artSuffix + J1f2.D1Z); u5[J1f2.f0Z][J1f2.p1Z] = u5[J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; u5[J1f2.E93][J1f2.p1Z] = u5[J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.f6s][J1f2.N23](u5); var m = PIXI[J1f2.f0s][J1f2.U2s](J1f2.Q7s + artSuffix + J1f2.D1Z); m[J1f2.f0Z][J1f2.p1Z] = m[J1f2.f0Z][J1f2.D0Z] = J1f2.y4S; m[J1f2.E93][J1f2.p1Z] = -defaultWidth * J1f2.m6s; m[J1f2.E93][J1f2.D0Z] = -defaultHeight * J1f2.m6s; this[J1f2.f6s][J1f2.N23](m); var l = PIXI[J1f2.d0Z][J1f2.U2s](J1f2.s63 + artSuffix + J1f2.D1Z) , P = new PIXI[J1f2.N53](l,defaultWidth,defaultHeight); P[J1f2.j0Z] = J1f2.V6s; P[J1f2.E93][J1f2.p1Z] = -defaultWidth * J1f2.m6s; P[J1f2.E93][J1f2.D0Z] = -defaultHeight * J1f2.m6s; this[J1f2.f6s][J1f2.N23](P); this[J1f2.f5s] = PIXI[J1f2.f0s][J1f2.T9Z](Q); this[J1f2.f5s][J1f2.f0Z][J1f2.p1Z] = this[J1f2.f5s][J1f2.f0Z][J1f2.D0Z] = J1f2.m6s; this[J1f2.f5s][J1f2.E93][J1f2.p1Z] = this[J1f2.f5s][J1f2.E93][J1f2.D0Z] = J1f2.y4S; this[J1f2.f6s][J1f2.N23](this[J1f2.f5s]); } ; J1f2[J1f2.k13](GAME); GAME.SplashScene.prototype.onEnter = function() { var E = "changeScene" , X = 2.5; menuMusic.play(); TweenLite[J1f2.j4s](this[J1f2.f6s], J1f2.m6s, { alpha: J1f2.F4S, ease: Sine[J1f2.Z5s], delay: X, onComplete: this[E] }); } ; GAME.SplashScene.prototype.resize = function(E, X) { var S = "l0U" , Q = "J0U"; this.width = E; this.height = X; this[J1f2.f6s][J1f2.E93][J1f2.p1Z] = J1f2[Q](this.width, 0.5); this[J1f2.f6s][J1f2.E93][J1f2.D0Z] = J1f2[S](this.height, 0.5); } ; GAME.SplashScene.prototype.changeScene = function() { menuMusic[J1f2.g6Z](); gameEngine[J1f2.C1Z](GAME_MODE[J1f2.D3s]); } ; GAME.SplashScene.prototype.mouseDown = function(E) { } ; GAME.SplashScene.prototype.mouseMove = function(E) { } ; GAME.SplashScene.prototype.mouseUp = function(E) { } ; GAME.SplashScene.prototype.update = function(E) { } ;